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Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Would this work? Where does it fall down?

Pedro Kantor - 175

7x Sternguard, PW, 3x combimelta - 205
Rhino, HK missile - 45
8x Sternguard, PW, 3x combimelta - 230
Rhino, HK Missile - 45

10x Tactical, PF, flamer, ML - 195
Rhino, HK Missile - 45
10x Tactical, PF, flamer, ML - 195
Rhino, HK Missile - 45

Landspeeder Typhoon - 90
Landspeeder Typhoon - 90
2x Landspeeder MM/HF - 140

Tactics would be to use the HK's together with the ML's from the tac squads firing from the rhino hatches and the Typhoon missiles if necessary to pop enemy transports as quickly as possible. The MM/HF speeders would either hug cover or DS in to take out any AV14 or other hard targets. After this first phase, the army would push up to capture objectives and/or engage enemy infantry. Each unit can take out a range of targets and keeping every unit within 12" of Kantor makes all the troops as effective as assault marines (or better for the sternguard).

The question is what have I missed and what could be tweaked to improve things?

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in us
Death-Dealing Ultramarine Devastator





Arlington, Texas

I'm very partial to Pedro. This looks good to me. Good mobility, got some tank control.

I'm wondering about hoard armies. I'm newer and maybe don't know as much, but what would be your tactics against say ork spam?

Nivondu
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Those HK missiles are too expensive for what they can achieve.
I'd beef up the Sternguard units and the combi-weapons (also dropping the PW).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

The HK's were one of the things I was concerned about. On the upside, 4 of them only cost 40pts, so if they drop just 1 vehicle between them, they've made their points back, also there's not much in the army outside of the typhoons that can drop transports at range - but how likely is it that they'll achieve this goal?

The power weapons on the sternguard sergeants were basically there because of the lack of plasma in the list. Outside of the meltas and PFs I have nothing that could take down termis or FNP troops and if those troops got into CC it would already be too late! Would swopping each PW for 3x combi-plasma be a better bet?

Dropping the 4x HKs and the PWs would free up 70 points, but how could they be better spent?

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Why are you taking fists on your tacticals but only PW on your sternguard? The Tacticals should not be a CC ever, the sternguard along with Pedro can actually cause some damage in CC. So give the tactical PF to the sternguard and use the pts from the PWs for combi weapons.

I would squadron the Typhoons and not the MM/HF speeders.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Malicious Mutant Scum




Petersfield

I would drop the 2 mm/hf landspeeders and the hk off the rhinos and get 2 whirlwinds for horde control.dropping pie plates each time aganst a horde you will hit something even if it scatters

Daemon Dave

Chaos Daemons 2000
Dark Eldar 2000
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Whirlvinds are subpar at best. A dakka pred will outperform a WW 9 times out of 10. Id rather stick 1 or two heavy flamers into the sternguard squad they will then be more then capable to handle hordes.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Malicious Mutant Scum




Petersfield

i have had alot of success with whirlwinds,i agree that they can be out performed by other units but when they work right and the dice are with you then they are very good.

Daemon Dave

Chaos Daemons 2000
Dark Eldar 2000
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

@Daemon Dave - Whirlwinds are fine but cutting the MM/HF speeders would get rid of my best anti-tank.

@tedurur - I know what your saying about the tacs not being in combat (although Kantor makes them pretty good if they stay his bubble), but would a PF not discourage a charge? Especially from a MC/Dread that would otherwise park itself safely on the unit and get an easy KP while being immune from attacks? Remember Kantor means the tacs lose combat tactics so they can't disengage.

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in gb
Malicious Mutant Scum




Petersfield

Drop the 2 typhoon landspeeders in that case

Daemon Dave

Chaos Daemons 2000
Dark Eldar 2000
 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Chimera_Calvin wrote:@tedurur - I know what your saying about the tacs not being in combat (although Kantor makes them pretty good if they stay his bubble), but would a PF not discourage a charge? Especially from a MC/Dread that would otherwise park itself safely on the unit and get an easy KP while being immune from attacks? Remember Kantor means the tacs lose combat tactics so they can't disengage.


In my experiance Dreads > than a pf tac squad. If your tactical squad is going to be assulted by a dread your going to be hit by one or more HF first, then some STR 10 PW wounds, Where as with your PF your going to need 4+ then 4+ or 5+(if its ironclad) then another 4+ to do worthwhile dmg. I took all of the power weapons off of my tactical and assult squads in my 1500 and 1750 pt tournement lists and I dont regret it at all.


 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex



Using your logic Chimera Calvin I really dont see why youd rather have the Sternguard tarpited by a walker than a tactical squad?

I would save the pts and do my best to stay away from any Walkers as good as I can and in the unfortunate event Id pray to the dice gods that my krak grenades can save me

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

From the comments, the concept of the army seems ok, but where people disagree is in which upgrades and where. Stripping the army back, then comes out as follows:

Kantor - 175
7x sternguard - 175
Rhino - 35
8x sternguard - 200
Rhino - 35
10x tac flamer/ML - 170
Rhino - 35
10x tac flamer/ML - 170
Rhino - 35
2x Typhoons - 180
2x MM/HF speeders - 140

This gives me 150 points to play with. Obviously some will need to go on combi-weapons for the sternguard but I would be concerned with having no CC upgrades at all.

I could fit in an extra unit here but what would work with the rest of the force?

While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in us
Death-Dealing Ultramarine Devastator





Arlington, Texas

take another speeder
then PW for sternguard sgts.
then combi-weapons

Nivondu
 
   
Made in my
Fresh-Faced New User




Yo, what do you think of drop podding sternguards? ive seen it done around alot

say

Pedro Kantor

10 Sternguard 2xcombi melta 2 combi flamer drop pod
10 Sternguard 3xcombi melta 2 combi flamer drop pod
Dread MM/DCCW/HF drop pod

10 tac squad melta, ML
10 tac squad melta, ML
HF/MM Landspeeder
HF/MM Landspeeder
   
 
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