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Made in ca
Deadly Dire Avenger




Canada

HQ:Farseer - 130
Doom, Guide
Spirit stones, Rune of witnessing


Troops:10x Dire Avengers - 272
Exarch, Bladestorm
Wave serpent, Scatter lasers

10x Guardians - 110
Brightlance

Heavy support:
Wraithlord - 130
Starcannons,Wraithsword, 1xFlamer, 1xShuriken catapult

Wraithlord - 140
Brightlance,Wraithsword, 1xFlamer, 1xShuriken catapult

Warwalker3x - 220
ML, Brightlance 2x
Scatter2x

Total: 1002

-The Farseer will be attached to the DA squad in the wave serpent.
-If I need to have 1000 or less I'll get rid of Runes of Witnessing.

What do you think of this list? From what i have seen at my local club ill be facing a lot of SM with a few people Tyriands, Necrons and 1 Orc army. The games I have played so far I haven't had enough fire power to take out SM heavy supports so i made this list.Overall I am pretty flexible with the list if you have any suggestions but i would like to keep the Wraithlords(doesn't matter with what weps).





Jordab  
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Another eldar player! Welcome my friend!

Lets see...Marine heavy stuff...One answer-Fire dragons!They are made for this job!On thier description, it says "take out fire bases" or something very similar.

Here's my list, a mech army I am very happy with:

HQ:
Seer w/ doom fortune stones
Elites:
5 Fire dragons
Wave serpent with SC
5 fire dragons
wave serpent with SC
Troops:
5 dire avengers
wave serpent w/ same thing
5 dire avengers
wave serpent w/ same thing
Heavies:
Falcon w/ holo and SC

You rush forward with the FD and the falcon to blow stuff,and sent in the objective snatchers at last

Hope I helped

What is the joy of life?
To die knowing that your task is done
 
   
Made in se
Fighter Pilot





I think Tony's list is the superior of these two but if it's just tweaking your after... (I don't have my codex with me so I don't have any points for this)

The three war walkers I'd kit the same way twin scatter lasers would probably be my favourite since your facing much meq.

Also the normal guardians could be made stronger by exchanging them for storm guardians. preferably with a fusion/flamer combo.

The starcannon on the wraithlord is probably my least favourite weapon. For redundancy and target priority issues I'd try kitting both the lords in the same way.

But again, if you have the models/money for models, try going with Tony's list.



PAINTED:
~4200pts ~2800pts - DIY chapter ~900pts
~ 365pts Deathwing ~ 900pts Themed penal legion 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

why would you pay so much for a falcon when you dont have anything to put in it??

As for the original list, dont mix and match weapons in your Walker squads.

3EML walkers are 210pts, thats a much better setup than the one you have now. Or you could do the standard Scatter setup for 180pts.

Never take the catapult on your WLs, always go for dual flamers. Drop the Sword and take another weapon or if you want them for CC take a sword nothing else (or a Cannon)

the star cannon is over costed and lackluster, drop it.

HQ:
Farseer (Guide+2xRunes) = 100

Troops:
10xGuardians (Scatter+Warlock+Embolden) = 125

9xDAs (Bladestorm+Dual) = 140
Serpent (Scatter) = 115

Heavy:
Wraithlord (EML+BL) = 155

Wraithlord (EML+BL) = 155

3xWalkers (2xScatter) = 180

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in ca
Deadly Dire Avenger




Canada

Thanks for the help all. I really like tedurur list there, I am probably going to field that army in the next 2-3 weeks when ever i finish wraithlords and pick up another warwalker. One other thing does it matter beyond hero choices what army I pick like ulthwe or iyanden? I like the sounds of ulthwe but will I get something better for my wraithlords as ivanden? If its just heroes being the difference I will go ulthwe as i like both psychics and the wraiths.

Jordab  
   
Made in se
Fighter Pilot





Rules-wise all craftworlds are the same in this edition. As far as heroes go there is nothing stopping you from putting prince yriel in an ulthwe force. At least not rule-wise.



PAINTED:
~4200pts ~2800pts - DIY chapter ~900pts
~ 365pts Deathwing ~ 900pts Themed penal legion 
   
Made in nl
Longtime Dakkanaut




Ruleswise, it does not matter which Craftworld your army comes from. However, I always like themed armies. If you are going to be playing an Ulthwe army, that would mean taking few Aspect Warriors and a lot of Civilians (Guardians, Guardian Jetbikes, War Walkers, Vypers, basically anything with BS3) and Psykers (Farseers and Warlocks). Ruleswise however, there is nothing stopping you from taking an all Aspect Warrior army as an 'Ulthwe' army.
   
