|
Ok so I'm making a Skirmish Game and here's my ideas
here are the different stats:Aim, this helps decide if you hit or not in shooting and close combat, Armor, this is used when all your force field is gone to tell if you die, Speed, this is the order of combat and movement, this is also your movement in inches, Power, this is how hard you can hit in close combat, and Force Field, this is like wounds when you lose all of them you use your armor to protect you.
You name your armies and units, although you use the same types of units and stats for different units. The types of units are Soldiers, Aircraft, Tanks, A.I., Mercinaries, and Aliens.
So, what do you think. (you can make your history, but you don't have to)
|