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Legendary GW Characters Rules (Huge Project) (Updated 5/15/2010)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

We at my local GW store are developing rules for Legendary GW Characters and here is what we have so far.

This will updated for every single race and will be constantly changed to promote balance.

Each model will be based off as much fluff as possible and in some cases will be made up to ensuire fairness and rules.

Primarch

Ws: 10
BS: 6
S: 6
T: 6
W: 6
I: 6
A: 6
Ld: 10
Sv: 2+
Pts: 1000

Eternal Warrior, They Shall Know No Fear, Unique, Independent Character, Fearless, Offensive and Defensive Grenades, Psychic Hood, Unique

Armor of the Emperor/Chaos Gods
2+ Invulnerable Save, can only be dealt two wounds a turn during any phase regardless, cannot be removed or replaced by any rule. If the Primarch is reduced to 0 wounds in anyway, it is immediately restored to 1 wound, but must skip the movement and shooting phase. It cannot enter into a new combat and any units in the previous combat are new considered disenengaged unless it moves away from the model by the next assault phase.

Will of the Emperor/Chaos Gods
As long as the Primarch has 2 wounds then he is worth +1 kp, 500kp, or +1 objective. If the Primarch is reduced to 1 wound, all units must take a LD test, if a unit fails, then remove it from the board. Vehicles count as having LD 10 for such purposes.

Aura of the Emperor/Chaos Gods
All units in the army always roll 2d6 for leadership tests regardless and have leadership 10.

Power of the Emperor/Chaos Gods
The Primarch is immune to any stat line changes from the enemy.

Sight of the Emperor/Chaos Gods
When attacking or shooting, the Primarch treats every enemy as an independent model and may split its attacks and shots.

Faith of the Emperor/Chaos Gods
Models will often sacrifice themselves for the emperor. If the Primarch is targeted in anyway, any unit the Primarch has joined may remove a model or models in order to save wounds equal to the models wounds.

Wrath of the Emperor/Chaos Gods
2handed Weapon or 1 Weapon in each hand or 1 weapon (no extra attacks)
Master crafted, power weapon, hits like monstrous creature

Judgment of the Emperor/Chaos Gods
12” Str 5 Ap 2 Pistol

Worship of the Emperor/Chaos Gods
The Primarch may skip all phases to restore 1 wound per turn.

Champion of the Emperor/Chaos Gods
Choose one chapter that the Primarch is from and that Primarch gains the ability as specified under its chapter.

Number/Primarch/Legion/Allegiance/Special Rule
1/Lion El'Jonson/Dark Angels/Loyal/Attacks are poisoned with 3+ to wound
2/Unknown
3/Fulgrim/Emperor's Children/ Traitor/Strikes at I 10 unless the target is unique
4/Perturabo/Iron Warriors/Traitor/Relentless and may use any heavy weapon from any Space Marine codex along with the pistol, but can only use one weapon a turn.
5/Jaghatai Khan/ White Scars/Loyal/Outflank
6/Leman Russ/Space Wolves/Loyal/Counter Attack and Acute Senses
7/Rogal Dorn/Imperial Fists/Loyal/Stubborn
8/Night Haunter/Night Lords/Traitor/Units must test Night Fighting to hit against this Primarch
9/Sanguinius/Blood Angels/Loyal/Moves like Jump Infantry (Cannot Deep Strike)
10/Ferrus Manus/Iron Hands/Loyal/Relentless and may use any heavy weapon from any Chaos Marine codex along with the pistol, but can only use one weapon a turn.
11/Unknown
12/Angron/World Eaters/Traitor/Fleet of Foot
13/Roboute Guilliman/Ultramarines/Loyal/Re-roll armor saves and invulnerable saves
14/Mortarion/Death Guard/Traitor/Feel No Pain
15/Magnus the Red/Thousand Sons/Traitor/May use any psychic power from any codex (Non-Apoc)
16/Horus/Luna Wolves/Sons of Horus Traitor/Preferred Enemy
17/Lorgar/Word Bearers/Traitor/Furious Charge
18/Vulkan/Salamanders/Loyal/Does double the amount of wounds unless target it is unique
19/Corax/Raven Guard/Loyal/Infiltrate

Pheonix King Ulthanash

WS: 10
BS: 6
S: 5
T: 6
W: 6
I: 7
A: 6
Ld: 10
Sv: 2+
Pts: 1000

Eldar

Eternal Warrior, Unique, Independent Character, Fearless, Offensive and Defensive Grenades, Unique

Wraithbone Armor of the Fallen
2+ Invulnerable Save, can only be dealt two wounds a turn during any phase regardless, cannot be removed or replaced by any rule. If Pheonix King Ulthanash is reduced to 0 wounds in anyway, it is immediately restored to 1 wound, but must skip the movement and shooting phase. It cannot enter into a new combat and any units in the previous combat are new considered disengaged unless it moves away from the model by the next assault phase.

