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Made in us
Painting Within the Lines






Codex Marines 1,500:
HQ:
Captain (Artificer Armor, Storm Shield, Relic Blade): 160

Elites:
Dreadnought (Multi Melta): 105
->Drop Pod: 35

Troops:
Scout Squad:
Telion: 50
x3 Scouts (Sniper Rifles)
Missile Launcher: 10
Total: 135

Tactical Squad: Tactical Squad:
Sergeant (Power Fist): 25 Sergeant (Power Fist): 25
Meltagun: 5 Flamer
x7 Marines x7 Marines
Multi-Melta Missile Launcher
->Drop Pod: 35 ->Drop Pod: 35
Total: 235 Total: 230

Tactical Squad:
Sergeant (Power Sword, Melta Bombs): 20
Flamer
x7 Marines
Heavy Bolter
->Drop Pod: 35
Total: 225

Fast Attack:
Assault Squad:
Sergeant (Power Fist): 25
x2 Flamers: 20
x7 Marines
-Drop Pod
Total: 235

Land Speeder Squadron:
x2 Speeders (Multi Melta/Heavy Flamer): 140

What do you all think? All criticism is appreciated.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, a drop podded army hardly needs Scouts and Assault Marines.
I'd consider drop podding 2 Dreads, 2 full Tacticals, and 1 full Sternguard unit with combi-meltas.
Add a Librarian with nullzone and gate and stick him to the Sternguard Vets.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Tower of Power






Cannock

Captain is fine matey. Consider a librarian for army benefits, though in close combat a captain is a better choice.

Take your dreadnoughts in pairs for support and redundancy. Also take drop pods in odd numbers so you can get most of them to come down on the first turn.

Your tacticals look ok but take mutli meltas as with a missle launcher you don't need the range, or plasma if you fancy anti troop.

You should take your assault squads in pairs for the same reason as the dreadnought. You'll pod in with multple targets but the assault squad will advance alone, a easy target to pick off. Also don't give them a drop pod, they're a assault unit so they will come out and stand there and get smashed.

Speeders are fine just make sure they're seperate slots.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Dont list anything but the total cost of a unit.

Podding Assault Marines are made out of epic fail.

Podding Dreads can do some damage, tacticals can not. Remember that they can fire the heavy weapon on the turn they drop.
A Rhino is imo always better than a Pod for tacticals so only take as many pods as you need in order to drop all your dreads on turn 1

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

The best thing to put in a drop pod is a Dreadnought and Sternguard. I would take 3 dreadnoughts with this list or 2 dreads and a 10 man sternguard squad with combi-goodness and keep the tacticals in drop pods. This gives you options if your opponent decides to reserves everything. If they do you drop your tacticals on to objectives or up front. Take locator beacons on your tactical pods. With your tactical pods up front using them as cover you can then start dropping your dreads right on target when they try to engage your marines. Also a Librarian is great with GoI so you can use your beacons to gate off of when you need to reinforce another squad. The main thing when you play a drop pod list is you have to be extremely aggressive get those dreadnoughts and tacticals right in there face. You will not last in a prolonged fight you need to maximize the alpha strike factor. Take down transports fast so your opponent can't benefit from your lack of mobility.

   
Made in us
Painting Within the Lines






Thanks for your input, all. I've revised the list and this is what I've got:
HQ:;
Sicarius (Why? He can give Tank Hunters to a unit, helping them destroy vehicles, and can re-roll the Initiative roll. Which may be vital. Also, he's got a cool model): 200

Librarian (no upgrades; Gate of Infinity and the other power depends on what I feel like, most likely the Avenger or Null Zone): 100

Elites:
Dreadnought (MM)
->Drop Pod (Locator Beacon)
Total: 150

Sternguard Squad:
Sergeant (Combi-Melta)
x2 Meltaguns
x2 Combi-Meltas):
->Drop Pod (Locator Beacon)
Total: 195

Troops:
Tactical Squad:
Sergeant (Power Fist)
Meltagun
x7 Marines
Missile Launcher
->Drop Pod (Locator Beacon)
Total: 245

Tactical Squad:
Sergeant (Power Sword, Meltabombs)
Flamer
x7 Marines
Heavy Bolter
->Drop Pod (Locator Beacon)
Total: 230

Tactical Squad
Sergeant (Power Fist)
Meltagun
x7 Marines
Multi-Melta
->Drop Pod (Locator Beacon)
Total: 245

Fast Attack:
Land Speeder (MM/HF): 70
Land Speeder (MM/HF): 70

The locator beacons will, as mentioned above, allow me to Gate from place to place with Libby and Sternguard in tow. I can also deep strike the speeders if I REALLY need to and get them in so they won't scatter and die.

