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Made in bg
Cosmic Joe





Bulgaria

Lets say a unit assaults a squadron that contains a LMBR and a demolisher, what AV are the attacks made against 10 or 11?

This message was edited 2 times. Last update was at 2010/05/10 23:32:48



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Both. You use the armor value of whatever the specific vehicle the hits are allocated to.

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Made in pl
Sniping Gŭiláng





Warsaw

11

When there is no majority, you take higher.

"Any problem caused by a tank, can be solved by a tank." - Peter Griffin

 
   
Made in bg
Cosmic Joe





Bulgaria

Bookwrack wrote:Both. You use the armor value of whatever the specific vehicle the hits are allocated to.


Hits don't get allocated in squadrons damage results do.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut





Kubik wrote:11

When there is no majority, you take higher.

This is for T value only.

In theory, the game breaks.
In practice, ask your TO.
In casual play, work something out with your friends, preferably before the game starts.







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Made in us
Slaanesh Havoc with Blastmaster



Orklando

Poorly worded rule and as such has no clear rules as written meaning. But the most logical thing to do is to have each model resolve against the "closest visible vehicle" as per the rules for shooting at squadrons.
   
Made in au
Hardened Veteran Guardsman



Melbourne, Australia

IMHO do it against the majority - or highest if there is no majority (it keeps the game moving quicker)

otherwise if your opponent agrees roll the attacks to the different armour values seperately (you would need to determine which models engaged with which vehicle - like multiple assualts)

because it is only one assault it make me lean towards my first option
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

pg 64. The clostest visible model's armor value.
(this should be the model being attacked most of the time)


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in au
Hardened Veteran Guardsman



Melbourne, Australia

kirsanth wrote:pg 64. The clostest visible model's armor value.
(this should be the model being attacked most of the time)



what happens if you are in B2B contact with 2 of the vehicles in the squadron and they have different rear armour values?? how do determine which is the closest visible vehicle??

i think you are referring to the shooting rules
   
Made in bg
Cosmic Joe





Bulgaria

Catachan_Devil wrote:
kirsanth wrote:pg 64. The clostest visible model's armor value.
(this should be the model being attacked most of the time)



what happens if you are in B2B contact with 2 of the vehicles in the squadron and they have different rear armour values?? how do determine which is the closest visible vehicle??

i think you are referring to the shooting rules


That could work by using the armor on the vehicle with the most models in B2B, it still isn't RAW tho so best clear dat up with ur opponent before the battle.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Hardened Veteran Guardsman



Melbourne, Australia

i think using the same rule as assualting units with different toughness values could easily applied in this instance - thats my opinion anyway
   
Made in bg
Cosmic Joe





Bulgaria

Catachan_Devil wrote:i think using the same rule as assualting units with different toughness values could easily applied in this instance - thats my opinion anyway


It is the most logical answer, its facing RAW monkeys that have me worried about this.

This message was edited 1 time. Last update was at 2010/05/11 06:50:06



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Hanging Out with Russ until Wolftime







As has been pointed out, the RaW does not cover this situation, as the Vehicle Squadron Rules were not written to account for Multiple Differing Rear AVs.

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The other side of the internet

I would say treat the vehicles as independent characters in CC. So those in b2b with the AV 11 attack that one, the ones in b2b with the AV 10 attack that one, those in b2b with both choose.

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Be sure to use logic! Avoid fallacies whenever possible.
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Made in gb
Hanging Out with Russ until Wolftime







Surtur wrote:I would say treat the vehicles as independent characters in CC. So those in b2b with the AV 11 attack that one, the ones in b2b with the AV 10 attack that one, those in b2b with both choose.
Except that is not how the Squadron Rules work whatsoever.

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Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


when the rulebook was written there were no vehicle squadrons in the game that could have different armor values, so its pretty clear that this is an area they didn't have the foresight to cover.

You will have to come up with a working solution between opponents when these situations arise. I suggest using the majority armor value of the squadron or if there is no majority going with the higher armor value (as this fits the same pattern applied with the rest of the rules in the game), but this is most certainly just my suggestion on one way to play it.


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Made in au
Longtime Dakkanaut






"When engaged in close combat against a squadron, enemy models roll to hit and for armour penetration against the squadron as a whole."
And amazingly with a little leap of logic we know to use the same approach as for shooting, it's just never spelt out explicitly... dammit why did they tell us exactly what to do for the damage results but not for assigning hits!??!?! Whhhyyyyyyyy~!

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The other side of the internet

Gwar! wrote:
Surtur wrote:I would say treat the vehicles as independent characters in CC. So those in b2b with the AV 11 attack that one, the ones in b2b with the AV 10 attack that one, those in b2b with both choose.
Except that is not how the Squadron Rules work whatsoever.


I hear they work right now.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Longtime Dakkanaut





Surtur wrote:
Gwar! wrote:
Surtur wrote:I would say treat the vehicles as independent characters in CC. So those in b2b with the AV 11 attack that one, the ones in b2b with the AV 10 attack that one, those in b2b with both choose.
Except that is not how the Squadron Rules work whatsoever.


I hear they work right now.

I hear they worked last Thursday!!

What are you talking about?







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