Switch Theme:

For fun Beastmen Minotaurs:Needs Feedback  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fickle Fury of Chaos



n/a

2500 For Fun Minotaur Army
Doombull-
Axes of Khorgar
Trollhide
Gorebull-
BSB
Totem of Rust
+HW
Gorebull
HW/Shield
Ramhorn Helm
Gnarled Hide
Heavy Armour
Bray Shaman-160
Lv 2
Dispel Scroll
Dispel Scroll
5 Ungor Raiders-
5 Ungor Raiders-
5 Ungor Raiders-
5 Chaos Warhounds-
5 Chaos Warhounds-
4 Units of 3 Minotaurs-217 per
Bloodkine
Standard
+HW
Jabberslythe-
Jabberslythe-

I will use the Raiders for screening Minotaurs. The BSB and Doombull in the same Minotaur unit, while the second Gorebull is in a group of a different minotaur unit. The warhounds will just capture table corners, and the Jabbers to take out warmachines, cause insanity and terror checks as well as flank charging. This is my second army and I know the downsides of doing a minotaur army. I would like some feedback on how well this could preform and any adjustments you would make. Thank you.

This message was edited 2 times. Last update was at 2010/05/05 18:19:04


40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Savage Minotaur




Chicago

Drop totem of rust...its absolutely terrible.

Give gnarled hide to the BSB for extra protection.

I'd probably drop the bloodkines too...they just aren't worth the points.

I'd give two units of minotaurs great weapons, it will really help with big monsters, though I agree on the AHW on the others.

On the doombull, for clarification, do you mean the Axe of the Khorngor? If so, I approve, I would only ever use it on a Doombull/Gorebull.

I frown upon scroll caddies personally, as they really take up too much points for what they're giving you (I also don't like dispel scrolls in their current incarnation, too much for two little...ONE spell? That won't phase a magic heavy army)

I'd give the Gorebulls great weapons, personally.

Two jabberslythes is kind of overkill, but if you like it, go for it. I prefer Cygor/Jabber.
   
Made in us
Fickle Fury of Chaos



n/a

Yes, that axe. I like to use the trollhide on him because of he is my general.
I like to use the Totem against WoC and anything with a ridiculous AS.


Automatically Appended Next Post:
Can you give a good example to use great weapons? I tend to prefer to use their high strength with more attacks.
I like the double Jabbers =)
Bray is just there for scrolling,dispel, and surge.

This message was edited 1 time. Last update was at 2010/05/03 22:15:49


40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Savage Minotaur




Chicago

Trollhide is cool.

Whatever you say, guy, Totem is a waste and you'll regret taking it eventually, but I'm here to advise you, not tell you.

Good example for Great Weapons? On things with T6 for example, you'll wound on 3's instead of 5's.

Things like giants, other monsters like mino's (trolls, ogres, dragon ogres)

I still suggest to take at least one, preferably two units w/ GW's

Bray is a waste, scrolls are a waste for 160 points, 1 dispel dice isn't worth 160 points, surge is worthless in 7th, all your doing with surge is helping your enemy get the charge off ON YOU.
   
Made in us
Fickle Fury of Chaos



n/a

Thank you very much. I will take your advice into consideration as I build the army. The GW will be useful against such monsters and Steamtank...I hate that thing.


Automatically Appended Next Post:
What would you suggest for a better magic defense? I don't want any bad ju-ju going off.

This message was edited 1 time. Last update was at 2010/05/04 04:56:19


40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Terrifying Wraith




Houston

At that points you need to factor in magic, and if you arnt going to have any you should be ready to at least hinder your opponents... I think the caddy is a good addition to this army, although I would only have him as a lvl 1. That is around 5% of your points... A very bare bones magic defence to say the least, any lower and you are really asking for people to abuse you... Those scrolls only need to last you this 1ish turns it's gonna take you to get stuck in anyway, you don't have to stop every spell every turn. But there is always that game breaker, or hidden bound item etc etc that you can not let go off... I like having the power to make sure it doesn't. I do agree about the great weapons on Minotaur units, str 5 is good, but you are exploding chariots and murdering everything with str 7... -4 to save and *autowound* is really good with that many attacks...

This message was edited 1 time. Last update was at 2010/05/04 19:52:10


Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Not bad really, should be pretty rocking. A few thoughts from me:

- Totem of Rust is fine, lets the BSB and his minos go with ahw and really load on the attaks

- Why level 2 on the scroll caddy? There's 35 points you can use to ...

