Switch Theme:

[Campaigns] causalties in a campaign  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Stalwart Ultramarine Tactical Marine



Yuma AZ

im doing a small army campaign how should i determine causalties in it

should i just have every army reset as if it was reinforcments or Should i have an elimination based if the unit dies its out

why am i sticky and naked did i miss something fun
earth-star wrote: Golden rule of 40k: IT IS WHAT IT IS
GreyKnightful wrote:looks better really and the fact that you look like a penguin makes your enemy REALLY scared
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

This is a difficult question.

In a campaign a good general always tries to write down enemy forces even if he cannot achieve a decisive engagement.

As such, losses should not be made good after every battle or wasteful generals are rewarded unfairly.

OTOH, the balance of a campaign can very quickly tip over to one side, if a battle is fought which annihilates a large chunk of someone's total forces. This could effectively end the campaign after a single battel

What I advise is that at the end of a battle tot up the points values lost by each side. Restore maybe 50% of the lost points automatically, and make some kind of dice roll to get back some or all of the rest. Like this, maybe:

D6 Result -- % Restored
      1 -- 50
      2 -- 60
      3 -- 70
      4 -- 80
      5 -- 90
      6 -- 100



This message was edited 1 time. Last update was at 2010/05/02 21:05:17


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

Another way to do this is to link certain units to certain missions.

EXAMPLE: Player 1 is attacking Player 2's Vehicle Depot and Fuel center. The board consists of two objectives and for each objective Player 2 loses he loses 1 Heavy Slot in his army. Something like this is pretty devastating so it should only be an option if Player 1 has either met certain criteria or is losing the campaign by a big margin.

I recommend against keeping track of individual casualties of infantry with the exception of IC's in games that aren't skirmish style to begin with.

The beutiful thing about campaigns is that you have this flexability where one mission can effect every other mission after it in pretty much anyway you like, so you don't even need to track individuals.

ComputerGeek01 is more then just a name 
   
Made in us
Acolyth




Goose Creek, SC

Kilkrazy wrote:

What I advise is that at the end of a battle tot up the points values lost by each side. Restore maybe 50% of the lost points automatically, and make some kind of dice roll to get back some or all of the rest.


I played using a similar system. Don't remember the exact method they used. I just knew that my dice rolls went well for my weaker units and poorly for my stronger units. It was fun though watching as it played out through the campaign. Something else they did was have a couple smaller games (mainly cause we were decimating each other during our games) to play for reinforcements in the next game.

 
   
Made in us
Hardened Veteran Guardsman




Well, i was working on a small casulty system to deal with this. Essentialy armies could have up to 6 wounds and it would resemble the amount of points they could field:
6 wounds = +5% pts you can field in battle (fresh supplies, etc)
5"..." = +0% pts (normal str. company, high end)
4"..." = +0% pts( normal str. compant, low end)
3"..." = -5% pts ( scout companies and such)
2"..." = -10% pts (garrison company or exausted company)
1"..."= -20% pts ( verge of breaking/paper company)

Casulties can happen by
-Retreating in battle= suffer 1 wound on a 4+/3+ roll
(4+ for less then 2 turns of fighting,3+ for 3 turns or more )
-25% casulties= -1 wound on a 5+ roll
-50% casulties= -1 wound and another -1 on a 4+ roll
-75% casulties= -2 wounds and another -1 on a 5+ roll
-95-100% casulties=-3 wounds

I chose D6 cause it seems to work really well(and shucks, all those D6 lying around just were asking to be used!) although it can easily be modified in points and wounds for
3/4/5/etc. wound systems. I call it da' DICE system
(Dieing Infantry Casulties and Etc.)

"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Basically i choose the characters i like best to surivive and just say they we're wounded in action

From whom are unforgiven we bring the mercy of war. 
   
 
Forum Index » 40K General Discussion
Go to: