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Made in gb
Tower of Power






Cannock


http://www.imperiusdominatus.com/2010/05/battle-report-orks-vs-chaos-space.html


Took my Orks against CSM at my gaming club on Sunday. Here's the report:

Orks

HQ


1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour

1 x Big Mek kustom force field, power klaw & cybork body

Elite

13 x Lootas

12 x Lootas

Troops

6 x Nobz + Painboy w/ Battlewagon 3 x big choppa, 1 x power klaw, 1 x combi skorcha, 1 x boss pole, 1 x waaagh! Banner, 1 ammo runt & cybork bodies - battlewagon w/ big shoota, reinforced ram & boarding plank

20 x Shoota Boyz Nob w/ power klaw & boss pole

20 x Shoota Boyz Nob w/ power klaw & boss pole

20 x Shoota Boyz Nob w/ power klaw & boss pole

Fast Attack

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw

Heavy Support

1 x Battlewagon big shoota, reinforced ram & boarding plank

1 x Battlewagon big shoota, reinforced ram & boarding plank

1 x Battlewagon big shoota, reinforced ram & boarding plank

Total - 1998



Chaos Space Marines

1 x Chaos Lord - MoK & daemon weapon

Elite

5 x Chaos Terminators - twin lighting claws, power fist, chain fist, heavy flamer, combi melta & reaper autocannon - all champions

Troops

10 x Chaos Space Marines - meltagun, plasma gun & MoK - champion w/ power fist

10 x Chaos Space Marines - autocannon, plasma gun & MoK

10 x Chaos Space Marines - ?

10 x Khorne Berzerkers - plasma pistol - champ w./ power fist

Heavy Support

3 x Obliterators

1 x Chaos Land Raider - havoc launcher & daemonic possession

1 x Defiler - reaper autocannon


Game: pitched battle & annilation


Deployment:

Chaos rolled to go first (I've never won a roll off at the club!) and spread his forces. A unit of CSM in one corner ruin, another unit of CSM in the shrine unit with a unit of obliterators close by. The unit of CSM with unknown wargear settled up in a centre ruin on the chaos side and the defiler and land raider setup either side of the ruin in the top left corner; where the first unit of CSM deployed. The berzerkers and lord stopped in the land raider and the terminators held in reserve.

With chaos spread I decided to castle up in the bottom left corner of the board on my side. This worked well because I was now out of multi melta range of the obliterators, and only lascannons could reach me but my wagons were out of view. I deployed both loota units one in the centre ruin (unit of 13) and the other unit in the tower (unit of 12) this way these guys had a view of the entire board and could shoot across it.

My plan was quite simple. A good portion of the chaos force were out of reach, so I could put the obliterators on the back burner for target priority. First up was the defiler, this could mangle my troops if they was blown out the wagons and the land raider would also be up the top of the tree due to it's close range lascannons which could outflank my weaker side armour. After I'd pick off the troops with lootas and wait for the terminators to come down and set the warboss and nobz against them. That's my plan anyway.











Turn 1

Before any chaos movement I turbo boosted my deffkopters towards the defiler, all taking cover in a ruin. Only one took a wound from dangerous terrain.

Chaos obliterators move well rolling a 5 and a 6. Land raider moves out too, though rest of the chaos forces stay put.

My wagons get shot at by lascannons from the obliterators and land raider but only one wagon suffers a weapon destroyed after cover saves from the KFF. One kopter also got shot at and took a wound.


In the ork turn my kopters moved out of terrain towards the defiler. The wagons move out staying 6" together towards the land raider.

Shooting the deffkopter destroy the defilers battle cannon. Both lootas kill a few CSM, nothing to write home about.

In assault all kopters assault the defiler and smash it with buzzsaws - 1 kill point to me.







Turn 2


Chaos terminators fail to arrive. Obliterators move out and the CSM in the shrine attempt to move but fail as there is a 6" gap between each level, so don't move as didn't roll a 6 to move through terrain. Land raider moves forward 6" and berzerkers bail out.


Little done in the chaos phase, another weapon destroyed on a wagon.


In assault the berzerkers charge the nobz battlewagon but fail to scratch it.


In the ork turn I move my kopters through terrain and kill 2 of them myself; giving away 2 kill points! The nobz wagon moves through terrain unloading the boarding plank on the land raider. Another wagon moves through terrain but gets immobilised.


In the shooting phase the berzerkers get gunned down by both lootas and two ork mobz which are in the wagons, earning me a kill point. The lord also has one wound left too.


In assault the boss smacks his power klaw of the land raider but only manages to immobilise it.


Drawing kill points so far.



