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Made in us
Sneaky Sniper Drone





i have a single hammer so far and was wondering what to do with the two extra Heavy slots???
the hammer has the Sub-Munitions shot but the Broadsides have 3 man squads with 3 TL rails each. also Broads cant be weapon destroyed etc like a vehicle can.

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about 3000+
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Made in us
Death-Dealing Ultramarine Devastator




Triad, NC

I found that broadsides are better, 3 twinlinked rail guns are far better then one none twinlinked one. Unless you like the submunition.

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Boom! Leman Russ Commander






Oslo Norway

I like one HH and the rest broadsides. Submunition is nice, but the broadsides are just so much more brutal against tanks.

   
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Wicked Warp Spider




A cave, deep in the Misty Mountains

It really depends on your style.

Whilst a tank can be destroyed with a lucky shot, three suits take more than one shot to kill

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LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in us
Daring Dark Eldar Raider Rider




Minneapolis

Broadsides are much more reliable as far as killing tanks. Hammerheads are more versatile against infantry because of the submunition shot (but 12 missile shots from a 3 man BS squad aren't bad at killing infantry either, I suppose). Both are good, but it's whats in the rest of your list that's going to determine which flavor of railgun you're going to want.

Both can be very tough to kill.




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Made in us
Xenohunter with First Contact




Humboldt County CA

I like running 2 railheads and a squad of 3 broadsides, being able to move 12 inches and shoot the railgun (With the upgrade) is always nice. Also I tend to use my broadsides to take out tanks and use the railheads to pummel infantry and take out those pesky hidden tanks.

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Made in us
Focused Fire Warrior





5 miles north of Funkytown

It depends what style you play. Mobile or Static.

mobile-I take 2 hammerheads and 1 squad of 3 broadsides. The broadsides form my firebase with some pathfinders and I deploy them alittle away from my main firebase(all of which can move 12 inches a turn). This squad provides a tempting target as they are one of the heaviest hitters in non-appocalipse games.

Static- I would take 2 squads of 3 broadsides and 1 hammerhead. The broadsides would just cause utter mayham on vehicles, fireing 6 TL str10 ap1 shots. The hammerhead would almost always use its submunition rounds to take out infantry.

-J

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Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

i used two hammerheads with a squad of two broadsides for a while and found i wasn't doing either job (anti-tank or anti-infantry) all that well. vs IG and orks, i was doing ok vs infantry but the AP4 was useless against the heavy marine meta at my local store. as for the tanks, i was barely plinking one with a stunned roll every turn between rolling to hit/penetrate. i've switched to two squads of 3 broadsides with a hammerhead ONLY when i'm facing armor 4+ or worse and at least i'm bashing tanks pretty consistently now.
   
Made in us
Focused Fire Warrior





5 miles north of Funkytown

i've switched to two squads of 3 broadsides with a hammerhead ONLY when i'm facing armor 4+ or worse and at least i'm bashing tanks pretty consistently now.


This is what I'm going to do once I get the models, the hammerheads just don't have that punch that I need

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Repentia Mistress





Glasgow, UK

broadsides are also amazing for killing bike units.
   
Made in us
Stalwart Dark Angels Space Marine




Also remember that broadsides COULD move and shoot or even have a better BS, or even better, they could all shoot at different targets, or even have a mix of them to best suit your needs. This will have to be done anyways due to the fact that every broadside has to have a support option.

I'm not a big fan of tanks, even hammerheads, but if you do use them get the multi-traker (for shooting like a fast vehicle) and the disruption pods (for counting as obscured past 12") both of which will help with those pesky hits causing weapon destroyed.

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Made in us
Sneaky Sniper Drone





i was thinking of adding a squad of Broadsides to my Hammerhead. i do prefer a static army and it has worked well so far.

3685
about 3000+
Cadian 101st airborne. 1250 points 
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

If you prefer a static army, then broadsides are the way to go

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Lord Rogukiel wrote:If you prefer a static army, then broadsides are the way to go


Broadsides are great in any list. If you go mech, they provide a firebase that complements the mobile force; that and they draw fire and are often more survivable than a hammerhead (with a couple of shield drones that is).

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Made in us
Hauptmann




Diligently behind a rifle...

Every time I play my Tau friend I always try to kill his Broadsides. The HH is nice, but he always manages to either shake my Russ or miss entirely. His Broadsides wont't die!

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Made in us
Longtime Dakkanaut







Generally I run:

2 Hammerheads.
2 ASS Broadsides. One is a Team Leader with Shield Drones and Target Lock.

As points scale, I swap for more Broadside teams like described above.
   
Made in gb
Apprehensive Inquisitorial Apprentice




In my garden being molested by an androgynous lamb.

I'd get the broadsides but after that get a sky ray for when that HQ unit MUST BE DESTROYED!!!

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Made in ca
Water-Caste Negotiator






Scarborough Ontario Canada

^ Why not just put some seekers on your vehicles and skip the Skyray, or better yet use the broadsides to take out HQs.

Hammerheads are good anti-infantry but are awful anti-tank compared to the other options a Tau army has. Broadsides on the other hand are good anti-tank but awful anti-infantry in most situations, pretty good anti-HQ and anti-MC though.
   
Made in us
Fireknife Shas'el




All over the U.S.

Try Ionheads backing up/next to your broadsides. They wil suprise you.

This message was edited 1 time. Last update was at 2010/05/17 06:25:15


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Made in us
Longtime Dakkanaut







Hammerheads are statistically superior to Ionheads in destroying AV 11. Not as efficient point-for-point, but better against AV 12-up. Taking them in support of Broadsides helps at lower levels. But again, as the game scales upwards, swapping them out for more teams of dual Broadsides is increasingly important.

Personally, I'd be happy if all Ion weapons Rend come next codex, just to clear up the differences between having random AP 1 ion weapons, Rending Ion, and non-rending Ion.
   
 
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