How does this look?

This message was edited 1 time. Last update was at 2010/05/16 05:10:23


   
Made in us
Painting Within the Lines






tedurur wrote:Dont list anything but the total cost of a unit.

Podding Assault Marines are made out of epic fail.

Podding Dreads can do some damage, tacticals can not. Remember that they can fire the heavy weapon on the turn they drop.
A Rhino is imo always better than a Pod for tacticals so only take as many pods as you need in order to drop all your dreads on turn 1


And I'm sure you meant to say that you can't fire the heavy weapon, right?

   
Made in gb
Tower of Power






Cannock

Sicarius is a waste of points for the benefits he gives to the army. Have another look what actually he does and then compare say to vulkan, shrike & kharn. You want sicarius go a normal captain and save the poiunts.

Why take meltaguns on the sternguard? They're anti troop and can take combi weapons for 5 points. Do not waste that special ammo; it's what you're paying for.

All your heavy weaps in the drop pods are wasted firt turn you drop. A drop pod counts as moving at crusing speed, when you bail out a vehicle you cannot shoot heavy weaps because you count as moving. So you're just going to come in and fire the special only and bolters. Then you lose armour protection and a deal of mobility too, drop pod armies are the suck.




warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Esteemed Veteran Space Marine





Hey, drop pod armies don't suck, though they need some things... unfortunately:

Vulkan never hurt anyone... except your opponent.
   
Made in us
Longtime Dakkanaut





New Jersey, USA

PF on tactial squads are a waste of points IMO


 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

thechosen1 wrote:
HQ:;
Sicarius (Why? He can give Tank Hunters to a unit, helping them destroy vehicles, and can re-roll the Initiative roll. Which may be vital. Also, he's got a cool model): 200

Librarian (no upgrades; Gate of Infinity and the other power depends on what I feel like, most likely the Avenger or Null Zone): 100
Sicarius is over priced and does not add anything to this list. If anything you don't want first turn. If you opponent gets first turn he ends up wasting a round of shooting due to the fact you have nothing on the board.

Elites:
Dreadnought (MM)
->Drop Pod (Locator Beacon)
Total: 150
Try to take a heavy flamer

Sternguard Squad:
Sergeant (Combi-Melta)
x2 Meltaguns
x2 Combi-Meltas):
->Drop Pod (Locator Beacon)
Total: 195
Drop the meltaguns either take a combi or just leave them alone and I would max this squad out.

Troops:
Tactical Squad:
Sergeant (Power Fist)
Meltagun
x7 Marines
Missile Launcher
->Drop Pod (Locator Beacon)
Total: 245

Tactical Squad:
Sergeant (Power Sword, Meltabombs)
Flamer
x7 Marines
Heavy Bolter
->Drop Pod (Locator Beacon)
Total: 230

Tactical Squad
Sergeant (Power Fist)
Meltagun
x7 Marines
Multi-Melta
->Drop Pod (Locator Beacon)
Total: 245
I agree the power fist are a waste points actually the only really good choice for a Sargent is combi-weapon. Tactical squad are not meant as assault units unless your fighting something like Tau, IG, or something else squishy and in those cases you don't need a close combat weapon at all. Also am not a huge fan of Heavy Bolters. The Missile Launchers are better for the same price (free) due to being able to hit light infantry and take down transports.

Fast Attack:
Land Speeder (MM/HF): 70
Land Speeder (MM/HF): 70
Solid picks

Personally I would recommend dropping Scarius and taking another Dreadnought in a drop pod. I know you've probably heard that you should always take an odd number of drop pods. That's true until you get past 3. When you have an entire drop pod list it's better to have an even number. This way when someone decides to "foil" your strategy by reserving everything you can drop all your tacticals onto objectives or create a wall midfield of marines and keep your elite units in reserves.

This message was edited 1 time. Last update was at 2010/05/19 15:58:59


   
Made in us
Sure Space Wolves Land Raider Pilot




Dallas Texas

Yeah Sicarus is not worth it. I think your army will totally eat guard and Tau and necrons. i would just worry about the bugs. And the Green tide.

