First off, hi folks! Been stalking around for a while, and thought maybe you guys could offer me some advice on a unit I'm thinking of. Also, apologies if this post is considered 'overly' long; I'll mark where the profile starts clearly so if anyone wants they can skip strait to that.
BASIC IDEA: Every race that I can think of bar Tyranids (not 100% on Eldar /
DE) have some kind of 'heavy' walker; eg, a walker with two heavy weapons. The sentinel is a good vehicle, lovely fluff, but in my opinion, it's missing the biggest factor that walkers have in their favour - moving while laying down the fire power of an entire unit. My idea with the Dread Hound (
DH) is to try and cover this gap, without disrupting balance.
A bit more in depth, the
DH wasn't something I was trying to design. Honestly I've been thinking of designing a Knight Titan; or maybe even building a Warhound itself if I felt confident (READ: stupid; my scratch skills are NOT at that level >.> ); reading through some other conversions (
over here if anyone's interested), I just happened to notice that, if it was turned on it's back and enlarged just a slight bit, the sentinel cockpit could easily look like a Warhound head miniaturised. Thus, after a couple of loose sketches, I had a model based on the sentinel that had a 'hound feel to it and began to get this ridiculous notion of making rules for it to actually be played! It's worth noting that I don't play that many games; I'm more of a modeller (couldn't even tell you if there's a club near me) so my 'rules' are heavily referenced from the
IG and
SM 'dexs, as well as reference taken from the
Apoc' 'hound itself! Yes, I know this is generally frowned upon, and I've tried to take the fact that the 'dexs are NOT the same into account (and truly, the only stat I even referred to the 'hound was the number of attacks); but I really don't have much more to go on; hence, HERE! One last thing I tried to do was fill the (in my opinion) appalling lack of a decent all round elites choice. Once again, I can only judge by stat lines, but honestly? I don't think I've read anything that disagree's with me; Elites choices for
IG are rare, and usually limited in scope to boot.
Any way, Stat profile starts now! "Dread Hound"
Points: 75
Elite
......................[ Armour ]
WS....
BS....S....F....S....R....I....A
.2.......2....6...12...11..10...3....1
Composition:
Vehicle 'pack' (squadron) of 1 - 3 Dread Hounds
Unit Type:
Walker (Vehicle)
Wargear:
2 * Multilaser
Special Rules:
Move Through Coverᶦ
Veteran Pilotᶦᶦ
Agileᶦᶦᶦ
Options:
● Any Dread Hound may replace either/both of it's multi-lasers with any combination of the following:
- Autocannon or Heavy flamer ................... +5pts per wpn
- Missile launcher ..................................... +10pts per wpn
- Dreadnought close combat weapon ......... +15pts per wpn
- Lascannon ........................................... +15pts per wpn
- Plasma cannon ...................................... +20pts per wpn
● Any model may take any of the following:
- Searchlight ........................................... +1pt per model
- Hunter-killer missile ................................ +5pts per model
●The entire pack may take any of the following:
- Smoke launchers ................................. +5pts per model
- Camo-netting ...................................... +20pts per model
ᶦ Originally designed for operation on the forest world Seirtha, the Dread Hound is designed to handle most difficult terrain with ease.
ᶦᶦ Dread Hounds are immensely valuable, both in materials and strategically. Because of this, only the most hardened veterans are ever even considered to pilot one. As such, when each Dread Hound comes onto the board, declare it as either a close combat, or a ranged specialist. That model will, for the rest of the game, have a +2 modifier to either it's
WS or
BS (for combat and ranged specialists respectively).
ᶦᶦᶦ Dread Hounds are often on the move, as such were designed to be surprisingly agile. Any Dread Hound may assault regardless of whether they chose to run in the shooting phase (as per the Fleet special rule).
More mindless (okay, not so much, but that's all the profile) chatter here.
My biggest concerns are points cost and my veteran pilot SR. I deliberately tried to keep it under 100 points, the main focus for this walker being cheaper than the dread (only thing even close for me to compare to; would LOVE killer kan stats to compare to!) was the stats; I could simply have gone with 3 3, but I feel that's a bit of a cop-out for guard to be quite honest. Look up the guard list, 3 3 for Sgts, infantry, penal legionaries, special weapon teams, heavy weapon teams; and it's even the base for elites, just with a +1 mod on either
ws or
bs! I mean, I get it, guard are about as good at shooting as your average person; but the special weapons? The heavy weapons? Would you give such 'specialised' weapons to just anyone? Even the veterans, season soldiers, only get +1 to
bs; nice, but just a little bit of a let down. I wanted a unit that couldn't compete with a Marine dread all round, but could be specialised; and more than that, I wanted something that made people go 'wow! That's piloted by someone who knows his way around a battlefield!' I honestly want to make it better; I mean, on one hand, these are RARE vehicles, no rookie is gunna get his hands on it. On the other hand, Marines are 'unbeatable'; they're friggin' super soldiers! I honestly wish there was more leeway, more individuality in
40k; alas, we are confined by both dice and by by
GW, but I do think that my rule allows a little bit 'extra', while still reminding people that even if they can match them in some regards; guardsmen are not Marines (okay, one of my regiment is, and there's a close link between my regiment and the Space Wolves; but that's all just fluff).
If it's good enough to get play tested (and I think I would about collapse under my ego if it was <.< ) I would love to hear the results. Any of you maths lovers opinions would be greatly appreciated as well (being too lazy to draw up 'stat' maths, and knowing that it has little impact without game knowledge I didn't bother to do it myself). There's a fair chance that I've missed something important, or overpowered / underpowered it in many ways; but that's why we're here, right? End goal is (hopefully) to have a cool looking unit, that can add a bit specific support (or even versatility; dual multi-las shooting walker holding a narrow pass behind the firing line comes to mind; but I'm a fluff lover ^.^) to any Guard army or game! I know
Apoc lets you design your own rules, but I'm trying to design something that if I walked into my
FLGS (not that I know where that would be >.> ) they would be happy to play against it in a 1000ish point army.