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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Aside from the termies and noisemarines this may be your typical CSM list, but ah well.

HQ
Daemon Prince, Mark of Slaanesh, Wings, Lash - 155
Daemon Prince, Mark of Slaanesh, Wings, Lash - 155

Troops
5 Noisemarines, Noise Champion w/ Doomsiren, Personal Icon, Power Weapon, Rhino w/ Combi-Meltagun - 195
5 Noisemarines, Noise Champion w/ Doomsiren, Personal Icon, Power Weapon, Rhino w/ Combi-Meltagun - 195
5 Noisemarines, Noise Champion w/ Doomsiren, Rhino w/ Combi-Meltagun - 175
10 CSM, Icon of Chaos Glory, 2 Meltaguns, Aspiring Champion, Rhino w/ Combi-Meltagun - 240
10 CSM, Icon of Chaos Glory, 2 Meltaguns, Aspiring Champion, Rhino w/ Combi-Meltagun - 240
10 CSM, Icon of Chaos Glory, 2 Meltaguns, Aspiring Champion, Rhino w/ Combi-Meltagun - 240

Elites
10 Chaos Terminators, "Icon of the Gladiator" (Counts-as Icon of Khorne), 3x pairs of LC, 2x heavy flamers w/ chainfists, 3x combi-meltaguns w/ powerfists, 2x combi-meltaguns w/ power weapons - 455

Heavy Support
3 Obliterators - 225
3 Obliterators - 225

Total: 2,500


Against lists that significantly outnumber me, I'll usually have the terminators marching down the field. Dawn of War Missions usually see them and the oblits deepstriking. IoCG are to help me with morale tests - the army's fairly well divided into "hard" and "soft" targets and unfortunately my troops are all the softies.

Despite being disappointed with crappy S4 power weapons [and missing the old days of S5 power weapons with an extra attack and 2 re-rolls to hit], I find my noisemarines always unable to clear people off objectives completely, and failing horribly versus terminators. The addition of power weapons to 2 of the squads isn't an end-all solution, but it does enable me to more reliably charge a lone terminator or maybe a pair and finish them off, rather than what usually happens - charge and die 3 combat rounds later. The list used to feature 2x squads of melta chosen in rhinos and a dreadnought or greater daemon, but the advent of the amount of FNP available between orks, tyranids, and now BA makes it almost vital that I have a hard-hitting squad with power weapons to take them down.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

lol, Azrael can take them... the entire thing.




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in us
Devestating Grey Knight Dreadknight






If you are disappointed with your NMs try taking them in larger sized squads.

A ten man squad of NMs with sonic blasters and a doom siren/power weapon champ are devastating on the charge. Put them in a land raider with demonic possession and they will get where they need to go unmolested and absolutely butcher their foe. They get to roll up, disembark, everyone shoots, then they all assault at a higher initiative than most units out there.

You might also consider a powerfist over the power weapon on the champ. This gives the squad the ability to take out dreads or armor. I know the champs high initiative is wasted but I like having the fist in the squad.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

250 points for 10 NMs with sonic blasters. Add aspiring champion with powerfist and you have 290 points.

That's 9 terminators with an icon of Slaanesh that shoot the same number of shots [when in assaulting range] that are twin-linked and charge with the same number of attacks with power weapons no less at the same initiative, with a better armour save and a 5+ invulnerable save. Drop a terminator to add 2 chainfists and now the squad can deal with anything.

The only thing that sets noisemarines apart from better options [see terminators, that can do their job much better] is the Doomsiren, so that's what they're there for. They aren't supposed to, per se, charge anything but I keep thinking "hey, they're CSM" and that they should be able to handle equal numbers of marines or a pair or single terminator. The power weapon is just to give a bit more help with that.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

lol, did rise to the bait I see =P




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in us
Phanobi





Paso Robles, CA, USA

Why one large unit of Terminators rather than multiple, smaller units? It's nearly 20% of your force and other than DS'ing, which is risky with such a large unit, it has to walk towards your enemy while the rest of your army rides in Rhinos.

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

Ozymandias wrote:Why one large unit of Terminators rather than multiple, smaller units? It's nearly 20% of your force and other than DS'ing, which is risky with such a large unit, it has to walk towards your enemy while the rest of your army rides in Rhinos.


From what I've seen him do (I play with him @ our LFGS), he deep strikes them in from reserves. He also has 4-5 Icons in his army if I remember correctly. So he will Deep stirke them safely on the board.




