Hello. I've had a Raven Guard army in the works for some time now, waiting for Codex: Blood Angels to be released. It is my intent to field a Codex-style army (leaving out BA-specific entries) as much as possible. I will also offer to ignore Red Thirst and treat any priests as regular Apothecaries, if my opponents agree. Summing it up: I am playing Codex: BA for just the non-gak Assault Squads, since I believe that fits a chapter like the Raven Guard.
If you have issues with using Codex: BA for this purpose, please take it to another discussion.
Raven Guard combat doctrine is strictly Codex, with a heavy emphasis on Scouts, Drop Pods and Assault Squads. Scouts infiltrate and mark positions for Tactical and Assault Squads to drop in and capture. Fast, accurate and decisive alpha-strikes are their speciality.
I am looking at a 'core' of something like this:
Librarian
Jump Pack, Shield, Rage
125
10 Assault Marines
Meltagun, Meltagun, Power Fist
235
10 Assault Marines
Meltagun, Meltagun, Power Fist
235
10 Scouts
- 5 Snipers
- 4 BP/CCW, 1 Combi-flamer, Melta Bomb
155
750/1500
This takes up half my points, leaving me with a further 750 to spend. I'm lacking long-range anti-transport and could use some more objective campers. More close range melta wouldn't go amiss and some specialised combat support would be nice. I'm considering the following to support:
- Rifleman (2 x TLAC) Dreadnoughts, can support the Sniper Scouts
- Furioso (What screams 'Raven Guard' more than a Lightning Clawed Dreadnought?) with Blood Talons in Drop Pod
- 10 Sternguard (5 Combi-melta) in Drop Pod
- Honour Guard with Jump Packs (how should I configure these? I was thinking pretty plain, maybe 1-2 LC's and a SS?), to fly with Librarian
- Vanguard with Jump Packs (ditto)
- 10 Tactical with Melta, Combi-melta, ML in Drop Pod
- Another similarly equipped 10-man Scout Squad?
I'm just not really sure what to add next to build this into a rounded, balanced and competitive army.
Any ideas?
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