http://www.imperiusdominatus.com/2010/05/battle-report-orks-vs-chaos-space.html
Took my Orks against
CSM at my gaming club on Sunday. Here's the report:
Orks
HQ
1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour
1 x Big Mek kustom force field, power klaw & cybork body
Elite
13 x Lootas
12 x Lootas
Troops
6 x Nobz + Painboy w/ Battlewagon 3 x big choppa, 1 x power klaw, 1 x combi skorcha, 1 x boss pole, 1 x waaagh! Banner, 1 ammo runt & cybork bodies - battlewagon w/ big shoota, reinforced ram & boarding plank
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
Fast Attack
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
Heavy Support
1 x Battlewagon big shoota, reinforced ram & boarding plank
1 x Battlewagon big shoota, reinforced ram & boarding plank
1 x Battlewagon big shoota, reinforced ram & boarding plank
Total - 1998
Chaos Space Marines
1 x Chaos Lord -
MoK & daemon weapon
Elite
5 x Chaos Terminators - twin lighting claws, power fist, chain fist, heavy flamer, combi melta & reaper autocannon - all champions
Troops
10 x Chaos Space Marines - meltagun, plasma gun &
MoK - champion w/ power fist
10 x Chaos Space Marines - autocannon, plasma gun &
MoK
10 x Chaos Space Marines - ?
10 x Khorne Berzerkers - plasma pistol - champ w./ power fist
Heavy Support
3 x Obliterators
1 x Chaos Land Raider - havoc launcher & daemonic possession
1 x Defiler - reaper autocannon
Game: pitched battle & annilation
Deployment:
Chaos rolled to go first (I've never won a roll off at the club!) and spread his forces. A unit of
CSM in one corner ruin, another unit of
CSM in the shrine unit with a unit of obliterators close by. The unit of
CSM with unknown wargear settled up in a centre ruin on the chaos side and the defiler and land raider setup either side of the ruin in the top left corner; where the first unit of
CSM deployed. The berzerkers and lord stopped in the land raider and the terminators held in reserve.
With chaos spread I decided to castle up in the bottom left corner of the board on my side. This worked well because I was now out of multi melta range of the obliterators, and only lascannons could reach me but my wagons were out of view. I deployed both loota units one in the centre ruin (unit of 13) and the other unit in the tower (unit of 12) this way these guys had a view of the entire board and could shoot across it.
My plan was quite simple. A good portion of the chaos force were out of reach, so I could put the obliterators on the back burner for target priority. First up was the defiler, this could mangle my troops if they was blown out the wagons and the land raider would also be up the top of the tree due to it's close range lascannons which could outflank my weaker side armour. After I'd pick off the troops with lootas and wait for the terminators to come down and set the warboss and nobz against them. That's my plan anyway.
Turn 1
Before any chaos movement I turbo boosted my deffkopters towards the defiler, all taking cover in a ruin. Only one took a wound from dangerous terrain.
Chaos obliterators move well rolling a 5 and a 6. Land raider moves out too, though rest of the chaos forces stay put.
My wagons get shot at by lascannons from the obliterators and land raider but only one wagon suffers a weapon destroyed after cover saves from the
KFF. One kopter also got shot at and took a wound.
In the ork turn my kopters moved out of terrain towards the defiler. The wagons move out staying 6" together towards the land raider.
Shooting the deffkopter destroy the defilers battle cannon. Both lootas kill a few
CSM, nothing to write home about.
In assault all kopters assault the defiler and smash it with buzzsaws - 1 kill point to me.
Turn 2
Chaos terminators fail to arrive. Obliterators move out and the
CSM in the shrine attempt to move but fail as there is a 6" gap between each level, so don't move as didn't roll a 6 to move through terrain. Land raider moves forward 6" and berzerkers bail out.
Little done in the chaos phase, another weapon destroyed on a wagon.
In assault the berzerkers charge the nobz battlewagon but fail to scratch it.
In the ork turn I move my kopters through terrain and kill 2 of them myself; giving away 2 kill points! The nobz wagon moves through terrain unloading the boarding plank on the land raider. Another wagon moves through terrain but gets immobilised.
In the shooting phase the berzerkers get gunned down by both lootas and two ork mobz which are in the wagons, earning me a kill point. The lord also has one wound left too.
In assault the boss smacks his power klaw of the land raider but only manages to immobilise it.
Drawing kill points so far.
Turn 3
Chaos terminators fail to arrive, again. Both
CSM units in the top left and shrine finally move out of terrain. The chaos lord attempts to run towards the tower but scores low leaving him out of terrain.
Shooting another wagon loses its ranged weapon. The marines in the centre ruin pop the nobz wagon.
In the ork turn the wagons form up to shoot the lord whose on his tod, one wagon backs away from the obliterators. The solo deffkopter turbo boosts back towards it's own table edge.
In the shooting phase the chaos lord is killed by shoota power. The obliterators lose two from loota fire power, and the nobz fire pistols at the
CSM which broke their ride.
In assault the nobz charge the
CSM and kill them all and take no wounds after saves. The warboss is determined to take out the land raider but only scores two weapon destroyed results taking out both lascannons.
Kill points are 4:3 to me.
Turn 4
Chaos terminators finally arrive and deep strike into the tower; they scatter and end up behind the trio of wagons. The
CSM in the top left ruin move out towards my nobz, the other unit of
CSM left heads towards my lootas. The solo obliterator mooches forward.
In the shooting turn the terminators burn a single loota in the tower and kill another two with bolter fire, not 25%, yet. Another wagon gets immobilised from lascannon fire.
No assaults from chaos.
In the ork turn everything within range including the solo deffkopter at the terminators fires; however only two are killed after saves. The lootas in the centre ruin fire at the solo obliterator but fail to put it down.
In assault the nobz attack the
CSM which shot at them and kill them all; though do take two wounds. The warboss manages to break the havoc launcher on the land raider and scores crew stunned; though it has daemonic possession - it will go down!
Kill points are now 5:3 to me.
Turn 5
Chaos terminators move out towards the trio of wagons, obliterator moves further towards the wagons but still miles off and the last
CSM unit attempts to flank around towards the lootas in the centre ruin but are miles away from them; though do have
LOS blocked to them.
Shooting the chaos terminators do nothing. Nor does the the obliterator. In the assault turn the terminators charge and wreck the immobilised wagon.
In the ork turn the nobz just linger about; there is nothing they can do having killed two units of
CSM and emptied that side of the board of enemy models.
Shooting all ork mobz including the lootas in the tower fire at the terminators but the remaining three survive. Lootas in the centre ruin pump out 39 shots and finally put down the solo obliterator.
In assault the warboss finally wrecks the land raider, the solo deffkopter and ork boyz charge the terminators and finally kill them.
Points are Orks - 7 and Chaos - 4
Orks win!
Summary
Well I must say I think that went rather well

. Forming up in a castle formation one side of the board made the obliterators foot slog it and one unit of
CSM mostly useless. It's also needed to castle up to make most of the
KFF. So deployment I think worked a treat.
Plan wise the defiler went down easily but the land raider was a problem; though it didn't do as much damage as I thought thanks to the
KFF. Everything else went pretty sweet after that.
Only mistake I made was not assaulting those chaos terminators with the deffkopter, it may have held them back and possibly stopped them assaulting the wagons next turn. Only other bad thing was losing two 'kopters because of dangerous terrain tests; but I cannot help the dice rolls :(