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![[Post New]](/s/i/i.gif) 2010/05/20 08:36:52
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Regular Dakkanaut
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So after some comments this is my revised 1500pt army. The Preds and Dreads form a fire base with the ML part of the tacticals and the bikes/speeders/Rb works as a mobile "task force" and tries to isolate certain parts of the enemies units or they will be mobile enough to help out the quasi gunline where needed.
HQ
Captain
Bike,Relicblade = 165
Troops
6xBikes
MMAB,2xMG,MB = 240
6xBikes
MMAB,2xMG = 235
10xTacticals
ML,Flamer,CombiFlamer,Razorback = 220
FA
Speeder
MM/HF = 70
Speeder
MM/HF = 70
Elites
Dread
TLAC,HF = 125
Dread
2xTLAC = 125
Heavy
2xPredator
ACLC = 240
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![[Post New]](/s/i/i.gif) 2010/05/20 12:20:04
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Longtime Dakkanaut
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If your dreads are going to form a gunline, why bother with the HF? In my experiance 2 x AC are better or a AC/PC combo.
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![[Post New]](/s/i/i.gif) 2010/05/20 12:25:48
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Regular Dakkanaut
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The DCCW and the Hf is there to somewhat help against deep striking/fast troops and stuff like that. guess I will have to try out both configurations to see if the loss of 2 str 7 shots is worth it.
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![[Post New]](/s/i/i.gif) 2010/05/20 13:45:01
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Whiteshield Conscript Trooper
St. Catharines ON, Canada
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also, I do not believe a razourback can hold 10 models. I thought it was less. I could be wrong.
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Armies;
40K - Nids, Tau, SW, SM, GK, SoB, Orks, Eldar, CSM and Guard
Fantasy - BoC, WoC, DoC, Empire, Bretonnian, WE, DE, HE, O&G, Dwarves, TK |
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![[Post New]](/s/i/i.gif) 2010/05/20 13:54:52
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Boosting Ultramarine Biker
Saco, ME
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Fighting Gopher wrote:also, I do not believe a razourback can hold 10 models. I thought it was less. I could be wrong.
You are correct. It can only hold six models. BUT the 10-man squad can still purchase it. They're then forced to combat squad if they want to embark, or wait until four Marines die.
I think it's simply intended as an additional gun platform, thuogh, and not a transport.
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![[Post New]](/s/i/i.gif) 2010/05/20 14:03:39
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Regular Dakkanaut
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The RB is intended to be a delivery system for the flamer/combi flamer where needed and on top of that act as a gun platform. Most of the time the squad will be combat squaded in order to make the most of the ML.
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![[Post New]](/s/i/i.gif) 2010/05/20 14:04:06
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Whiteshield Conscript Trooper
St. Catharines ON, Canada
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I have never seen nor heard of that tactic, but it seems like a pretty good one to me. I will have to try that out one day. Thanks for the clarification on that.
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Armies;
40K - Nids, Tau, SW, SM, GK, SoB, Orks, Eldar, CSM and Guard
Fantasy - BoC, WoC, DoC, Empire, Bretonnian, WE, DE, HE, O&G, Dwarves, TK |
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![[Post New]](/s/i/i.gif) 2010/05/20 14:44:05
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Rogue Grot Kannon Gunna
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Does a Tac Squad give up two killpoints if it's combat squaded?
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![[Post New]](/s/i/i.gif) 2010/05/20 14:49:20
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Regular Dakkanaut
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WARBOSS TZOO wrote:Does a Tac Squad give up two killpoints if it's combat squaded?
It does, so if an annihilation game is rolled I might not combat squad.
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![[Post New]](/s/i/i.gif) 2010/05/20 14:53:50
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Rotting Sorcerer of Nurgle
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Captain is ok.
Troops are ok but a bit bland.
Tacticals are ok, but I'm not a fan of essentially a unit that pretty much as to combat squad.
Speeders are ok, but they stick out as easy KP at 1500.
Dread1: is meh, if anything I'd suggest keeping the DCCW and then the PC.
Dread2: is good.
Preds are ok.
Lots of great supporting elements...but I feel the troops are the weakness, esp. with small biker squads and not psycher defense.
Tacticals are ok, but they just end up doing 3rd floor and up duty and don't mesh very well with anything else in the list and don't offer Armor saturation too well as it takes 3 rhinos minimum for that.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/20 15:38:37
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Regular Dakkanaut
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hmm, a PC instead of the AC might indeed be a good idea. Will have to try it out.
Yeah, Im not particualry fond of the lack of Psy defence. An Inq with a hood and mystics might be a good idea and I will certainly add it if I go above 1500pts.
Another Av12 hull will certainly not hurt armour saturation.
Or I could simply drop the Speeders for a Libby on bike. But then I wouldnt have a single HF in my army howeverthe Libby would help vs MEQ with avenger.
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![[Post New]](/s/i/i.gif) 2010/05/25 15:07:45
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Regular Dakkanaut
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Ok, so after some consideration I decided to go with this instead.
HQ
Captain
Bike,Relicblade = 165
Librarian(Nullzone, Avenger)
Bike = 135
Troops
6xBikes
MMAB,2xMG,MB = 240
6xBikes
MMAB,2xMG = 235
5xBikes
HBAB,2xPG = 220
Elites
Dread
PC,HF = 125
Dread
2xTLAC = 125
Heavy
2xPredator
ACLC = 240
Total =1470
Does the last list look better and if so, what should I spend the 30pts on? 3 combi weapons? A PF and MB and then stick the captain and the libby in the PF squad for some semi decent HtH punch?
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![[Post New]](/s/i/i.gif) 2010/05/25 15:38:50
Subject: 1500pts Bikes with support gunline (Vanilla SM)
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Rotting Sorcerer of Nurgle
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Captain is good.
Libby, as I said, he is welcomed, but pricey at under 1500, two characters take ALOT out of the list, esp. in a list like this with so many supporting elements to the bikers that it somewhat takes away from the bikers...the back bone of the army.
Bikes: I feel there are too few. I run with 27 at 1500 and it feels low.
Bikers are all fine, for the plasma squad, I'd highly suggest the MMAB for them to keep the operational ranges together.
Else, if you go HB, then maybe try double flamers instead.
Dread with PC looks ok, but the HF looks out of place.
Second dread is ok.
Preds are ok as well and the armor saturation is decent.
Though the lack of actual fast attack looks really wierd  .
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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