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Made in us
Fresh-Faced New User




Newport News

Buildings aren't full of Fuel and Ordinance (normally) so why do they impart S3 hits out to 6"? A 2" damage radius seems more reasonable to me.
Perhaps players could agree that for tall buildings, say buildings over 2 stories, a scatter die is rolled to determine which way the building topples. S3 hits out to 6" on that side, 2" on all other sides. A "hit" means straight down. (2" damage radius all around.)

Rule changes should improve Realism or Speed gameplay. Points should make battles fair. 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Too complicated, not really worth it for more dice rolling. You don't know what 40k buildings are made of, for all you know 40k buildings are pretty dangerous.

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Made in us
Fresh-Faced New User




Newport News

I apologize, perhaps I didn't make it clear. Since most buildings (at least in the games I've seen) are 1 or 2 stories, no extra rolling would be incurred.
I would hope we can agree that buildings in the 41st Millennium are not normally made out of Fuel & Ammo.
If there is a "tall" building, it is most likely to need special rules anyway. (Different sections with different Armour Values/ Transport Capacities)
For that matter, you could have special rules for a building you want to designate as a Oil Refinery or Ammo Dump.
But those are special rules for special circumstances. For a normal building, a 2" destruction radius seems pretty Simple and more Realistic than RAW.

Rule changes should improve Realism or Speed gameplay. Points should make battles fair. 
   
Made in gb
Blood-Raging Khorne Berserker






All buildings in the 41st Millennium are made of spikes and fuel and ammo and skulls. What game have you been playing?

This message was edited 1 time. Last update was at 2010/05/18 10:22:26


 
   
Made in us
Fresh-Faced New User




Newport News

Well at least they stopped making them out depleted Uranium with hot and cold running Acid. Although there still is the issue with the poisonous carrots.

<edited for
colour>

This message was edited 5 times. Last update was at 2010/05/18 11:26:04


Rule changes should improve Realism or Speed gameplay. Points should make battles fair. 
   
Made in gb
Lord of the Fleet






A lot of rubble and debris comes out of the sides of a collapsing building. A 6" radius is only approx 15" and S3 is as much chance of being hurt as by a human trying to hit you with something.

That's pretty reasonable imo.
   
Made in us
Fresh-Faced New User




Newport News

Scott-S6 wrote:A lot of rubble and debris comes out of the sides of a collapsing building.

IRL, the destruction of high rises are quite impressive. They certainly put out a lot of dust and debris... especially when they fall to the side.
In games, I'm use to buildings about the size of a Land Raider. I don't think a 6" square, 1 story building is going to be quite that impressive.


Scott-S6 wrote:A 6" radius is only approx 15"

Check your math. 15" measured from where to where? What size building?

S3 is 50% chance of casualty to an unarmoured human... but I didn't suggest we change the strength.

Rule changes should improve Realism or Speed gameplay. Points should make battles fair. 
   
Made in gb
Lord of the Fleet






Sorry, 15' not 15".

Even a small building coming down throws debris out a fair distance and that's when it's collapsing - not being knocked down by ordnance.

Look up some footage of buildings being hit by a TOW missile (a much less powerful explosion than a battle cannon, for example)
   
Made in ca
Rough Rider with Boomstick





Ontario

If something causes the explodes result, chances are it hit something like a gas line or perhaps caused the power to explode out (probably weaker plasma) and hurt people.

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Made in us
Deadly Dark Eldar Warrior





Arizona

You can use your imagination when the building gets an explode roll. Even if you're in a shack, there's a chance that the round in question could have caused a sharp chunk of debris to hit someone in the head. While it certainly isn't a dramatic explosion, it definitely has the same result: casualties and less effective cover.

Also, everyone knows that all Imperial equipment is made out of skulls and pipes.

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Lord of the Fleet






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Made in us
Fresh-Faced New User




Newport News

Scott-S6 wrote:Sorry, 15' not 15".

I still don't know what you are measuring.

Scott-S6 wrote:Even a small building coming down throws debris out a fair distance and that's when it's collapsing - not being knocked down by ordnance.

Look up some footage of buildings being hit by a TOW missile (a much less powerful explosion than a battle cannon, for example)

I'll grant that a Building being knocked down by ordinance is going to throw debris farther than one that collapses due to fire, earthquake, or (controlled) demolition. But I had a hard time finding quantified data on YouTube. Lots of stuff exploding but I was rarely sure what was being used let alone what was in the target. The reasoning for the Explodes! result in BGB is fuel and ammo. Normal buildings don't have them.

JSK-Fox wrote:If something causes the explodes result, chances are it ... caused the power to explode out (probably weaker plasma)...
Ooh! Containment field breach! Nifty!

Scott-S6 wrote:I don't want a concrete gargoyle landing on me!
Especially if he was eating a carrot at the time!

Rule changes should improve Realism or Speed gameplay. Points should make battles fair. 
   
 
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