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![[Post New]](/s/i/i.gif) 2010/05/18 17:39:27
Subject: Dwarfs Quailers or Thunderers?
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Grovelin' Grot Rigger
Conyers GA
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Hey guys just started playing dwarfs and I play on playing gunline heavy list just wondering which is they better bang for the buck
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Da Red Ones Go Fasta
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![[Post New]](/s/i/i.gif) 2010/05/18 19:18:18
Subject: Dwarfs Quailers or Thunderers?
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Longtime Dakkanaut
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Personally I'd say Thunderers, but that's because they get +1 to hit (thus essentially being BS4) and have an additional -1 modifier to armor saves at the cost of only 6" of range. Were the differences smaller (only armor piercing at the loss of 6" of range) I'd suggest the Quallers, but as it stands Thunderers just seem a better investment to me.
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![[Post New]](/s/i/i.gif) 2010/05/18 19:44:41
Subject: Re:Dwarfs Quailers or Thunderers?
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Master of the Hunt
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I would say both have their uses. I usually take thunderers first. That +1 to hit is nice. Plus str 4 and armor piercing (I think) makes for some devastating shooting. However, in some situations that extra 6" range on quarrellers is handy since dwarfs can't move and shoot. Plus quarrellers are cheaper.
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dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar |
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![[Post New]](/s/i/i.gif) 2010/05/18 21:27:57
Subject: Dwarfs Quailers or Thunderers?
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Savage Minotaur
Chicago
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Honestly, I LOVE crossbows. My favorite weapon. They are way better than handguns for empire IMO.
But for dwarfs, because they have that +1 to hit on the handguns, they are just better.
Thunderers > Quarellers
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![[Post New]](/s/i/i.gif) 2010/05/19 02:05:31
Subject: Dwarfs Quailers or Thunderers?
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Auspicious Aspiring Champion of Chaos
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If they were equal points, clear advantage to handguns- but with the cost savings on crossbows, I think they're pretty evenly matched. Depending on what war machines you've taken, crossbows are a strong selection.
For instance, organ guns and crossbows are a nice pairing- the organ gun smacks armored things at short range, and crossbows keep elves from simply outraging you.
RZ
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2010/06/22 18:17:30
Subject: Dwarfs Quailers or Thunderers?
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Storm Trooper with Maglight
Greenville, South Cacky-Lacky
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It's amazing how often that extra 6" of range on the crossbows comes in handy...
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Alles klar, eh, Kommissar? |
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![[Post New]](/s/i/i.gif) 2010/06/23 17:45:59
Subject: Re:Dwarfs Quailers or Thunderers?
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Fresh-Faced New User
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Once I get them assembled I'm going to run with both and see which one seems to provide the best bang for the buck (so to speak). I can see the benefits to both.
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![[Post New]](/s/i/i.gif) 2010/06/23 18:38:08
Subject: Dwarfs Quailers or Thunderers?
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Dakka Veteran
Los Angeles, CA
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Also remember, the thunders pay for the +1 to hit. 4 points per model if i remember correctly.
I personally prefer crossbows over rifles for the extra range.
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This message was edited 1 time. Last update was at 2010/06/23 18:39:02
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![[Post New]](/s/i/i.gif) 2010/06/23 19:11:20
Subject: Dwarfs Quailers or Thunderers?
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Gor with Big Horns
Minnesota
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I think that's a good plan langolas. Take a unit of each at same points cost (so a few more quallers) and keep track of what they kill.
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Ravenguard
Word Beares (last edition)
Beastmen
Vampire Counts (Last edition: Nechrarch)
Black Templars (In Armageddon)
Imperial Guard |
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![[Post New]](/s/i/i.gif) 2010/06/24 04:47:46
Subject: Re:Dwarfs Quailers or Thunderers?
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Screamin' Stormboy
Canada
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I usually use one of each, I find the Thunderers are more reliable with that +1 to hit, but I think with eighth edition the ability to have great weapons for the quarrelers might make Quarrelers better then they are currently, having a full unit of ten being able to attack with GW means they could still do some damage in combat.
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'We iz da biggest and da baddest'
-Truth-fact
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