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Made in ca
Stone Bonkers Fabricator General






Does they shall know no fear stop your marines from running of the table? Like do they automatically stop at the table edge if fleeing? Sorry if this has been asked before: I'm new.

 
   
Made in gb
Hanging Out with Russ until Wolftime







KamikazeCanuck wrote:Does they shall know no fear stop your marines from running of the table? Like do they automatically stop at the table edge if fleeing? Sorry if this has been asked before: I'm new.
No need to apologize for being new.

And No, sadly It doesn't.

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Made in us
Fixture of Dakka





Los Angeles

KamikazeCanuck wrote:Does they shall know no fear stop your marines from running of the table? Like do they automatically stop at the table edge if fleeing? Sorry if this has been asked before: I'm new.
To clarify: If they meet those 3 bullet point requirements, no enemy unit within 6" and so forth, then they can rally.

But a smart opponent might dog and follow the retreating unit all the way to the table edge, denying them that one last criteria to rally (non enemy units within 6") and they'll run off the table.

That was the last time I saw *any* SM opponent use "Combat Tactics."


ATSKNF is more about rolling a morale check at the end of h2h, failing it, and then having to roll X number of armor saves that combat was lost by.

Better?

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Made in us
Heroic Senior Officer





Woodbridge, VA

Ummm, brothererekose, they only have to meet two of those bullet point requirements, since ATSKNF allows them to ignore being below 50%.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

if their opponent within 6" they can't rally.

they will also still fall back if they fail a moral test.


this is why its bad for marines to sit on the table edge. if they fail a test they will run away off the board edge with no chance of return.


also remember in general that to rally a fleeing unit you roll to rally and if you fail then roll for movement. model who rally may not move, but other wise act normally(they may fire heavy weapons)

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Made in us
Slaanesh Havoc with Blastmaster



Orklando

Grey Templar wrote:also remember in general that to rally a fleeing unit you roll to rally and if you fail then roll for movement. model who rally may not move, but other wise act normally(they may fire heavy weapons)
In general, it's the opposite. If you rally, you may consolidate up to 3" but may not move further in the turn. You're counted as having moved but other than that you act normally on the turn you rally (i.e. you can run and/or charge but not fire heavy weapons.)

ATSKNF rally works differently, of course. They can move 6", for one.

This message was edited 1 time. Last update was at 2010/05/10 02:55:54


 
   
Made in us
Numberless Necron Warrior




Combat Tactics coupled with ATSKNF is awesome. Had it work a few times for me to great effect. This is what happens:

An enemy squad shoots at you with assault weapons and kills 3 of your guys. Well, you know an assault is coming. You use your combat tactics to fail the moral check that you would usually pass. You fall back farther then they can assault, and ATSKNF will allow you to autorally since you are greater then 6 inches from them. Next turn, you shoot them. Maybe even move, shoot em, and assault giving you the advantage.

Yeah, great stuff.

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Made in ca
Stone Bonkers Fabricator General






I'm thinking more along the lines of a devastator squad sitting on the board edge, takes 25% shooting causalties then just runs off the table...

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I'm thinking more along the lines of a devastator squad sitting on the board edge, takes 25% shooting causalties then just runs off the table...


It's gone I'm afraid.

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Made in ca
Stone Bonkers Fabricator General






FlingitNow wrote:
I'm thinking more along the lines of a devastator squad sitting on the board edge, takes 25% shooting causalties then just runs off the table...


It's gone I'm afraid.


Damn. I think back in the day like 4th edition there was something called like "last chance" or something. Which let you attempt to roll for one more regroup as long as you met the criteria. Since Marines always regroup (when below 50% strength) I think that saved 'em. but I don't see that rule anymore.

 
   
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Decrepit Dakkanaut




No such rule existed in 4th ed.
   
Made in gb
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Bristol, UK

nosferatu1001 wrote:No such rule existed in 4th ed.


I believe it was 3rd. The rule definately existed at one time.