Aspect of the Dire Avenger
As long as Pheonix King Ulthanash has 2 wounds, then he is worth +1 kp, 500kp, or +1 objective. If Pheonix King Ulthanash is reduced to 1 wound, all units must take a LD test, if a unit fails, then remove it from the board. Vehicles count as having LD 10 for such purposes.

Aspect of the Autarch
All units in the army always roll 2d6 for leadership tests regardless and have leadership 10.

Aspect of the Howling Banshee
Pheonix King Ulthanash is immune to any stat line changes from the enemy.

Aspect of the Shining Spear
When attacking or shooting, Pheonix King Ulthanash treats every enemy as an independent model and may split its attacks and shots.

Aspect of the Swooping Hawk
Models will often sacrifice themselves for Pheonix King Ulthanash. If Pheonix King Ulthanash is targeted in anyway, any unit Pheonix King Ulthanash has joined may remove a model or models in order to save wounds equal to the models wounds.

Anaris, the Sword of Dawnlight
1 handed weapon (no extra attacks)
Master crafted, power weapon, hits like monstrous creature, ignores invulnerable saves of all units except those unique

Aspect of the Dark Reaper
12” Str 5 Ap 2 Pistol

Aspect of the Fire Dragon
Pheonix King Ulthanash may skip all phases to restore 1 wound per turn.

Grand Farseer
Pheonix King Ulthanash can use 3 psychic powers per turn and can do the same power twice, but does not stack.
He is immune to psychic hoods and also can cancel any psychic power by rolling a number, with exact same amount of dice, higher or equal to what was needed to pass the psychic test.

Soon to be added

War Emperor Urkgazskull

Ws: 10
BS: 4
S: 7
T: 7
W: 6
I: 5
A: 6
Ld: 10
Sv: 2+
Pts: 1000

Ork

Eternal Warrior, Unique, Independent Character, Fearless, Offensive and Defensive Grenades, Unique

Armor of the Old Gods
2+ Invulnerable Save, can only be dealt two wounds a turn during any phase regardless, cannot be removed or replaced by any rule. If War Emperor Urgazskull is reduced to 0 wounds in anyway, it is immediately restored to 1 wound, but must skip the movement and shooting phase. It cannot enter into a new combat and any units in the previous combat are new considered disengaged unless it moves away from the model by the next assault phase.

I Iz the Biggez and the Badtz
As long as War Emperor Urgazskull has 2 wounds, then he is worth +1 kp, 500kp, or +1 objective. If War Emperor Urgazskull is reduced to 1 wound, all units must take a LD test, if a unit fails, then remove it from the board. Vehicles count as having LD 10 for such purposes.

Fear the War Emperor or Die Trying Not To
All units in the army always roll 2d6 for leadership tests regardless and have leadership 10.

The Finest In Orkology
War Emperor Urgazskull is immune to any stat line changes from the enemy.

Puny Squizshies!
When attacking or shooting, War Emperor Urgazskull treats every enemy as an independent model and may split its attacks and shots.

Out of Mah Way!
Models will often sacrifice themselves for War Emperor Urgazskull. If War Emperor Urgazskull is targeted in anyway, any unit Pheonix King Ulthanash has joined may remove a model or models in order to save wounds equal to the models wounds.

Ork Choppa One Shwing
1 weapon (no extra attacks)
Master crafted, power weapon, hits like monstrous creature

Dakka Dakka
12” Str 5 Ap 2 Pistol

Rapid Fungal Regeneration
War Emperor Urgazskull may skip all phases to restore 1 wound per turn and has Feel No Pain.

Iz mine now!
May take any enemy wrecked vechile and spend a turn to convert if the model is within 3". That unit is then considered part of the army who uses War Emperor Urgazskull. The unit then cannot move, shoot, or assault until a friendly model or models are within 3" of it. Once within 3", the model or models are removed and the unit cannot move, shoot, or assault until the next turn. Use this chart to determine the amount of models required to each vechile.
Walkers: 1
Fast Vechiles: 2
Tanks: 3
Bikes: 1
Transports: 3


Hive Brain Node
Tyranids

Necron Overlord Tyr
Necrons

Asdrubael Vect Leader of the Kabal of the Black Heart
Dark Eldar
(off his little ship)

Bringer of the New Dawn/ ZV1 Prototype Crisis Suit
Tau

It Who Has No Name

Ws: 10
BS: -
S: 6
T: 6
W: 6
I: 10
A: 4
Ld: 10
Sv: 2+
Pts: 1000

Inquisition

There are trillions of rumors amongst the Inquisition about the assassin known only as It Who Has No Name. All that is known is in the Scroll of the Laurel, canto 15, page 45, stanza 56, line 177 to line 207. The only thing that so far has been translated is that the Emperor personally trained a student in the art of assassination in case another rose a hand against the Emperor himself. The Assassin then decided to create the four schools of assassins. Nobody knows where it currently is or how many times it has been used, let alone what to even call it.

Eternal Warrior, Unique, Independent Character, Fearless, Offensive and Defensive Grenades, Unique, Monsterous Creature

It Who Does Not Exist
2+ Invulnerable Save, can only be dealt two wounds a turn during any phase regardless, cannot be removed or replaced by any rule.

It Who Has Only One Goal
As long as It Which Has No Name has 2 wounds, then he is worth -1 KP, -500kp, or -1 objective. If It Which Has No Name is still on the board by Turn 5 and has even 1 wound, all units must take a LD test, if a unit fails, then remove it from the board. Vehicles count as having LD 10 for such purposes.

It Who Has Only One Target
Nominate a model, if It Who Has No Name has killed that model It Who Has No Name is then put back into reserve and is worth +1 KP, 500kp, or 1 objective

Will of The Inquisition
All units in the army always roll 2d6 for leadership tests regardless and have leadership 10.

First Lesson From the Emperor
It Which Has No Name is immune to any stat line changes from the enemy.

Second Lesson From the Emperor
When attacking or shooting, It Which Has No Name treats every enemy as an independent model and may split its attacks and shots.

Third Lesson From the Emperor
Poisoned +3, if an enemy model is wounded by It Which Has No Name then that model is removed from the game. If the model cannot be removed then the model must skip all it phases until the end of the game. The model also misses all of its shooting and close combat for the rest of the game.

Fourth Lesson From the Emperor
It Which Has No Name is always in reserve even if rules do not allow it. It Which Has No Name may appear anywhere on the battlefield at any location. It Which Has No Name may then assault if possible.


Forbidden

Ws: 10
BS: -
S: 10
T: 10
W: 12
I: 10
A: 12
Ld: 10
Sv: 2+
Pts: 1000

Daemons

Created by the 4 chaos gods themselves, this creature is the unholy fusion of all the gods power into one material form. Thus so far, it has never been unleashed, even during a black crusade because all four of the gods must agree. Tzeentch thus far is only chaos god that hasn’t chosen to use nearly every instance, even during the Horus’s betrayal.


Eternal Warrior, Unique, Independent Character, Fearless, Offensive and Defensive Grenades, Monstrous creature, Unique, Rage

Right Arm of Khorne
Removes Eternal Warrior from enemy models except against those with equal to or over 6 wounds

Left Arm of Khorne
Preferred Enemy

Right Leg of Slannesh
Immune to any stat line changes from the enemy.

Left Leg of Slannesh
Strikes at I10

Flesh of Nurgle
Feel No Pain

Organs of Nurgle
2+ Invulnerable Save

Mind of Tzeentch
Can use any Psychic power from any codex

Head of Tzeentch
Str 8 AP 3 Flamer

Living Icon
Counts as an icon, so lesser daemons can be summoned adjacent to it.


All- 1000 points

and evenly matched to Primarchs

This message was edited 22 times. Last update was at 2010/05/15 05:30:39


WAR GAMES ON MOTORCYCLES!!!! 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Seems okay if you're really willing to balance the stats between them.

Me and my friends make custom statlines and abilities for every Primarch that we agree on ahead of time...

 
   
Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

grayspark wrote:Seems okay if you're really willing to balance the stats between them.

Me and my friends make custom statlines and abilities for every Primarch that we agree on ahead of time...


thank you. I hope that I can submit these to GW soon with my "connections".

WAR GAMES ON MOTORCYCLES!!!! 
   
Made in us
Longtime Dakkanaut




Burbank CA

Anaris is the Dawnlight not twilight

Seems ok but... will they all do the same thing? Other than the names there should be more variation (though to be honest I skimmed Ulthanash). I also believe you are confusing Ulthanash for Eldanesh, though I haven't read my codex in a long time and haven't read any of the books (I use lexicanum for most of my info).

