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Made in ca
War Walker Pilot with Withering Fire





Behind you

This is what you do when you face a land raider and you cant destroy it

Have two to three squads of Vypers,surrond the land raider with flat out speed,next turn jump out with flat out and the other squad comes in,and watch him sit there for an entire game doing nothing

He shoots you,you get cover saves,he rammes you,you dodge

And it would be better if there is a termie squad in there

Learned this from youtube,tried this with proxy,cant be any better

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Made in us
Esteemed Veteran Space Marine





For starters, I don't understand this at all.........

Also, fire dragons are 10x better than vypers, and cheaper, just use them.
   
Made in us
Sslimey Sslyth




While that's an amusing method to neuter a Land Raider, it seems like a little excessive force that will never even result in a KP.

Also, it's not like the rest of the SM army can't take care of the vipers with things like auto cannons and such.
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

If they do they will just be wasting fire power

At least I can hold the land raider until fire dragons get there in a fire-free area


Automatically Appended Next Post:
Land raider and termies cost much more than some puny vypers


Automatically Appended Next Post:
Even more than fire dragons and vypers

This message was edited 2 times. Last update was at 2010/05/03 19:23:30


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Made in fr
Wolf Guard Bodyguard in Terminator Armor




I'd use fewer vypers and equip maybe one or two with a brightlance as well as use fire dragons.
Linked fireprisms can be quite deadly for heavily armed vehicles too (given a decent scatter), and can be used to kill other stuff as well.
'Course, they *are* expensive.

edit: And in a KP mission shooting down vypers isn't useless, it's easy KPs that incidentally allow your big bruiser(s) to do their job.

This message was edited 1 time. Last update was at 2010/05/03 21:10:17


 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

This idea is dumb.

Thanx.

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

I don't use Vypers at all, and I generally can get rid of a Land Raider Turn 2.

Instead of worrying about a Land Raider moving (which is what you -want- them to do - it removes their ability to fire all of their weapons, it brings them closer to you, etc.), let them move. Turbo-boost your Dragons with a Fortuned cover save across the field, star engines if you need to get into position and smirk as the opponent uses his whole army to bring down that serpent. Even better is when you have two of them, or more. Then they must split fire. Then, on the second turn, get your DA or your Banshees or what have you out of their transports, get your FD out of their transports. Hit the LR with FD, blow it up, then Bladestorm with Guide or send the Banshees in to deal with whatever pours out.

You get the idea. Vypers are a waste of points, imo. I won't ever tell anyone how to build their list - lord knows I build unconventional lists and I absolutely hate it when someone tells me why it won't work or what would be better (they don't know what I like to do, how I like to play or who I generally play against). Anyway, I'm just saying that, for the points, I would think you could find a better way to accomplish what you wanted to do, especially when Fire Dragons are the premier Tank Hunters in the galaxy.


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Made in gb
Been Around the Block




I'd watch out for Land Raider Redeemers however. Can't claim cover from Flamestorm cannons!
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

this has been done to me by 3 ork trukks and a battle wagon (featuring of course a boarding plank and warboss). Was pretty hilarious

   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

puma713 wrote:
Turbo-boost your Dragons with a Fortuned cover save across the field, star engines if you need to get into position

Pretty much this. Moving 36" in one turn with a rerollable 4+ cover save will get your Dragons right in its face, next turn, it dies.

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Made in ca
War Walker Pilot with Withering Fire





Behind you

Okay we are talking about disabling the land raider,not kill it cuz it is easy to blow it up with dragons
We assume that we ran out of dragons,no lances

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Made in us
Infiltrating Broodlord





Hemet, CA

Who would be dumb enough to let a land raider be annoyed by a skimmer that can't do anything to anyone?

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Made in ca
Decrepit Dakkanaut





So after the Land Raider vapourizes your Vypers with two Twin-Linked Lascannons, a Multi-Melta, and Twin-Linked Heavy Bolters (or two Hurricane Bolters, a Multi-Melta, and Twin-Linked Assault Cannons), and possibly the Storm Bolters and Cyclone Missiles or Assault Cannons the Terminators have, and whatever else the rest of the army has because you wasted your Vypers moving in close.

The whole point of Vypers is that you don't move them in close where you expose them to Bolter fire that can destroy them, thanks to the squadron rules. You keep them out of range of the anti-infantry fire that will down them, and plinking the anti-tank fire that will inconvenience your tanks.
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Also, if it's a redeemer, you can kiss that squad goodbye in about .00005 seconds.

Absolute waste of Vypers.

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

puma713 wrote:I don't use Vypers at all, and I generally can get rid of a Land Raider Turn 2.

Instead of worrying about a Land Raider moving (which is what you -want- them to do - it removes their ability to fire all of their weapons, it brings them closer to you


No, you do NOT want the LR close to you, its not the twin linked assault cannon and MM thats the scariest part its the TH/SS termies insede.

As for the tactic:
This is commonly used with Space Marines and Land Speeders as well. Just park it infront of the LR and (if you can) fire your multi melta. Then no matter if you blow it up or not it wont be moving forward next turn.
This is one of the advantages a Speeder have over an Attack Bike.

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Made in ca
1st Lieutenant





Tony the guardsman wrote:If they do they will just be wasting fire power

At least I can hold the land raider until fire dragons get there in a fire-free area


Automatically Appended Next Post:
Land raider and termies cost much more than some puny vypers


Automatically Appended Next Post:
Even more than fire dragons and vypers


It's ideas such as these that make people question if you've every played a game of 40k.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

This is not a good question.
Vypers should be taken to hunt down light vehicles or isolated infantry.
For this, scatter lasers, shuricannons, and eml's are very useful.
But for hunting down Landraiders, brightlances will be required.
However, Vypers are one-shot wonders. Once the enemy encounters some Vypers threatening his/her tanks, the Vypers will be gone.
Besides, how high is the chance to pop a LR with a bright lance and BS 3.

