Well, i was working on a small casulty system to deal with this. Essentialy armies could have up to 6 wounds and it would resemble the amount of points they could field:
6 wounds = +5% pts you can field in battle (fresh supplies, etc)
5"..." = +0% pts (normal
str. company, high end)
4"..." = +0% pts( normal
str. compant, low end)
3"..." = -5% pts ( scout companies and such)
2"..." = -10% pts (garrison company or exausted company)
1"..."= -20% pts ( verge of breaking/paper company)
Casulties can happen by
-Retreating in battle= suffer 1 wound on a 4+/3+ roll
(4+ for less then 2 turns of fighting,3+ for 3 turns or more )
-25% casulties= -1 wound on a 5+ roll
-50% casulties= -1 wound and another -1 on a 4+ roll
-75% casulties= -2 wounds and another -1 on a 5+ roll
-95-100% casulties=-3 wounds
I chose
D6 cause it seems to work really well(and shucks, all those
D6 lying around just were asking to be used!) although it can easily be modified in points and wounds for
3/4/5/etc. wound systems. I call it da' DICE system
(Dieing Infantry Casulties and Etc.)