Turn 3


Chaos terminators fail to arrive, again. Both CSM units in the top left and shrine finally move out of terrain. The chaos lord attempts to run towards the tower but scores low leaving him out of terrain.


Shooting another wagon loses its ranged weapon. The marines in the centre ruin pop the nobz wagon.


In the ork turn the wagons form up to shoot the lord whose on his tod, one wagon backs away from the obliterators. The solo deffkopter turbo boosts back towards it's own table edge.


In the shooting phase the chaos lord is killed by shoota power. The obliterators lose two from loota fire power, and the nobz fire pistols at the CSM which broke their ride.


In assault the nobz charge the CSM and kill them all and take no wounds after saves. The warboss is determined to take out the land raider but only scores two weapon destroyed results taking out both lascannons.


Kill points are 4:3 to me.






Turn 4


Chaos terminators finally arrive and deep strike into the tower; they scatter and end up behind the trio of wagons. The CSM in the top left ruin move out towards my nobz, the other unit of CSM left heads towards my lootas. The solo obliterator mooches forward.


In the shooting turn the terminators burn a single loota in the tower and kill another two with bolter fire, not 25%, yet. Another wagon gets immobilised from lascannon fire.


No assaults from chaos.




In the ork turn everything within range including the solo deffkopter at the terminators fires; however only two are killed after saves. The lootas in the centre ruin fire at the solo obliterator but fail to put it down.


In assault the nobz attack the CSM which shot at them and kill them all; though do take two wounds. The warboss manages to break the havoc launcher on the land raider and scores crew stunned; though it has daemonic possession - it will go down!


Kill points are now 5:3 to me.




Turn 5


Chaos terminators move out towards the trio of wagons, obliterator moves further towards the wagons but still miles off and the last CSM unit attempts to flank around towards the lootas in the centre ruin but are miles away from them; though do have LOS blocked to them.


Shooting the chaos terminators do nothing. Nor does the the obliterator. In the assault turn the terminators charge and wreck the immobilised wagon.




In the ork turn the nobz just linger about; there is nothing they can do having killed two units of CSM and emptied that side of the board of enemy models.


Shooting all ork mobz including the lootas in the tower fire at the terminators but the remaining three survive. Lootas in the centre ruin pump out 39 shots and finally put down the solo obliterator.


In assault the warboss finally wrecks the land raider, the solo deffkopter and ork boyz charge the terminators and finally kill them.


Points are Orks - 7 and Chaos - 4


Orks win!








Summary


Well I must say I think that went rather well . Forming up in a castle formation one side of the board made the obliterators foot slog it and one unit of CSM mostly useless. It's also needed to castle up to make most of the KFF. So deployment I think worked a treat.


Plan wise the defiler went down easily but the land raider was a problem; though it didn't do as much damage as I thought thanks to the KFF. Everything else went pretty sweet after that.


Only mistake I made was not assaulting those chaos terminators with the deffkopter, it may have held them back and possibly stopped them assaulting the wagons next turn. Only other bad thing was losing two 'kopters because of dangerous terrain tests; but I cannot help the dice rolls :(

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

Well played.

I see this happening as a recurring theme with Orks. Can anything stop the Green Tide? :(

"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in au
Utilizing Careful Highlighting





Australia

Good report

To Vagorin - the Emperors Finest can :O)

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in gb
Tower of Power






Cannock

Thanks for the comments guys

Loricatus I'd like to see your army list if poss to see if you could stop the green tide, no list talioring though

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Nice report. I've never see so little close combat in an Ork vs. CSM game.

Any reason why you choose to not have Deff Rollas on any/all your BW's? The Land Raider suddenly becomes less of a problem.

6" height on those ruins is tough, I don't like anything higher than 3"!

Fighting crime in a future time! 
   
Made in gb
Tower of Power






Cannock

Well reason I stay in the wagons is I'll get shot to pieces - so why get out and get wasted when I can lay fire power down? I only get out if I have to and where units were placed and the way they was coming at me I didn't need to get out.

I had deffrollas before and they didn't work for me tbh. I'd rather take other units. If a land raider comes along I'll just set the boss on it and hope gets the job done, or at least breaks it enough.

Aye the shrine is a pain, and technically you cannot place units on the top and then middle floor because out of unit cohency.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Tough-as-Nails Ork Boy




Winston-Salem/Chattanooga

Great report, and well played.
I'm curious as to why you went with shoota boyz since they're all mounted up and will (hopefully) be in assault or running to get into assault when they're not in the wagons.


 
   
Made in ca
Decrepit Dakkanaut





Good work for the Orks! Not so much for the Chaos player. Aside from the army list, which was bad, s/he seemed to take every opportunity to flub things. Still, good write up and it was nice to see fully painted army fighting over decent terrain!
   