- ... give some minos great weapons! I'd probably go with one ahw unit to run with the rust banner and the rest gw. With frenzy (and bloodgreed boost) the extra attaks from ahw aren't really evened out by the raw smash power of S7. I think of it like hitting is hard enough, might as well remove the wounding and enemy saving rolls almost entirely Also IMO the plastic minos look decent with gw, as it covers up some of the kinda unfortunate musculature (underarms )

- I feel sad for your minos that won't get to have characters with them. Ever think about breaking up the 4th unit and going with 3x 4 minos?

4 Minotaurs - standard, bloodkine, gw
4 Minotaurs - standard, bloodkine, gw
4 Minotaurs - standard, bloodkine, ahw

^ Like so. Yep makes for wide units, but they ARE going to be shot / magiced as much as possible, so having some ablative minotaurs isn't a bad idea. Also look at ALL of the 5 wound US5+ fodder you have in your list. Any one of those is really easy to detonate and cause panic checks all around. Currently you've got just one unit that can be panicked ... I would assume they'll fail

- Double jabbers, eh? They're going to be TOTALLY brutal against non-ItP armies, to the point of being broken. But against ItP armies they're going to be less effective, though still very fast and totally capable of chewing up war machines and light units that are out to shoot / irritate your minos. So they should work out just fine

If you follow my advice (drop level 2, combine minos, add in some gw) you should have some extra points left. I'd probably go with a 4th raider unit or bulk up the current ones, for more screening / ambushing power.

- Salvage

This message was edited 1 time. Last update was at 2010/05/05 04:43:38


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fickle Fury of Chaos



n/a

I don't know what to expect from the magic phase in July, but upgrading to level two for now is kind of useless. Okay, I will drop level two and go from there.

I would have too many minos in a group if I go for 4 per. Too wide and too few units for my taste. That is an excellent point though.

How about:
3 Minos-Standard, bloodkine, GW
3 Minos-Standard, bloodkine, GW
3 Minos-Standard, bloodkine, AHW
3 Minos-Standard, bloodkine, AHW
Doom and BSB in one AHW unit, Gorebull with Ramhorn in the other AHW minos, and the others with GW running around? I understand that the GW minos are going to be alone, but that is okay to me.

At this point, I don't know I have enough points for an extra raider unit that I would like to put in as I don't have the book with me.

Is this any better so far?

40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Fickle Fury of Chaos



n/a

Everything better now?


Automatically Appended Next Post:
To be safe, I will wait for July. Thank you all for your input and I will use them in building my Beastmen.

This message was edited 1 time. Last update was at 2010/05/07 17:31:57


40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Terrifying Wraith




Houston

I like it, just make sure you are good at charge manipulation and let's those hammers do what they do

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Fickle Fury of Chaos



n/a

Thank you and I will make my opponent become a vegetarian when my cows hit home

40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Terrifying Wraith




Houston

As one last prelist note... If you find that you would like more dogs/raiders I would demote those bloodkine first, as they are probably the least efficient option on the list points-wise (as was mentioned). An extra 80ish points could net you 2-3 more charge diverters/quarter claimers, which you might find you need more than an extra attack. Good luck, Hookem Horns!
(this list reminds me of an old joke:
"knock knock"
'who's there?'
"impatient cow"
'impatient co-"MOO!!!")

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Bloodkines also force randomization against shooting / magic missiles, which means fewer panic checks and more attaks worth of bullman reaching the enemy. With a mino character you get even more randomization antics.

@ BAD2 - gw minos benefit more from the character-given frenzy, as extra S7 attaks > extra S5 attaks, though it does depend how tough of a nut you're trying to crack

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fickle Fury of Chaos



n/a

Considering no one really takes huge creatures or many chariots where I am(I only seen one steam tank), great weapons don't appeal so much.

40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
Made in us
Savage Minotaur




Chicago

They don't bring anything that is t6 or higher?

Keep the great weapons.
   
Made in us
Omnipotent Lord of Change





Albany, NY

BAD2 wrote:Considering no one really takes huge creatures or many chariots where I am(I only seen one steam tank), great weapons don't appeal so much.

You fight a lot of (not dark) elves? Wounding on 2+ against most anything is where it's at for me. Also, better models.

BUT come 8th yeah, more attaks for the win I suppose, especially if GW get the power-gimp and are always last. Minos have a decent-enough init. might as well use it

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fickle Fury of Chaos



n/a

Not many elf players. Mostly empire, dwarves, and orks/goblins. I don't know why I don't see many high toughness things...
Maybe I will just go with the AHW and keep it. Thank you everyone for your help, it most well come in handy for future games.

40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: