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Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

Tried searching, but couldn't find...

Ghaz has Mega-Armour, so is Slow and Purposeful. When he assaults, he rolls for difficult terrain and he AND his unit move at the speed rolled. My question - do the Nobz also go last in combat, counting as moving through difficult terrain, or is their speed the only limitation?

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Speed is the only limitation.

Remember that since Ghaz is a IC he rolls 3 d6 pick the highest for his movement.
   
Made in gb
Hanging Out with Russ until Wolftime







KingCracker wrote:Speed is the only limitation.

Remember that since Ghaz is a IC he rolls 3 d6 pick the highest for his movement.
I think you have misunderstood the Question here.

He is talking about Ghaz joined to Nobs.

When Ghaz is joined to nobs, the whole unit must make a Difficult Terrain test (and do NOT benefit from MTC), and as such will all suffer the penalties for doing so unless they have Grenades.
So not only will they strike last, they also are limited in how far they can move.

This message was edited 1 time. Last update was at 2010/05/17 23:21:06


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You got it wrong Gwar!, KingCracker was right.

only the model with the mega armor has to take dangerous terrain tests when moving out in the open. an IC with slow and purposefull will cause the unit he joins to move at his speed. nowhere does it say they have to take a Dangerous terrain test. only that they move at his speed which is 3d6 pick highest for difficult terrain tests.

now if one of the nobs had to actually take a DT test for going through DT then they would all move 2D6 pick highest instead of 3D6.


Automatically Appended Next Post:
forgot to add page 39 for mega armor rules.

Page 76 of main rulebook for Slow and purposeful

This message was edited 1 time. Last update was at 2010/05/18 01:03:13


 
   
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mrdabba wrote:You got it wrong Gwar!, KingCracker was right.

only the model with the mega armor has to take dangerous terrain tests when moving out in the open. an IC with slow and purposefull will cause the unit he joins to move at his speed. nowhere does it say they have to take a Dangerous terrain test. only that they move at his speed which is 3d6 pick highest for difficult terrain tests.

now if one of the nobs had to actually take a DT test for going through DT then they would all move 2D6 pick highest instead of 3D6.
What on earth are you talking about?
Slow and Purposeful doesn't mention Dangerous Terrain whatsoever. Furthermore, Move Through Cover is a USR marked with an Asterisk, and as such are are "automatically lost by an independent character joining a unit that does not have the same special rule."

Furthermore, page 36 of the Main Warhammer 40,000 Rulebook states "If, following the rules for moving assaulting models (see page 34), any model in an assaulting unit will have to go through difficult or dangerous terrain as part of its assault move, the unit must take the relevant terrain test before moving."

Further Furthermore, models with SaP, "always count as moving through difficult terrain (including in assaults)."

Therefore the if the unit has a single model with SaP, the whole unit must make a Difficult terrain test.

So, No, I did not get it wrong, thank you very much.

This message was edited 6 times. Last update was at 2010/05/18 01:09:31


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opps you got me on the asterisk.

also I meant Difficult terrain test not dangerous. I always get the wording mixed up.

   
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Any unit with an attached IC in MEGA ARMOR must have grenades or else they will strike last.

Models with SnP "Models with this special rule are relentless (se above). However, they always count as moving through difficult terrain (including in assaults) Remember that a slow and purposeful independent character will cause any unit he joins to move at his speed (and vice versa) as units have to move at the speed of the slowest model"

If a single model in an assaulting unit moves through difficult terrain, the WHOLE unit strikes at I1 unless they have grenades. ICs in Mega armor ARE MOVING through difficult terrain.

This means:

*Ghaz with regular nobz and 'ard boyz, they need grenades in order to assault at I.
*If a Regular IC joins MANZ, they need grenades to assault normally.
*Big Meks cannot take grenades ever, so KFF meks with MAZN strike at I1.
*Megameks with PK and Burna can never strike at I on the charge with the burna as he is assaulting through difficult terrain and has no stikkbombs.

ALWAYS COUNTS AS moving through difficult terrain means the model is always moving through difficult terrain. This is not 'as if' moving through difficult terrain. Counts as means it is actually happening.

This message was edited 1 time. Last update was at 2010/05/18 01:12:42


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mrdabba wrote:opps you got me on the asterisk.

also I meant Difficult terrain test not dangerous. I always get the wording mixed up.
Very well. However, I have pointed out that I am, in fact, correct, and not, as you suggested, Wrong, complete with Quotations and Page References.

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nkelsch wrote:Any unit with an attached IC in MEGA ARMOR must have grenades or else they will strike last.

It's worth noting that Ghaz comes with stikkbombs, even if they don't do him much good.

But yes, gwar is spot on. MTC is lost by ghaz, the unit has to make the test, and initiative is normally lost by making the test.

This message was edited 1 time. Last update was at 2010/05/18 01:16:53


 
   
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Gorkamorka wrote:
nkelsch wrote:Any unit with an attached IC in MEGA ARMOR must have grenades or else they will strike last.

It's worth noting that Ghaz comes with stikkbombs.
True, but this doesn't help, since the whole unit must make a Difficult Terrain test, so the models without Stikkbombs will strike at I1.

Furthermore, due to 5th editions inability to "turn off" special weapons, Ghazgul always strikes at I1 now, as he has a Power Klaw.

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I only mentioned this as there are people who promote the MEGAMEK as ability to trike at I with the burna or strike last with the PK... The flaw is a Megamek can't have Stikkbombs which means the only time a Megamek can strike at I is by being assaulted.

Also, I have seen people put KFF mek with MANZ pretty regularly, which means KFF mek with burna strikes at I1 when assaulting... Which sucks for him.

I have also seen people use Ghazghkull with other units like burna boyz. Burna boyz also cannot have stikkbombs... which means when assaulting with Ghazz, the whole unit of burna boys strike at I1.

'ard boyz and nobz can avoid this fate with stikkbombs...

The same disadvantages of assaulting through terrain are the same as hanging out with a slow bulky walking metal-man.

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In Fairness though, Most things that 15 Burnas need to assault are gonna swing first anyway, making it a moot discussion!

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As long as we're nit picking, a MegaMek would be able to strike at I if he were leaving a vehicle with Stick Bomb Chuckas...
   
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Thanks for replies. I'll consider this resolved.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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But anything in Mega Armour has a PK - thus will always strike at I1, regardless of stikkbomms or vehicle-mounted chuckas.

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Miraclefish wrote:But anything in Mega Armour has a PK - thus will always strike at I1, regardless of stikkbomms or vehicle-mounted chuckas.
Unless it is a Megamek, who can end up with a Burna and a Power Klaw.

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Ahh. Does he get attacks at two different I levels then? I thoughts that a model took all their attacks at one Initiative?

I've recently started playing Orks but haven't tried a MegaMek yet. Any good?

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Miraclefish wrote:Ahh. Does he get attacks at two different I levels then? I thoughts that a model took all their attacks at one Initiative?

I've recently started playing Orks but haven't tried a MegaMek yet. Any good?
Page 42, BRB. He basically has to choose what weapon to use.

And no, they suck.

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Ta. I'll stick with the Shokk Gun or KFF then...

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