Made in gb
Tower of Power






Cannock

Tortoiseer wrote:Great report, and well played.
I'm curious as to why you went with shoota boyz since they're all mounted up and will (hopefully) be in assault or running to get into assault when they're not in the wagons.


They can lay down masses of fire power mate before charging, which if you work it out gives more hits than having the extra c.c weapon. See wagons move 12" so I can move 6" and shoot if needed and my boyz are well protected. A wagon will be zooming forward to the shootas would never be used.

Nurglitch wrote:Good work for the Orks! Not so much for the Chaos player. Aside from the army list, which was bad, s/he seemed to take every opportunity to flub things. Still, good write up and it was nice to see fully painted army fighting over decent terrain!


What do you think the chaos player made mistakes on?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Decrepit Dakkanaut





mercer:

Concerning deployment, spreading infantry out the flanks like that when they were Chaos Space Marine squads rather than Havoc squads, not holding the Obliterators in reserve, occupying a ruin that was difficult to get out of, and trying to hide the Defiler out on his right flank.

Concerning moves, the Land Raider advancing in the first turn was a bad idea. With Chaos Land Raiders you need to either stay still or jump forward 12".

Turn two the Berzerkers should have stayed in the Land Raider.

The player should have deployed in a mutually supporting castle, with the Defiler crouched behind the Land Raider in the centre-field for cover. Then the Land Raider should have sat still and joined the Infantry in hammering the Lootas.

In terms of list building the Chaos Space Marine player should have forgone having all Terminator Champions, bought another Terminator and had two units of three. Then having a Heavy Flamer and a Reaper Autocannon in the same squad would have been legal and efficient. Likewise giving the Chaos Lord a Combi-Melta would have given him some threat to armoured enemies, and the Berzerkers some opportunity to destroy a Land Raider prior to assaulting its contents (and thus giving them a reason to dismount the Land Raider before a Battlewagon was destroyed!).
   
Made in us
Member of the Malleus




Pasadena, California

Good report, I agree with Nurglith as well. He also had a pretty weak list for the fact that everything for the most part is walking and MoK with autogun is kind of pointless along with the plasma gun just for the fact that you cant take advantage of both either because of moving or range.

Also its normally never a good idea to split special weapons, like metla and plasma in 1 squad because they both are for different things, I think he would have done better with melta/melta plasma/plasma in a rhino and use its fire points.


 
   
Made in gb
Slaanesh Veteran Marine with Tentacles





Kettering, UK

Nice report dude. Good win by the sounds of it.

Agree he had a slightly weak list though.

The green tide would fall to the pink and purple tsunami!

Chaos Sorcerer: MoS, Familier, LoS, WT. 155

5x Chosen (inc. 1 asp. champ) 3x melta, 2x Flamer, 5x MB IoCG.
Rhino. 210


10x CSM, (inc. 1 asp. champ, PF) 2x Melta, IoCG, Rhino. 255


10x CSM, (inc. 1 asp. champ, PF) 2x Flamer, IoCG, Rhino. 245

9x NM, (inc. 1 Noise champ, Doom Siren) 6xSB, 1x BM. Rhino [Sorcerer Taxi]320

1x Defiler : Reaper, HL. 155

1x Vindicator, DP, TLB. 150

1x Vindicator, DP, TLB. 150


1x Summoned Greater daemon

10x Summoned Lesser daemons

10x Summoned Lesser daemons

2000pts

Green tide, green sludge more like!

Pleasure is Everything. Pain is Nothing.

My Chaos Scorcerer > Phalius Libertain  
   
Made in gb
Tower of Power






Cannock

Nurglitch wrote:mercer:

Concerning deployment, spreading infantry out the flanks like that when they were Chaos Space Marine squads rather than Havoc squads, not holding the Obliterators in reserve, occupying a ruin that was difficult to get out of, and trying to hide the Defiler out on his right flank.

Concerning moves, the Land Raider advancing in the first turn was a bad idea. With Chaos Land Raiders you need to either stay still or jump forward 12".

Turn two the Berzerkers should have stayed in the Land Raider.

The player should have deployed in a mutually supporting castle, with the Defiler crouched behind the Land Raider in the centre-field for cover. Then the Land Raider should have sat still and joined the Infantry in hammering the Lootas.

In terms of list building the Chaos Space Marine player should have forgone having all Terminator Champions, bought another Terminator and had two units of three. Then having a Heavy Flamer and a Reaper Autocannon in the same squad would have been legal and efficient. Likewise giving the Chaos Lord a Combi-Melta would have given him some threat to armoured enemies, and the Berzerkers some opportunity to destroy a Land Raider prior to assaulting its contents (and thus giving them a reason to dismount the Land Raider before a Battlewagon was destroyed!).


