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Made in ca
Whiteshield Conscript Trooper





This is my IG army list. I have not collected any of the models listed as i want to get a hear-say from you folks. Remember! I want this to stay a ARTILLERY regiment which means i don't want lehman russ's everywhere. (im also a huge fan of the basilisk and Heavy Weapons team) Another warning is that i'm a NEWB at this so do not be surprised if something does not add up.

HQ

CCS
Company Commander
-Bolt Pistol & Power Weapon
Vet
-Vox Caster
-Regimental Standard
-x2 Plasma gun
Total: 112 Points

Elite

Storm Trooper Squad 85
+5 models 80
2 Melta Guns 20
Total: 185

Troops

PCS
-Platoon Standard
-Vox Caster
-2 plasma gun

IS
-Vox Caster
-Plasma Gun
-Krak nades
IS
-Vox Caster
-Plasma Gun
-krak nades
IS
-Vox Caster
-Plasma Gun
-Krak nades

Heavy Weapons Squad
-2 Heavy Bolter
-1 Autocannon

Heavy Weapons Squad
-2 Las Cannons
-Missile Launcher

Heavy Weapons Squad
-3 mortars

Heavy Weapons Squad
-2 Las Cannons
-Heavy bolter

Heavy Weapons Squad
-2 Auto Cannons
-Heavy Bolter

Total:695

Heavy Support

3 Basilisk
-extra armour
Total: 420

Grand Total: 1442 Points

This message was edited 1 time. Last update was at 2010/05/15 08:19:54


Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Ah, wonderful artillery. I wasn't on here long ago asking about artillery tactics myself. It's a fun army for sure, but I see a lot of things that can be taken out and a few things that can be added. You say you want artillery, but I see you only have listed 3 Basilisks. That's the first thing I noticed and think you should change. We're talking an Artillery regiment here, they should have more than just 3 Bassies. And you've also got a lot of Plasma guns and a lot of krak grenandes. Sure Plasma guns are nice, but they are pricey and you are giving such exquisite weapons to basic guardsmen. As for the krak grenades, with the amount of heavy weapons and artillery you should have vehicles shouldn't even come close. Outflankers may be a problem but that is why you basically are going to hug a board edge or keep to the middle as best as possible to reduce that risk. Plasma is best taken with HQ, Stormies, or Vets and that's pretty much it. So here is my suggested list for this army:

HQ

CCS
-Master of Ordinance
-Autocannon
50pts

Elites
Stormtroopers
-2 Melta
105pts

Troops

PCS
-Autocannon
-3x Grenade L.
55pts

3x IS w/
-1 AC
-1 GL
195pts

HWS
-3x Autocannon
75pts

HWS
-3x Autocannon
75pts

HWS
-3x Lascannon
105pts

HWS
-3x Lascannon
105pts

Heavy Support

2 Basilisks
250pts

2 Colossus
280pts

1 Manticore Rocket Launcher
160pts

Grand Total: 1500pts

Your melta stormtroopers are basically going to be a suicide squad anyway so don't load up on them too much and drop them behind one of those harder vehicles to pop like a LR. Colossus is nice because it will eat MEQs in or out of cover. Sure it scatters sometimes, but they're well worth the points. The Manticore is your Str 10 platform, which is fairly flexible in its roll. You'll probably want to make everything closed-top (except Manticore: already closed), but that will be another 60pts. I hesitate to take out a HWS or IS for this so I left them open in this list. It's risky, but you have more firepower b/c of it. Or what you could do with the Heavy Support is this:

1 Basilisk
-Closed-top
140ptw

1 Basilisk
-Closed-top
140pts

2 Collosus
-both Closed-top
310pts

take out a Grenade Launcher somewhere and add another Melta Stormtrooper squad. Sure you lose your Str 10 platform but you gain another deep striking vehicle slayer unit and the closed-top to your artillery.

Hope this helps!

