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![[Post New]](/s/i/i.gif) 2010/05/08 01:18:26
Subject: Tau, Hammer versus Broadsides??
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Sneaky Sniper Drone
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i have a single hammer so far and was wondering what to do with the two extra Heavy slots???
the hammer has the Sub-Munitions shot but the Broadsides have 3 man squads with 3 TL rails each. also Broads cant be weapon destroyed etc like a vehicle can.
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3685
about 3000+
Cadian 101st airborne. 1250 points |
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![[Post New]](/s/i/i.gif) 2010/05/08 01:23:16
Subject: Re:Tau, Hammer versus Broadsides??
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Death-Dealing Ultramarine Devastator
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I found that broadsides are better, 3 twinlinked rail guns are far better then one none twinlinked one. Unless you like the submunition.
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1225 70% painted
40% painted |
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![[Post New]](/s/i/i.gif) 2010/05/08 01:26:38
Subject: Re:Tau, Hammer versus Broadsides??
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Boom! Leman Russ Commander
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I like one HH and the rest broadsides. Submunition is nice, but the broadsides are just so much more brutal against tanks.
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![[Post New]](/s/i/i.gif) 2010/05/08 12:26:09
Subject: Re:Tau, Hammer versus Broadsides??
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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It really depends on your style.
Whilst a tank can be destroyed with a lucky shot, three suits take more than one shot to kill
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/05/08 17:41:02
Subject: Re:Tau, Hammer versus Broadsides??
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Daring Dark Eldar Raider Rider
Minneapolis
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Broadsides are much more reliable as far as killing tanks. Hammerheads are more versatile against infantry because of the submunition shot (but 12 missile shots from a 3 man BS squad aren't bad at killing infantry either, I suppose). Both are good, but it's whats in the rest of your list that's going to determine which flavor of railgun you're going to want.
Both can be very tough to kill.
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3,500 pts
5,000 pts |
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![[Post New]](/s/i/i.gif) 2010/05/09 08:17:18
Subject: Tau, Hammer versus Broadsides??
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Xenohunter with First Contact
Humboldt County CA
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I like running 2 railheads and a squad of 3 broadsides, being able to move 12 inches and shoot the railgun (With the upgrade) is always nice. Also I tend to use my broadsides to take out tanks and use the railheads to pummel infantry and take out those pesky hidden tanks.
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2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) |
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![[Post New]](/s/i/i.gif) 2010/05/09 12:50:16
Subject: Re:Tau, Hammer versus Broadsides??
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Focused Fire Warrior
5 miles north of Funkytown
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It depends what style you play. Mobile or Static.
mobile-I take 2 hammerheads and 1 squad of 3 broadsides. The broadsides form my firebase with some pathfinders and I deploy them alittle away from my main firebase(all of which can move 12 inches a turn). This squad provides a tempting target as they are one of the heaviest hitters in non-appocalipse games.
Static- I would take 2 squads of 3 broadsides and 1 hammerhead. The broadsides would just cause utter mayham on vehicles, fireing 6 TL str10 ap1 shots. The hammerhead would almost always use its submunition rounds to take out infantry.
-J
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The best thing about this particular signature is that by the time you realise it doesn't say anything it's far too late to stop reading it.
-Courtesy of TheBlueRedPanda
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![[Post New]](/s/i/i.gif) 2010/05/09 14:22:57
Subject: Tau, Hammer versus Broadsides??
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The New Miss Macross!
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i used two hammerheads with a squad of two broadsides for a while and found i wasn't doing either job (anti-tank or anti-infantry) all that well. vs IG and orks, i was doing ok vs infantry but the AP4 was useless against the heavy marine meta at my local store. as for the tanks, i was barely plinking one with a stunned roll every turn between rolling to hit/penetrate. i've switched to two squads of 3 broadsides with a hammerhead ONLY when i'm facing armor 4+ or worse and at least i'm bashing tanks pretty consistently now.
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![[Post New]](/s/i/i.gif) 2010/05/09 15:11:29
Subject: Re:Tau, Hammer versus Broadsides??
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Focused Fire Warrior
5 miles north of Funkytown
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i've switched to two squads of 3 broadsides with a hammerhead ONLY when i'm facing armor 4+ or worse and at least i'm bashing tanks pretty consistently now.
This is what I'm going to do once I get the models, the hammerheads just don't have that punch that I need
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The best thing about this particular signature is that by the time you realise it doesn't say anything it's far too late to stop reading it.
-Courtesy of TheBlueRedPanda
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![[Post New]](/s/i/i.gif) 2010/05/09 22:51:35
Subject: Tau, Hammer versus Broadsides??
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Repentia Mistress
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broadsides are also amazing for killing bike units.
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![[Post New]](/s/i/i.gif) 2010/05/10 21:50:25
Subject: Tau, Hammer versus Broadsides??
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Stalwart Dark Angels Space Marine
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Also remember that broadsides COULD move and shoot or even have a better BS, or even better, they could all shoot at different targets, or even have a mix of them to best suit your needs. This will have to be done anyways due to the fact that every broadside has to have a support option.
I'm not a big fan of tanks, even hammerheads, but if you do use them get the multi-traker (for shooting like a fast vehicle) and the disruption pods (for counting as obscured past 12") both of which will help with those pesky hits causing weapon destroyed.
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~4000pts Guardians Of The Covenant
~1500pts Nids
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2010/05/12 01:36:11
Subject: Tau, Hammer versus Broadsides??
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Sneaky Sniper Drone
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i was thinking of adding a squad of Broadsides to my Hammerhead. i do prefer a static army and it has worked well so far.
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3685
about 3000+
Cadian 101st airborne. 1250 points |
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![[Post New]](/s/i/i.gif) 2010/05/12 19:10:47
Subject: Re:Tau, Hammer versus Broadsides??
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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If you prefer a static army, then broadsides are the way to go
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2010/05/12 19:14:36
Subject: Re:Tau, Hammer versus Broadsides??
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Fixture of Dakka
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Lord Rogukiel wrote:If you prefer a static army, then broadsides are the way to go
Broadsides are great in any list. If you go mech, they provide a firebase that complements the mobile force; that and they draw fire and are often more survivable than a hammerhead (with a couple of shield drones that is).
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/05/13 02:47:59
Subject: Re:Tau, Hammer versus Broadsides??
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Hauptmann
Diligently behind a rifle...
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Every time I play my Tau friend I always try to kill his Broadsides. The HH is nice, but he always manages to either shake my Russ or miss entirely. His Broadsides wont't die!
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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![[Post New]](/s/i/i.gif) 2010/05/15 16:42:09
Subject: Tau, Hammer versus Broadsides??
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Longtime Dakkanaut
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Generally I run:
2 Hammerheads.
2 ASS Broadsides. One is a Team Leader with Shield Drones and Target Lock.
As points scale, I swap for more Broadside teams like described above.
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![[Post New]](/s/i/i.gif) 2010/05/16 14:19:59
Subject: Tau, Hammer versus Broadsides??
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Apprehensive Inquisitorial Apprentice
In my garden being molested by an androgynous lamb.
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I'd get the broadsides but after that get a sky ray for when that HQ unit MUST BE DESTROYED!!!
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97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are! |
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![[Post New]](/s/i/i.gif) 2010/05/17 06:17:11
Subject: Re:Tau, Hammer versus Broadsides??
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Water-Caste Negotiator
Scarborough Ontario Canada
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^ Why not just put some seekers on your vehicles and skip the Skyray, or better yet use the broadsides to take out HQs.
Hammerheads are good anti-infantry but are awful anti-tank compared to the other options a Tau army has. Broadsides on the other hand are good anti-tank but awful anti-infantry in most situations, pretty good anti-HQ and anti-MC though.
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![[Post New]](/s/i/i.gif) 2010/05/17 06:23:20
Subject: Tau, Hammer versus Broadsides??
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Fireknife Shas'el
All over the U.S.
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Try Ionheads backing up/next to your broadsides.  They wil suprise you.
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This message was edited 1 time. Last update was at 2010/05/17 06:25:15
Officially elevated by St. God of Yams to the rank of Scholar of the Church of the Children of the Eternal Turtle Pie at 11:42:36 PM 05/01/09
If they are too stupid to live, why make them?
In the immortal words of Socrates, I drank what??!
Tau-*****points(You really don't want to know) |
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![[Post New]](/s/i/i.gif) 2010/05/17 13:06:47
Subject: Tau, Hammer versus Broadsides??
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Longtime Dakkanaut
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Hammerheads are statistically superior to Ionheads in destroying AV 11. Not as efficient point-for-point, but better against AV 12-up. Taking them in support of Broadsides helps at lower levels. But again, as the game scales upwards, swapping them out for more teams of dual Broadsides is increasingly important.
Personally, I'd be happy if all Ion weapons Rend come next codex, just to clear up the differences between having random AP 1 ion weapons, Rending Ion, and non-rending Ion.
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