Made in us
Longtime Dakkanaut





US

jordab wrote:Thanks for the help all. I really like tedurur list there, I am probably going to field that army in the next 2-3 weeks when ever i finish wraithlords and pick up another warwalker. One other thing does it matter beyond hero choices what army I pick like ulthwe or iyanden? I like the sounds of ulthwe but will I get something better for my wraithlords as ivanden? If its just heroes being the difference I will go ulthwe as i like both psychics and the wraiths.


Eldar are not like the SM codex as in there is no benefit for the whole army based on HQ taken. Fluff wise your list leans toward either.

List wise tedurur has it right except that you will really need Doom on your seer for an effective bladestorm.

Personally with what you have there I'd lean more toward:

Avatar
Farseer w/ Guide, Fortune, Stones, Runes of Warding

10 Guardians w/ Scatter Laser + Warlock w/ Destructor (see DA serpent)

5 DA
Serpent w/ Bright Lance (said you had issue with SM heavies, downgrade to EML if they aren't commonly field landraiders and take Conceal on lock)

2x Wraithlord with Wraithsword and dual flamer

3x Walkers w/ Dual Scatters

Walk the avatar out front with fortunes on him at all times. 6"+ Run up field (A fortuned Avatar is ridiculously had to take down and gives your guardians fearless)
Walk the Wraithlords near him. 6" + Run up field (Swordlords cahrge up the field and eat what they come in contact with)
Walk the Guardians within the bubble of fearless of Avatar (Guardians provide scoring)
Follow within 6" of Avatar with Serpent gunboat. (Provides protection for the farseer and extents the range of powers to tank haul)
Walk the 3 walkers with at least one within 6" of the Serpent (Gaining Twin Link from the farseer gives these an incredible salvo)


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

actually, doom would inly benefit DAs really. Doom is marginally better than doom for a BS 4 str 4 unit but Guide is a crap load better for a BS3 str 6 unit. So guide gives you more flexibility.
You can also use it from the get go as opposed to doom since you dont want to have them in the enemies face until they are atleast somewhat weakened

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Longtime Dakkanaut





US

I think you missed my point on that one. If your hitting T4 opponents with bladestorm that have better then a 5+ armor Guide and Doom are needed to execute properly. You will need the TL BS4 AND rerolls on wounds.

Doing without either against marines will make a nice batch of failsauce and gain you some dead DA.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Doom and guide and bladestorm is one of the best anti infantry in the game, that Im quite sure

What is the joy of life?
To die knowing that your task is done
 
   
Made in ca
Deadly Dire Avenger




Canada

Btw another thing if my farseer is in waveserpent can he cast his powers?

This is the list i feel so far the most.

HQ:
Farseer (Guide+doom+spritstone) = 130

Troops:
10xGuardians (Scatter+Warlock+Embolden+spirtseer) = 125

9xDAs (Bladestorm+Dual) = 140
Serpent (Scatter) = 115

Heavy:
Wraithlord (EML+BL) = 155

Wraithlord (EML+BL) = 155

3xWalkers (2xScatter) = 180

Jordab  
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Yes he can, and that list is good, or maybe better if you give the guardians a transport because eldar units are squishy!

What is the joy of life?
To die knowing that your task is done
 
   
Made in ca
Deadly Dire Avenger




Canada

I was prob going to keep Guardians in the back or just move them up into some cover for the save. If its an objective game ill move them up to within running range and hide in cover.

Jordab  
   
Made in us
Longtime Dakkanaut





US

Tony the guardsman wrote:Doom and guide and bladestorm is one of the best anti infantry in the game, that I'm quite sure


Unfortunately vs marines it is not terribly cost efficient. To pull it off it requires a 367 point investment minimum while eating a troop and an HQ slot.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Auspicious Skink Shaman





Eating a Troop slot?

   
Made in ca
War Walker Pilot with Withering Fire





Behind you

See, when its the last turn, it doesn't matter if you eat or gobble your troops, it doesn't even matter if you eat the whole army and your dices
All you need then, in competitive games, is to win
And bladestorming the hell outta whoever sitting on the objective is nice way of doing it

What is the joy of life?
To die knowing that your task is done
 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

See, when its the last turn, it doesn't matter if you eat or gobble your troops, it doesn't even matter if you eat the whole army and your dices
All you need then, in competitive games, is to win
And bladestorming the hell outta whoever sitting on the objective is a nice way of doing it

What is the joy of life?
To die knowing that your task is done
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

jordab wrote:Btw another thing if my farseer is in waveserpent can he cast his powers?

This is the list i feel so far the most.