Aye mate you're correct on all accounts. Just because it's a pitched battle doesn't mean you have to spread out. Personally I run mech lists so all squads would have been in transports where possible and take dual special weapons.

The defiler definately would have been better behind the land raider, or popping smoke as I think it has smoke launchers, I am not 100%.

The raider should have moved the full 12" but not get out and assault my wagons though.

The oblits for some reason every game just foot slog and fire lascannons, rare they fire anything else. I would have deep striked them in behind a wagon and used twin-linked meltaguns.

Shatter.proof wrote:Good report, I agree with Nurglith as well. He also had a pretty weak list for the fact that everything for the most part is walking and MoK with autogun is kind of pointless along with the plasma gun just for the fact that you cant take advantage of both either because of moving or range.

Also its normally never a good idea to split special weapons, like metla and plasma in 1 squad because they both are for different things, I think he would have done better with melta/melta plasma/plasma in a rhino and use its fire points.


Aye mate. I take dual special weapons in my lists. Though if I took MoK I'd be racing them forward to get them in combat.


Mr-_-Flidd wrote:Nice report dude. Good win by the sounds of it.

Agree he had a slightly weak list though.

The green tide would fall to the pink and purple tsunami!

Chaos Sorcerer: MoS, Familier, LoS, WT. 155

5x Chosen (inc. 1 asp. champ) 3x melta, 2x Flamer, 5x MB IoCG.
Rhino. 210


10x CSM, (inc. 1 asp. champ, PF) 2x Melta, IoCG, Rhino. 255


10x CSM, (inc. 1 asp. champ, PF) 2x Flamer, IoCG, Rhino. 245

9x NM, (inc. 1 Noise champ, Doom Siren) 6xSB, 1x BM. Rhino [Sorcerer Taxi]320

1x Defiler : Reaper, HL. 155

1x Vindicator, DP, TLB. 150

1x Vindicator, DP, TLB. 150


1x Summoned Greater daemon

10x Summoned Lesser daemons

10x Summoned Lesser daemons

2000pts

Green tide, green sludge more like!



Mr Flidd you are confident

Firstly your lash of submission sorcerer would be mostly useless because all my main units are in transports; only things to be lashed would be lootas which would be out of range or the deffkopters, which once done there job would be fine, however they're single units so you can only lash one

Your chosen are mixed up. You have meltas for anti tank and flamers for anti infantry; your weapons do not have good synergy. Though, because of the number of meltas and my wagons been open topped this unit would be high priority. I'd either send deffkopters to pop the rhino and then assault, should see majority dead or use lootas to gun them down. A small unit of 5 chosen wouldn't last long to loota fire power or multiple deffkopter assault

The CSM with the meltas would be next, same tactica as the chosen.

I'd probably go for the vindicators then as they'll be in range and can ruin my day if I'm out my transport or in the open. Probably then defiler and noise marines I guess.

Your meltas would be priority first and then followed by the vindicators which can crack my armour. Everything else should be fine.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Slaanesh Veteran Marine with Tentacles





Kettering, UK

Confident I am. Maybe a little stupid as well!

Chosen will do their job.

CSM will do theirs.

Defiler will be doing his if you leave him alone.

By that time you shouldn't have many transports left (although my rolls are awful at the moment) and my Sorcerer would be throwing your boys into tidy little blobs for the vindis to sort out.

It would be a great game either way.


Pleasure is Everything. Pain is Nothing.

My Chaos Scorcerer > Phalius Libertain  
   
Made in gb
Tower of Power






Cannock

lol you said stupid not me, though Kettering isn't far. Btw you going to warhammer world in august? Could see what really happens?

The chosen will only do there job if in range, which I wouldn't let happen

Nah I cannot leave the defiler without some deffkopter company

Hmmm you haven't got masses of anti tank tbh, take out those meltas, vindicators and the defiler and that's it.

Anyway, let me know about warhammer world mate!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Slaanesh Veteran Marine with Tentacles





Kettering, UK

Yeah i'm going. Can't wait. Struggling to get a NM fluff list down to 1000pts though! :(

We'll have a game on the friday or sunday if we don't play the Apoc game.

Or even before that, i'm up for a drive your only an hour away.

I've not played against Orks yet so it would be good.


Pleasure is Everything. Pain is Nothing.

My Chaos Scorcerer > Phalius Libertain  
   
Made in gb
Tower of Power






Cannock

Aye 1,000 points is low. I am taking Iron Warriors though. Hopefully I can get to game you mate

I go to a gaming club in Cannock if you fancy it mate?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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