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Made in rw
Wicked Warp Spider






Sorry mate, it's a very bad idea. Look at this rationally: you are using a lot of vypers (and they aren't that cheap, you'd need at least 4, for 200 points) to do absolutely nothing to the enemy. AV10, opentopped is not made invincible by a cover save. It's made twice as hard to kill, ie still very vulnerable. If you actually try this against any enemy, the LR has a great chance to kill 2-3 vypers, and the rest of his army certainly can.

It's just a silly way to throw units away. Hell, why not move all your skimmers around flat out the whole game? You won't kill anything, but wow, 4+ saves! The way to win is to kill your opponents' units, not present them with slightly harder targets.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Fire Dragons are much more reliable to deal with a LR.
Even five FD's can get the job done provided that they are within 6'' of the vehicle.

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Made in au
Malicious Mandrake





Bad Tony, you didn't give credit, this idea was pioneered by Fritz from Way Of Siam-Hann.

*Frowns*

But yes, it is rather worthless, only really funny.

This message was edited 1 time. Last update was at 2010/05/04 11:30:41


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Made in ca
1st Lieutenant





I doubt anybody would want credit for that idea...
   
Made in fi
Jervis Johnson






I'm a bit surprised everyone are jumping in on this guy saying how idiotic this is. Using small vehicles like Land Speeders or Vypers as 'traffic cops' to block Land Raiders is a very common and viable strategy. Of course the OP's exact suggestion is a bit over the top but the strategy is viable nevertheless when a bit more refined.

EDIT:

Noticed that Tedurur was already saying the exact same thing. Naturally, I agree with him completely.

This message was edited 2 times. Last update was at 2010/05/04 13:38:06


 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Hi Tony.

1) Vyper arnt cheap. Certainly not 6 vypers just to box a LR in.

2) A LR can on average blow up 1 vyper per turn even with cover saves , a box isnt a box anymore when one side collapses.

3) Im not sure how you interpret the Vyper can survive... they are AV 10 every ranged small arm fire will easily destroy your Vypers.
I know this , because i constantly field lists that contains 9 vyper and 9 war walker and in my IG, 12 Sentinels

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Sslimey Sslyth




Tony the guardsman wrote:If they do they will just be wasting fire power


Um...bolters kill Vipers. As mentioned above, the best you can hope for is a one turn stall that nets your opponent 1+ KP.

If this is the tactic that you're reduced to using to stall the advance of a Land Raider and it's payload, then you've probably already lost the game, and you're just trying to mitigate the damage.

Edit:

To agree with Therion, it is a viable tactic to use a vehicle like a Vyper to prevent a direct straight line move by something like a LR carrying assault terminators. However, this is merely a stall, and the player controlling the Vypers should not expect them to be around to try to repeat the tactic on the next turn.

However, the tactic as described in the OP, as if two units could somehow forever neuter a Land Raider, is pretty weak in its conception.

This message was edited 1 time. Last update was at 2010/05/04 14:42:25


 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Warboss Gutrip wrote:Bad Tony, you didn't give credit, this idea was pioneered by Fritz from Way Of Siam-Hann.

*Frowns*

But yes, it is rather worthless, only really funny.


Thats exactly what I said in my OP,I was just taking it here in case people dont watch youtube as much

But obviously this is not that good

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To die knowing that your task is done
 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

If you have a wave serpent with star engines to spare, and coordinate it with the vypers and can get it behind the land raider to completely box it in on all sides and block off all of the access points, this could work if you had enough heavy AV to wreck it one turn and deny whats inside the ability to bail out. But if you dont wreck it, in all likely hood youll lose one of the units blocking the ports and the following turn, everything will be smashed by the guys inside the land raider. Trapping them in the burning wreck and sending them to a fiery death in a molten land raider coffin is your only hope.

It could work, but its a lot easier said than done.

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Made in ca
War Walker Pilot with Withering Fire





Behind you

Everything is easier to say than to do,but using this even in the bad way will shock your opponent

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

If you're already using vypers, and you need to delay a land raider one extra turn to keep the TH terminators away from your army, it's not a bad thing to do.

Can the vypers die? Yes, and still quite easily, however they're not going to die until your opponent's shooting phase, leaving his land raider stuck for a movement phase unless he wants to move 12" to try to go the long way around. Can he just disembark the terminators to kill the vypers? Yes, but at that point you've got what you wanted: his terminators are now on foot, and don't represent a 20" CC thread range any more.

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

tedurur wrote:
puma713 wrote:I don't use Vypers at all, and I generally can get rid of a Land Raider Turn 2.

Instead of worrying about a Land Raider moving (which is what you -want- them to do - it removes their ability to fire all of their weapons, it brings them closer to you


No, you do NOT want the LR close to you, its not the twin linked assault cannon and MM thats the scariest part its the TH/SS termies insede.



When I said moving is what you want them to do, keep in mind that we're talking about Marines versus Eldar here. The LR is only going to get a single movement phase (or should). Whether he moves 6" or 12", it is negligble in my mind. His termies are, more than likely, going to try to destroy the Fire Dragons (sorry Dragons). Once they've done that, they're already 3 turns in and still stuck at midfield. To me, being an Eldar player for a long time now, the LR is more threatening than the termies inside. Why? Because the LR is their mobility. Cut out their legs from under them and you can Ranger/Bladestorm + Guide + Doom/Banshee + Doom before you have to worry about them getting within swinging range. Not to mention the Starcannons on all of the serpents that have already dropped off their payload.


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