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in us
Phanobi





Paso Robles, CA, USA

Oh right, the icons. Still, why wouldn't you break them up into smaller units?

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

Dunno, I might ask him.




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in us
Phanobi





Paso Robles, CA, USA

Well this is his thread.

My name is Ozymandias, King of Kings.
Look on My works, Ye Mighty, and despair.

Chris Gohlinghorst wrote:Holy Space Marine on a Stick.

This conversation has even begun to boggle my internet-hardened mind.

A More Wretched Hive of Scum and Villainy 
   
Made in us
Devestating Grey Knight Dreadknight






Spellbound wrote:250 points for 10 NMs with sonic blasters. Add aspiring champion with powerfist and you have 290 points.

That's 9 terminators with an icon of Slaanesh that shoot the same number of shots [when in assaulting range] that are twin-linked and charge with the same number of attacks with power weapons no less at the same initiative, with a better armour save and a 5+ invulnerable save. Drop a terminator to add 2 chainfists and now the squad can deal with anything.

The only thing that sets noisemarines apart from better options [see terminators, that can do their job much better] is the Doomsiren, so that's what they're there for. They aren't supposed to, per se, charge anything but I keep thinking "hey, they're CSM" and that they should be able to handle equal numbers of marines or a pair or single terminator. The power weapon is just to give a bit more help with that.


Those twin linked bolters are rapid fire weapons and thus can't shoot and then charge. Sonic blasters are assault weapons and can shoot twice, then charge. This makes NMs a really tough shock unit. Also you can't stuff 9 terminators into a land raider.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Death-Dealing Dark Angels Devastator




Austin/Dallas, Texas

Ozymandias wrote:Well this is his thread.


I also know him IRL =P. I'll just ask him as I pound his list to dust

MUAHUAHUAHUHAUHAUHA




Green Marines are the best marines!
:6500pts:
~~(Deathwing Complete *For now*; 3rd Company 100% done!! 6 tac, 2 asault, 2 dev, and lots of rhinos.)~~ 
   
Made in us
Rotting Sorcerer of Nurgle





augustus5 wrote:
Spellbound wrote:250 points for 10 NMs with sonic blasters. Add aspiring champion with powerfist and you have 290 points.

That's 9 terminators with an icon of Slaanesh that shoot the same number of shots [when in assaulting range] that are twin-linked and charge with the same number of attacks with power weapons no less at the same initiative, with a better armour save and a 5+ invulnerable save. Drop a terminator to add 2 chainfists and now the squad can deal with anything.

The only thing that sets noisemarines apart from better options [see terminators, that can do their job much better] is the Doomsiren, so that's what they're there for. They aren't supposed to, per se, charge anything but I keep thinking "hey, they're CSM" and that they should be able to handle equal numbers of marines or a pair or single terminator. The power weapon is just to give a bit more help with that.


Those twin linked bolters are rapid fire weapons and thus can't shoot and then charge. Sonic blasters are assault weapons and can shoot twice, then charge. This makes NMs a really tough shock unit. Also you can't stuff 9 terminators into a land raider.


Chaos Terminator Armor have their own special rules about this.
Simply...they can charge after they double tap...they just can't shoot at maximum range when moving as they are not relentless.

____________________

As for the OP's list.

Why the campios on the CSM squads with no special combat/ranged weapons?
10 Termies: too much in that squad, split up is much better.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Devestating Grey Knight Dreadknight






Sanctjud wrote:Chaos Terminator Armor have their own special rules about this.
Simply...they can charge after they double tap...they just can't shoot at maximum range when moving as they are not relentless.


My mind escapes me Sanctjud. I apologize for mispeaking.

I still say the NMs are better than the terminators as a shock unit as Spellbound pointed out it takes nine terminators to equal the shootiness of the NMs and you can't jam that many into a LR. You can put the full NM squad in there though.

I know it comes down to a matter of taste. I just wanted to point out that you can have great success with a full squad of NMs in a LR.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Rotting Sorcerer of Nurgle





NMs in LR that stay in there longer than their first movement phase have an oppurtunity cost...in which case a rhino would serve them better.

Certainly the Termies wouldn't be as effective as NM in their role, they are completely different units that do different things.

When it comes to close range fire and follow up assault, the Termies do it better. The NM play the kiting game better...you can't compare these two that well.

Both have uses but IMO neither are that great as other options one could take...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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