"STRIKE WITH ALL YOUR MIGHT!!!!"
2,000 points and Growing
3,000 Points and Waiting 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

Try drop podding 6 dreads into your enemy's face, that would be fun

This message was edited 2 times. Last update was at 2010/05/19 18:49:02


What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Tony the guardsman wrote:Try drop podding 6 dreads into your enemy's face, that would be fun
it is fun trust me well 5 dreads but it's still just as fun

This message was edited 1 time. Last update was at 2010/05/19 22:02:15


   
Made in gb
Blood Angel Neophyte Undergoing Surgeries






I like the idea but i woundt give the sergent a powerfist i prefer power swords. and i agree with what General_Chaos said.

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2000 points and growing...

Thou shall not use chainsword as a backscratcher.
 
   
Made in us
Painting Within the Lines






The Powerfists are a huge points sink, I do agree on that point. However, I'm the kind of guy who uses his Dreadnoughts to tarpit enemy Tactical squads; I know others who use the technique in my FLGS and would prefer to avoid the same fate. Yes, I do have Krak grenades. Whoopdie-friggidy-do-I need to hit on 6's and glance on 6's. The 'fists are there as a security measure, to ward off Dreadnoughts, Wraithlords, and, if the opportunity presents itself, to go charge a tank if the opening comes.

I know DP armies are suboptimal compared to Rhino Rush/Razorback spam lists (I've used Rhino Rush for a while and seen Razorback spam a lot with the coming of the BA 'dex), but I always liked the mental image of drop pods coming down. This list was build with my FLGS in mind; the store runs a lot of Guard tank-heavy lists.

I'm going to retool this list somewhat; the idea of giving the Sternguard only combi-meltas seems like a sound one. More flamers would be nice, too. I know I could include Vulkan to make this list truly nasty, but then I'm following in the footsteps of a number of other players in my FLGS, and I'd rather be unique. I'll replace Sicarius with my Captain, or better yet, more speeders of MM/HF doom. A cute tactic I discovered is, when confronted with a squad disembarked from their transport, rush the speeders up, Melta the transport and "Heavy Flamer" it too, catching the squad and the vehicle in the template. It's usually adorable and burninates a lot of stuff.

Thanks for taking the time to review this; Version 0.3 will be up soon.

This message was edited 1 time. Last update was at 2010/05/21 03:13:53


   
Made in us
Fresh-Faced New User





I play a mostly drop pod raven guard army and as far as i can tell:

the captain and the sterngaurd are both very solid choices but you
should really get more than one DPing dreadnoughts unless you want to sacrifice
the one you have to meltas

the tactical squads are solid and very useful for shooting up a mob of orks
or a brood of gaunts
consider combat squadding them so that in following turns the heavy weapon can do some
damage without neutering the whole squad and don't forget the bolt pistol on the
heavy weapon marine on the turn they come in

also it is tons of fun to charge a dreadnought into a huge mob of boyz
(I play orks allot and he never learns to get a pk) or guards men
and then sweeping the lot but be careful not to tie up your dreadnought when he could be
doing more somewhere else
I also like using the DPs to form a wall and get in your opponents line of sight (this is great with 5 or more DPs)

good luck and may your reserve rolls be good

1500 RG ftw  
   
Made in us
Painting Within the Lines






Well, throwing the Dread into a horde of Boyz is what I do with my BA list. Except it's a Death Company Dread with Blood Talons. Bwahahaha.

So anyway, here's Version 0.3 of this list:

HQ:
Librarian (Terminator Armor, Storm Shield): 140

Elites:
Sternguard Squad
Sergeant (Combi Melta)
x4 Combi-Meltas
->Drop Pod
Total: 185

Dreadnought (MM/HF)
->Drop Pod
Total: 150

Dreadnought (MM/HF)
->Drop Pod
Total: 150

Troops:
Tactical Squad 1:
Sergeant (PF)
Meltagun
x7 Marines
Multi-Melta
->Drop Pod (Beacon)
Total: 245

Tactical Squad 2:
Sergeant (PF)
Flamer
x7 Marines
Missile Launcher
->Drop Pod (Beacon)
Total: 240

Tactical Squad 3:
Sergeant (Melta Bombs)
Flamer
x7 Marines
Heavy Bolter
->Drop Pod (Beacon)
Total: 220

Fast Attack:
Land Speeder (MM/HF): 70
Land Speeder (MM/HF): 70

   
 
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