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Made in gb
Neophyte undergoing Ritual of Detestation




The Crescent Moon, Shire of Worcester, Britannia

It would be both a strength and a weakness if that rule did exist though: Strength because you wouldnt lose units because of retreating and Weakness becaus it would be easy to get pinned.


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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It was in 3rd edition. In 3rd, units would stop at the table edge if there was no enemy unit within 6", and get a "last chance" to Rally there. They got a similar chance if the unit fell back into terrain/cover, though that could be hard to judge.

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Made in ca
Stone Bonkers Fabricator General






They should bring that back.

 
   
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Phanobi





Paso Robles, CA, USA

Or you can just not position units on the back line in case they fall back.

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Tilter at Windmills






Manchester, NH

It was a rule that very much favored HTH armies. Shooting armies had a lot of difficulty getting enemies to run off the table.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
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Made in ca
Stone Bonkers Fabricator General






Well they seem to be going towards making people shoot more. Shooting can now take out anyone in your squad whereas before they guy with the missle launcher would always be the last man standing. Rapid fire is much more powerful than back in the day before.

 
   
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[DCM]
Tilter at Windmills






Manchester, NH

KamikazeCanuck wrote:Well they seem to be going towards making people shoot more. Shooting can now take out anyone in your squad whereas before they guy with the missle launcher would always be the last man standing.


Not quite. In 3rd you could pull range-sniping or LOS-sniping tricks. Like if I used a piece of terrain and a Rhino to block LOS from my heavy weapon to the other squad members, so I could only see the SM with the missile launcher, he has to be the model who died. Or if the missile launcher was on the edge of the squad and I moved so that only he was in range.

The 5th edition would allocation rules are definitely better and more fun to play than that was.



Automatically Appended Next Post:
KamikazeCanuck wrote:Well they seem to be going towards making people shoot more. Shooting can now take out anyone in your squad whereas before they guy with the missle launcher would always be the last man standing.


Not quite. In 3rd you could pull range-sniping or LOS-sniping tricks. Like if I used a piece of terrain and a Rhino to block LOS from my heavy weapon to the other squad members, so I could only see the SM with the missile launcher, he had to be the model who died. Or if the missile launcher was on the edge of the squad and I moved so that only he was in range.

The 5th edition wound allocation rules are definitely better and more fun to play than that was.

This message was edited 1 time. Last update was at 2010/05/27 20:09:31


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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in ca
Stone Bonkers Fabricator General






uh ya, but that was the exception not the rule. Hence the name "trick".

 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Well, my point was that it actually WAS the rule. 3rd had all sorts of rules like that; such as template and ordnance casualties having to come from the models under the marker/template. Or all shooting casualties having to come from the models in range and LOS. Or HtH casualties having to come first from models in base contact, and only the guys in base contact getting to fight with full effect (the models within 2" only getting a base-strength no-special-rules “supporting attack”.

Lots of finicky stuff that was a bit of a pain to use in play, and subject to manipulations like LOS-sniping.

This message was edited 1 time. Last update was at 2010/05/27 20:14:15


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

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Made in gb
Hanging Out with Russ until Wolftime







KamikazeCanuck wrote:uh ya, but that was the exception not the rule. Hence the name "trick".
No, it was most certainly the Rule.

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Made in ca
Stone Bonkers Fabricator General






I think you could take template causalties from anyone in the squad (as long as you had line of sight). I think they specifically mentioned that was done so your couldn't assassinate people with a missle launcher.

 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

KamikazeCanuck wrote:I think you could take template causalties from anyone in the squad (as long as you had line of sight). I think they specifically mentioned that was done so your couldn't assassinate people with a missle launcher.


Nope, back then both flamer templates and blast markers required you to remove models from under the template/blast.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Hanging Out with Russ until Wolftime







The opponent could, however, move the Marker/Template themselves to cover the same or more models to avoid the Heavy Weapon being sniped out (iirc that was the exact reason for that rule!).

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