The primarch specific powers don't seem to be balanced well... I would suggest... something else but I just don't know. (What I mean is Lion El'Jonson's ability seems vastly underpowered compared to Rowboats)

This message was edited 1 time. Last update was at 2010/05/15 00:38:13


W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

CrazyThang wrote:Anaris is the Dawnlight not twilight

Seems ok but... will they all do the same thing? Other than the names there should be more variation (though to be honest I skimmed Ulthanash). I also believe you are confusing Ulthanash for Eldanesh, though I haven't read my codex in a long time and haven't read any of the books (I use lexicanum for most of my info).

The primarch specific powers don't seem to be balanced well... I would suggest... something else but I just don't know. (What I mean is Lion El'Jonson's ability seems vastly underpowered compared to Rowboats)


Thank you for the update and Ulthanash is the correct name.

The Primarchs like I said are still being tested, and some while seemingly overpowered, are good in certain situtations are reflective of their, for example

Horus would slaughter Sanquinus, just like in the fluff

Though you are right about Lion and so far I am thinking of a ability that might balance this out... trust me

WAR GAMES ON MOTORCYCLES!!!! 
   
Made in us
Longtime Dakkanaut




Burbank CA

I was just bringing up an example for the primarchs . I can't remember who Ulthanash is mind giving me a crash course?

This message was edited 1 time. Last update was at 2010/05/15 01:10:13


W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

CrazyThang wrote:I was just bringing up an example for the primarchs . I can't remember who Ulthanash is mind giving me a crash course?


from what I know

Anaris was passed down the generations through Eldanesh's heirs, known collectively as the Eldannar, until it was lost while carried by an indeterminate time ago by the last known member of that line, Inriam the Young.

We know even less of Ulthanash, Eldanesh's brother, but the first thing that springs to mind is that he gives his name to the Ulthwé, which is a contraction of 'Ulthanash Shelwe', meaning 'the Song of Ulthanash', an important part of the Eldar mythic cycle which describes the deeds of Eldanesh. Beyond that, his lineage lasted far longer than his brother's, with Prince Yriel of Iyanden being the latest scion of Ulthanash and wielding his ancestor's weapon, the Spear of Twilight which is speculated to be the blade section of Anaris.


Automatically Appended Next Post:
Generalian wrote:
CrazyThang wrote:Anaris is the Dawnlight not twilight

Seems ok but... will they all do the same thing? Other than the names there should be more variation (though to be honest I skimmed Ulthanash). I also believe you are confusing Ulthanash for Eldanesh, though I haven't read my codex in a long time and haven't read any of the books (I use lexicanum for most of my info).

The primarch specific powers don't seem to be balanced well... I would suggest... something else but I just don't know. (What I mean is Lion El'Jonson's ability seems vastly underpowered compared to Rowboats)


Thank you for the update and Ulthanash is the correct name.

The Primarchs like I said are still being tested, and some while seemingly overpowered, are good in certain situtations are reflective of their, for example

Horus would slaughter Sanquinus, just like in the fluff

Though you are right about Lion and so far I am thinking of a ability that might balance this out... trust me



just fixed it... Lion now fights with a poisoned weapon

This message was edited 1 time. Last update was at 2010/05/15 03:01:39


WAR GAMES ON MOTORCYCLES!!!! 
   
Made in us
Fixture of Dakka





Angron has official stats. He's no where near this powerful.

In fact, he only has one unique rule.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Nigel Stillman





Austin, TX

Interesting. I always saw the Primarchs as more of a:

WS8
BS8
S6
T6
W6
I7
A6
LD10
SV2+/4++

But hey, to each his/her own!
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





No way, Primarchs are definitely WS 10. Afterall these were 10 foot tall killing machines. I do remember a story in the fluff of a Primach banishing an Avatar with a single strike.

 
   
Made in us
Member of the Malleus




Pasadena, California

I think you have something wrong with your Primarchs list, you have the head of the iron legion getting any space marine heavy weapon and then you have the primarch of the iron hand being able to use any chaos weapon. I'm pretty sure they are supposted to be flipped because one is loyal and the other is traitor.

Good list though.


 
   
Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

DarknessEternal wrote:Angron has official stats. He's no where near this powerful.

In fact, he only has one unique rule.


these stats are when they were most powerful.

also just finished 40 games of testing and will post the updates soon

WAR GAMES ON MOTORCYCLES!!!! 
   
 
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