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Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

As far as I can see, both of your lists aren't legal. An infantry platoon counts as a single troops choice, so both the lists are lacking a troops choice in the FOC, unless I'm reading it wrong OFC. When a troops choice has been added the list would have a bigger amount of bodies to protect the artillery. Since heavy weapon squads are really squishy(and expensive with lascannons), you should perhaps have two veteran squads with lascannons instead of the two lascannon squads because they are so expensive.They would last a lot longer with so many bodies protecting them, and you don't really need 6 lascannons with all that heavy artillery in the list already.

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Made in us
Trigger-Happy Baal Predator Pilot






I agree bonde. Not to mention whitewolf, a CCS is 50pts base, a MoO is 30, and adding an autocannon is 10. Thats 90 points not 50.

Along the lines of what both of the other lists are presenting but a little more legal:

CCS
Master of Ord.

CCS
Master of Ord.

Infantry platoon
PCS
Missile launcher

IS
Autocannon

IS
Autocannon

HWS
3 Mortars

HWS
3 Lascannons

Infantry platoon
PCS
Missile launcher

IS
Autocannon

IS
Autocannon

HWS
3 Mortars

HWS
3 Lascannons

Ord. Battery
2 Basilisks

Ord. Battery
2 Basilisks

Manticore Missile Launcher

1500 pts.


I dont think its very good, but it stuck with the theme that you were going for. I guess its worth a try.
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Haha, wow, you're both right. I should stop posting so late at night

3000+
2000+
1500+ 
   
Made in ca
Whiteshield Conscript Trooper





Thank you guys(wolf, caboose and bonde) I will keep you informed and hopefully paint schemes. I will be making a new list in a little bit for you to critic! Thanks for everything

Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
Made in ca
Whiteshield Conscript Trooper





A quick little update. This is a list im sort-of set on having to play and paint. im still thinking of a camo scheme but for now you can all judge my army listing again.

My idea with this army is to charge my glorious infantry into to battle then artillery strike them into tiny little pieces. Poor front line troopers. I know this stragety may not work because im a big noob but im a huge fan of heavy weapons teams, the basilisk and the heavy bolter.

HQ

CCS
-Master of Ordinance
-vox-caster
-Autocannon
95pts

Elites
Stormtroopers
-2 Flamers
95pts

Troops

PCS
-x3 Flamer
-vox-caster
50pts

2x IS w/
-flamer
-vox-caster
130pts

PCS
-Autocannon
40pts

HWS
-3x Autocannon
75pts

HWS
-3x Autocannon
75pts

HWS
-3x Lascannon
105pts

HWS
-3x Heavy Bolters
75pts

Heavy Support

3 Basilisks
375pts

3 Basilisks
375pts

This message was edited 1 time. Last update was at 2010/05/21 21:09:45


Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

alas, still not street legal buddy. every infantry platoon *must* have 1 PCS and 2x Infantry Squads. and you need 2 troops choices.

If you don't like infantry squads that much, just take 1 platoon and a Penal Squad. That would fit nicely with your 'charge and die under the guns' infantry tactics

otherwise, good luck!

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in gb
Been Around the Block




Try splitting your basilisks into squadrons of 2, 2, 2. That way you can engage more targets, rather than all of the basilisks pounding on the same target.
   
Made in ca
Whiteshield Conscript Trooper





HQ

CCS
-Master of Ordinance
-vox-caster
-Autocannon
95pts

Elites
Stormtroopers
-2 Flamers
95pts

Troops

Veteran Squad
-Power weapon
-Heavy Flamer
-Flamer
-shotguns
-Grenadiers
-chimera
-2x Heavy Flamer
190pts

PCS
-Autocannon
40pts

HWS
-3x Autocannon
75pts

HWS
-3x Autocannon
75pts

HWS
-3x Lascannon
105pts

HWS
-3x Heavy Bolter
75pts



Heavy Support

2 Basilisks
250pts

2 Basilisks
250pts

2 Basilisks
250pts

1500 pts on the dot How does it look now?

Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
Made in gr
Rough Rider with Boomstick




A) That single Chimera is going to be the target of every anti Tank on board.

B) Still not legal. Remove the HF from the vets and the power weapon . Remove the HB team. Add to produce 2 IS w/Flamer and Vox. Remove the grenadiers and there is enough points for meltas on the vets and the Stormtoopers.