HQ:
Farseer (Guide+doom+spritstone) = 130

Troops:
10xGuardians (Scatter+Warlock+Embolden+spirtseer) = 125

9xDAs (Bladestorm+Dual) = 140
Serpent (Scatter) = 115

Heavy:
Wraithlord (EML+BL) = 155

Wraithlord (EML+BL) = 155

3xWalkers (2xScatter) = 180

The first list looked a bit newbiesh.
But this list looks fine.
If you plan to play in an RTT with this list, then the Farseer will need both runes.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Jealous that Horus is Warmaster





I would honestly not take the Bladestorm DA. It requires you to be 18" from an opponent, and in my experience DA are to squishy to get out of their Wave Serpent.

If you really want some foot slogging going on, BlueDaggers list he provided is the best so far. It gives you the Avatar which eats through anything, the fearless bubble that goes with that, and some very nice smashy stuff.

The avatar is quite useful against armies that field a lot of flamers and melta. (Since he's immune to them)

The scatter walkers are going to provide A LOT of anti-infantry for ya, without the risk of having one of your scoring units getting out of their ride and getting decimated.
   
Made in ca
Deadly Dire Avenger




Canada

Another question If my farseer is in the same group with DA and they assault or get assaulted, at the start of the next turn if they are still in assault can he recast his powers? Also can he cast powers on to assaulted troops(he is not assaulted but within range).


Automatically Appended Next Post:
Lol here is another also, what should I use in this list to take out Deep striking terminators? I was thinking of switch the WL to sword+ BL. The reason for this I have played 2 games and Both times I have had terminators DS on a target(1 time my DA the second my Guards) and they just tore threw the unit and moved on I then ran my WL into them to stop them going for my walkers. They didn't die but took 3 wounds between the 2 off them and where held there for 2-3 turns while my other units where chased down and assaulted(WW are bad when assaulted).

Ps can some one say they are going to land a drop pod in the middle of a group of units? He told me if it hits dead on it just gets placed beside them. Also another time some one DS a drop pod into a building on my units and told me if it hits then it just gets placed on the outside of building near units.

This message was edited 2 times. Last update was at 2010/05/09 08:08:27


Jordab  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Another question If my farseer is in the same group with DA and they assault or get assaulted, at the start of the next turn if they are still in assault can he recast his powers? Also can he cast powers on to assaulted troops(he is not assaulted but within range).

She can cast powers always at the beginning of her turn.
Some powers are cast in the shooting phase. Those powers cannot be cast if she's in cc.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Swift Swooping Hawk




One thing that needs to be stressed a bit towards is the need to kit out the farseer a bit better.

Runes of warding are the cheapest insurance that you can buy in the eldar list. For 15 points you are crippling any enemy psychic ability anywhere on the table. SM, tyranids, even orks can all field some impressive psychic abilities.

Runes of witnessing are a very good idea on any farseer who has spirit stones. Any farseer that is using two psychoc powers a turn is very likely to fail at least once per game. With the runes the odds are cut to one fail per three games or so. While that doesnt seem huge, for 10 points its a very valuable buy.




On another note, an eml works well for regular guardians since it doesnt matter much if they have BS3 or BS4 for the scatter of the blast marker. Scatter laser is a good choice tho too, and cheaper.

A drop pod that scatters on top of impassable terrain (which includes within 1" of enemy models or on top of friendly models) is moved the shortest distance possible to avoid the impassable terrain. If however the pod scatters off of the table it does indeed still suffer a mishap. Also, there is nothing that suggests your opponent can aim the drop pod to land on top of your unit to begin with, he is supposed to pick a landing spot that is clear. The inertial guidance system rule only says that the pod moves off of impassable terrain if it scatters onto it, not that it can be aimed at impassable terrain to start with.

Termies popping in are always an ugly surprise. But they cant assault the turn that they deeps strike, so war walkers should always be able to keep out of assault range from them. Move away and shoot, sooner or later even termies miss a save or two. On average three walkers will kill 1-2 termies each shooting phase.



Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in ca
Deadly Dire Avenger




Canada

Can termmies DS into a building?

Jordab  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Runes of witnessing are a very good idea on any farseer who has spirit stones. Any farseer that is using two psychoc powers a turn is very likely to fail at least once per game. With the runes the odds are cut to one fail per three games or so. While that doesnt seem huge, for 10 points its a very valuable buy.

These runes are a must-have vs Nids as they counter one of the hive-minded mandatory psychic powers. See the Eldar FAQs.

Can termmies DS into a building?

Of course, they can.
There are some pecularities here, please look into the rule book.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

They can but why would they?

What is the joy of life?
To die knowing that your task is done
 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

to hugh cover for the first round?

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
 
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