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2025/02/23 23:54:22
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
You at least. Game Kastle and one other shop sells Conquest. Game Kastle had a demo day, but after that, nothing. Fact that Old World dropped a year later did not help keep it going.
Yes, GW's hold over people's minds is hard to contest.
2025/02/24 09:18:30
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
Astmeister wrote: I played 4 games of Conquest and 3 games of ToW 2 weeks ago. Conquest was honestly much better.
Yes i understand the strategic reason for reviving the old world as it was to get back old timers and curious Total War newcomers, but there was a big missed opportunity to modernize the gameplay.
I mean, technically, Total War is more alternate activations than IGOUGO, so not sure this even caters to the videogamers, but rather purely to nostalgic old timers.
Conquest is simply so much more pleasant and organic to play.
2025/02/25 08:26:32
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
I think ToW should have just copied 6th edition with fine tuning the balance but this is just me.
There are plenty of reasons why ToW is not really good but IGOUGO is not the problem. This is a signature of Warhammer.
Anyway Conquest and Warhammer can both exist.
2025/02/25 09:22:42
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
Astmeister wrote: I think ToW should have just copied 6th edition with fine tuning the balance but this is just me.
There are plenty of reasons why ToW is not really good but IGOUGO is not the problem. This is a signature of Warhammer.
Anyway Conquest and Warhammer can both exist.
Signature doesn't mean good. And IGOUGO is a major problem for many reasons brought up time and again everywhere on the web so not gonna discuss it here.
People seem to be just used and expecting that in the biggest GW games. It's just tradition at this point, not tried and tested quality wargaming.
Hell, there is even a YT video of Andy Chambers saying they made a mistake not switching to AA back in the day.
Go at 21:17:
This message was edited 2 times. Last update was at 2025/02/25 09:30:36
2025/02/25 14:32:56
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
I play Net EA (Epic Armageddon) so I know stuff about AA. But honestly it has the problem that armies with lots of activations always have an advantage.
I think with 40k Apocalypse GW found a quite good way in limiting this.
Conquest uses cards and reinforcement system to limit it. I think it works quite well but also I think 15+ activations in Conquest is also very good.
2025/02/28 09:39:25
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
I went to the site to see if there were more pics of the Asian bard spidermancer posted earlier and saw this as well which might not have been posted here. Definitely a cool take on animated armor. I could see Keanu taking them on in a 46 Ronin prequel.
Sasorijap wrote: Why is everyone complaining about the scale of Conquest? Old World has a completely different scale to Age of Sigmar and no one complains about that.
The main issue for some is not having enough models on the table
For others its that they need new terrain for 40mm games compare to 28-32mm which can mostly share the same terrain
Some also only buy 3rd party stuff if it will also proxy as a Warhammer army because the other game isn't at their local and they don't know how/want to try and push and promote a new game against the giant
I mainly use fantasy figs for RPG or skirmish purposes and combine them from a variety of manufacturers/lines so they have to look appropriate together. Having supposed humans the size of ogres doesn't work well visually in that lineup unfortunately. It's a shame because there are a lot of great looking figs in the Conquest line with more being added every year that I would want to buy.
2025/04/17 15:21:48
Subject: Re:Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
I was purging the basement of junk this weekend and opened up the initial Core starter set again and saw up close the model sizes. I almost forgot how big they are. It's a shame as I really like the Oni army they just released, but it would be way out of line of all my other Samurai/Japanese themed models.
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
2025/04/17 16:03:01
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
The first ones I ever saw in person were the undead (or bionmechanical?) Roman style legionaries at a swap meet at the FLGS and they were almost the size of my undead Minotaurs from the D&D minis line.
Did they ever say why they chose such a unique scale? Plastic kits can get a ton of detail into normal 28mm-32mm figs so I don't see that as a necessity. Was it specifically so that their own stuff was visually consistent and potentially usable in game asthetically? It's such a shame because some fo the figs are incredible (like the mechanolion cavalry above).
2025/04/18 00:42:41
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
Visual appeal is the main stated reason, the game has a bigger table presence and becomes more visually attractive in public. Because it stands out from the crowd it creates its own marketing potential.
Getting the level of detail youre talking about onto a 28mm plastic mini costs a lot more than doing it on a 40mm mini. Finer detail means going slower using finer cutting buts that break a lot more and cost more to replace (standard part of toolmaking, its an expected part of the process). That same level of detail can be achieved at lower cost by using larger bits at a hugher speed at 40mm, dradtucally reducing cost in the process.
Ease of painting - more beginner friendly, less small fiddly stuff to worry about, easier for a novice to paint it so looks better on the table (hand in hand with my first point).
I dont think they ever outright admitted to it but they very strongly implied that they didnt want to become another refugee camp for WHFB players looking for an alternative ruleset to play with their old armies. They needed to move kits to make it worthwhile for them to do it, and they would be hsrder pressed to do that if there was a large segmemt of the community playing with minis from other companies, so they went with 40 to guarantee nrw model sales, knowing it would be a disincentive and require them to build a community from scratch.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2025/04/18 00:56:11
Subject: Conquest! The Last Argument of Kings! 5th Anniversary One Player Starters. p.92.
Being 40mm makes you stand out. Sure it means less cross compatibility but that is true of any game that isn't a GW scale.
I suspect that Conquest is the kind of game that really makes a visual impact on the tabletop over online where - honestly - photos are good but they don't really sell scale. Esp if the photos are all of things the same scale as each other in a battle.