C) And the HFX2 on the chimera will probably never be used. It only fire both if it hasn't moved at all. So your opponent must hand his unit over on a plate to you.
You did say you wanted critics, didn't you?

This message was edited 1 time. Last update was at 2010/05/31 19:43:07


You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in ca
Whiteshield Conscript Trooper





yes, critics are good because i honestly never played a match before. I live in the middle of no where and only have models to paint not to game. So it helps to get a grasp on what can be a good combination without getting rid of my basilisks or my beloved heavy bolters

HQ

CCS
-Master of Ordinance
-vox-caster
-Autocannon
95pts

Troops

Veteran Squad
-3x Meltagun
-shotguns
100pts

PCS
-vox
-Autocannon
45pts

IS
w/Flamer and Vox
melta bomb
55pts

IS
w/Flamer and Vox
melta bomb
55pts

IS
w/Flamer and Vox
melta bomb
55pts

HWS
-3x Autocannon
75pts

HWS
-3x Autocannon
75pts

HWS
-3x Lascannon
105pts

HWS
-3x Heavy Bolter
75pts



Heavy Support

2 Basilisks
250pts

2 Basilisks
250pts

2 Basilisks
250pts

Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
Made in us
Stalwart Tribune





Is this to be just a theme list. Or do you want to kill stuff

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in us
Drop Trooper with Demo Charge




Pennsylvannia

Wow, what's with the meltabombs? Kinda overkill in my opinion. If you have three HW squads, 2 with Autocannons (good against rhinos and light vehicles) a group of 3 lascannons, then you hardly need the extra anti-armor. Unless you're assaulting bastions (planetstrike) you really don't need infantry based grenades.
In my expirence, grenades, other than offensive or defensive, are just a waste of points. Unless you really are doing some serious assaulting (Shotguns, hooray! I got these from FW) drop them.

Good to be back!

2500pts of Imperial's ready to fight

750-1000pts of Nids WIP 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

Very shooty, I like it, very much your style but not necessarily competitive. You're going to shoot. Lots. You'll probably lose games that require much maneuver, but quite a few games you'll just shoot the crap out of your opponent.

Admittedly, putting meltaguns and shotguns on a foot vet squad is a bit daft. Most armies can outmaneuver that without any trouble, and since they die just as easy as regular infantry, I'd say just switch 'em for a penal squad. If your enemy is close enough for you to get to use your 1 close-ranged defence unit, you're screwed anyway, since they've overrun your army everywhere else.

And due to my playing style, I'm going to suggest that since you've got a platoon, you should equip your PCS with 4 meltas or 4 flamers, dropping an IS and maybe taking a SWS with 2 flamer, 1 demo.

If you change the Vets for a Penal Squad, you save 20 pts. drop the AC from the PCS and an IS, and all the voxes (they don't seem like a good investment, no heavy weapons connected to the network so half your best orders will be wasted on them) you gain another 90.

Demo & 2 flamer SWS is 65, 4 meltaguns for the PCS is 40. 5 points to play with, much more potent close range firepower to try and defend your HWS's and artillery.
Still revelling in the long range alpha strike, but with more bang for your buck at close range. Plus, your Penal Squad can occasionally really irritate a foe.

One way to do this is placing them very far forward in Dawn of War, to keep your opponent away from your firebase, then scout-moving them back towards your lines. Maybe outflank them to grab an unexpected objective you've blasted the enemy off. They can from time to time surprise people in HtH as well, which is nothing bad in this list.

Anyway that's my tuppence, see what you think.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in ca
Whiteshield Conscript Trooper





This army is going to be a theme army trying to hold it's own in battles. I'm no where near cities where tournaments are held and the gas to fuel my junk car to get there would break me.

So i will drop the grenades and every time i read up on the Penal squad i like them more. I'll post another list later on and hopefully a picture of my first completed Basilisk.

Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
Made in us
Stalwart Tribune





In that case I think you looks great for a theme list.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

agreed.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in ca
Longtime Dakkanaut





I like it too. But I'd drop the vox network, and with the points I'd upgrade the vets to plasma and put some more weapons in one of the command squads (GL's in the PCS? Maybe even 4x GL so it can keep up nicely with the regulars...). I'd rather have plasma than melta for the footslogging vets. Your meltabombs, lascannons, and bassies should be able to handle the scariest armour.

Fun and Fluff for the Win! 
   
Made in gb
Furious Raptor






England

why are you taking extra amour on your basalisks? I've i've got the rule right it changes crew stunned to shaken, therefore you still wouldn't be able to shoot so its pritty much a waste of points

Just got back to wh40k =D 
   
Made in ca
Elite Tyranid Warrior



Ontario

I think it is armored crew compartment to remove open topped. If that is still alowed, I run a 3 russ list.
   
Made in us
Drop Trooper with Demo Charge




Pennsylvannia

I run two Russe's and one Vanq. although since I really don't fight any heavy armor it kinda just sits there and looks pretty. Still, it makes sniping rhinos easier than pie.

Good to be back!

2500pts of Imperial's ready to fight

750-1000pts of Nids WIP 
   
Made in ca
Whiteshield Conscript Trooper





Well, it has been a good while since i've been on and I have moved from my previous little home. I have set up my painting station and my first basilisk is coming along great but i have to get more propellant for the spray gun.

I have been taking notes of your suggestions and have given it some thought.

If there is anymore you can think of or any new suggestions from new people to the thread, that would be great!

Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
Made in ph
Regular Dakkanaut




You could blob your IS and add a commissar for some stubborn goodness. Replace the HWS HBs with Autocannons, better gun same cost plus redundancy is always better since HWSs are Ld 7 and will most likely be running off the board once they get shot at.

This message was edited 1 time. Last update was at 2010/12/30 00:03:45


 
   
Made in us
Hardened Veteran Guardsman




Madman49 wrote:why are you taking extra amour on your basalisks? I've i've got the rule right it changes crew stunned to shaken, therefore you still wouldn't be able to shoot so its pritty much a waste of points


because it also removes the modifier of "open topped" which is +1 to the penetration i believe

This message was edited 1 time. Last update was at 2010/12/30 01:18:45


 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Funk3140 wrote:
Madman49 wrote:why are you taking extra amour on your basalisks? I've i've got the rule right it changes crew stunned to shaken, therefore you still wouldn't be able to shoot so its pritty much a waste of points


because it also removes the modifier of "open topped" which is +1 to the penetration i believe


Isn't the closed cab modification separate?



18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Stalwart Veteran Guard Sergeant





Salisbury md

Extra armor reduces a stunned result to shaken. Not particularly useful on basilisk unless you plan on driving them around alot.

Enclosed crew compartment removes negative modifier from open topped.

Frogstar 101st Mechanized Guard 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Silbern wrote: im a huge fan of heavy weapons teams, the basilisk and the heavy bolter.

But you can't take both basilisks and HB HWSs and be successful in 5th ed. The current incarnation of the rules makes it so that mobile armies should practically always beat immobile armies outside of high-point, short-time-span tournament games. If you're doing a GT, then this might be able to be made to work, but for real games of 40k, the fact that everything runs and has cover or cheap transports makes long range firepower much worse, and the new close combat rules means that once assault happens, you'll be swept off the field.

If you want to have an artillery-heavy army, that's fine, but the rest of your army needs to be strongly mobile. This means either mechvets (to recreate a leafblower list), or blobs of some sort.

As such, get rid of either the HWSs or the HS choices and spend the points on your troops choices. You just don't have enough to spam both and still be competitive in 5th ed missions.


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Made in ca
Whiteshield Conscript Trooper





Well guys, I'm getting somewhere with my first Bassie. Yet Again, thanks for all the tips and the rule brought-ups!

http://www.dakkadakka.com/dakkaforum/posts/list/0/336615.page

Prandium VI 1st Artillery Regiment "Fire Rain"
Prandium VI 1st Light Infantry Regiment "Foresters" 
   
 
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