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Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I feel like doing something different, so I'm writing all of the Tyranid Warriors I own into a 1750 point list to take down to a tournament this Saturday;

Tyranids Roster

1 Tyranid Prime @ 95 pts (Unit Type: Infantry; Bonded Exoskeleton; Synapse Creature; Alpha Warrior; Independent Character; Shadow in the Warp; Boneswords (x2); Deathspitter)

5 Tyranid Warrior Brood @ 265 pts (Unit Type: Infantry; Hardened Carapace; Synapse Creature; Shadow in the Warp; Boneswords (x2); Deathspitter; Mycetic Spore)
1 Mycetic Spore (Unit Type: Monstrous Creature; Hardened Carapace; Lash Whip; Ripper Tentacles; Deep Strike; Fearless; Immobile Pod; Limited Sentience; Transport Spore)

5 Tyranid Warrior Brood @ 190 pts (Unit Type: Infantry; Hardened Carapace; Scything Talons; Synapse Creature; Shadow in the Warp; Rending Claws; Mycetic Spore)
1 Mycetic Spore (Unit Type: Monstrous Creature; Hardened Carapace; Lash Whip; Ripper Tentacles; Deep Strike; Fearless; Immobile Pod; Limited Sentience; Transport Spore)

6 Tyranid Warrior Brood @ 210 pts (Unit Type: Infantry; Hardened Carapace; Scything Talons; Synapse Creature; Shadow in the Warp; Deathspitter)

4 Tyranid Warrior Brood @ 160 pts (Unit Type: Infantry; Devourer; Hardened Carapace; Synapse Creature; Shadow in the Warp; Boneswords (x2))

13 Termagant Brood @ 65 pts (Unit Type: Infantry; Chitin; Claws & Teeth; Fleshborer; Instinctive Behaviour - Lurk; Move Through Cover)

1 Tervigon @ 235 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Claws & Teeth; Synapse Creature; Brood Progenitor; Psyker; Shadow in the Warp; Spawn Termagants; Crushing Claws; Cluster Spines; Adrenal Glands; Toxin Sacs; Dominion; Catalyst; Onslaught)

1 Tyrannofex @ 265 pts (Unit Type: Monstrous Creature; Armoured Shell; Claws & Teeth; Instinctive Behaviour - Lurk; Fearless; Rupture Cannon; Cluster Spines; Thorax Swarm (larvae))

1 Tyrannofex @ 265 pts (Unit Type: Monstrous Creature; Armoured Shell; Claws & Teeth; Instinctive Behaviour - Lurk; Fearless; Rupture Cannon; Cluster Spines; Thorax Swarm (larvae))

Validation Report:
c-1. File Version: 1.06a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Total Roster Cost: 1750

Created with Army Builder - Try it for free at http://www.wolflair.com

 
   
Made in us
Longtime Dakkanaut







Why no Heavy Weapon Warriors on any of them, for Wound Allocation purposes? Half Spores, half not-Spores is also iffy IMO.
   
Made in us
Storm Trooper with Maglight





CT, USA



Tyranids Roster

1 Tyranid Prime @ 95 pts (Boneswords (x2); Deathspitter)

5 Tyranid Warrior Brood @ 265 pts (Boneswords (x2); Deathspitter; Mycetic Spore)
1 Mycetic Spore

5 Tyranid Warrior Brood @ 190 pts (Rending Claws; Mycetic Spore)
1 Mycetic Spore

6 Tyranid Warrior Brood @ 210 pts (Deathspitter)

4 Tyranid Warrior Brood @ 160 pts (Boneswords (x2))

13 Termagant Brood @ 65 pts

1 Tervigon @ 235 pts (Crushing Claws; Cluster Spines; Adrenal Glands; Toxin Sacs; Catalyst; Onslaught)

1 Tyrannofex @ 265 pts (Rupture Cannon; Cluster Spines; Thorax Swarm (larvae))

1 Tyrannofex @ 265 pts (Rupture Cannon; Cluster Spines; Thorax Swarm (larvae))


I think you're going to have a difficult time keeping the foot warriors alive.

I don't like a squad of 4 walking with boneswords. Deathspitters would make more sense to me.

That's alot of points into Tyrannofexes and not much to screen them from being assaulted/shot/killed.


...one amongst untold billions.
DR:90S+G+M+B++I+Pw40k05+D++A++/hWD318R++T(G)DM+
 
   
Made in us
Executing Exarch






Odenton, MD

First off why do you not have two primes? Give them both deathspitters and boneswords with lashwhips, then if you have the 10 points give them regeneration. The bonus to stats and the wound allocation make them mandatory choices in a warrior list.


Next the doom of M, in a pod should make every single nid list over 500 pts.

Then make all of the non-bonesword warriors deathspitter warriors, and add a barbed strangler to each unit.

After that change the 2 x bone sword warriors to bone sword lashwhips. you will get destroyed by units in cover if you don't.


Now to free up the points for them, drop all the Pods on your warriors. they are not going to gain you much, and then can be very unreliable. Not to mention they give up more KPs.


Then drop the terms down to 10 man, and give the tervigon only, T sacs, and A Glands. The rest is a waste considering you can only use one power a turn, and the likely hood of you getting an assault off is next to nothing.


Then if you still need points its time to cut a warrior or two.

   
Made in us
Longtime Dakkanaut







Incorrect. Doom of Malanta'i is not mandatory by any means. His list needs better anti-tank first. For this kind of list, I recommend dropping the Tyrannofexes for Harpies, and finding the points to get 2 footslogging Zoanthroape units. Attach Primes to both. Spread out, use them as mobile cover. (Or use 'Gants to screen against Battlewagon hordes and being tied in assault).
   
Made in us
Executing Exarch






Odenton, MD

The doom is anti-tank... He drops in sucks up wounds and then smacks a tank with a 10str attack.... all for 90 points... He's mandatory.
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I only own one Prime. Just found out about this tournament yesterday and don't really have time to buy/build a second one. One mistake in the list above is all the Bonesword Warriors should have Deathspitters, I apparently missed that check box. For the breakdown, I own;

Prime w/ Boneswords and Deathspitter
9x Warriors w/ Boneswords and Deathspitter
6x Warriors w/ Scytals and Deathspitter
5x Warriors w/ Scytals and Rending Claws

Can't change the claws to spitters because I traded my extra spitters away a bit back for some extra Carnifex legs.

I own a Doom of Malantai, but no Harpies. I have two Pods currently.

In addition, I have;
~75 Gaunts all with Fleshborers
~20+ Hormagaunts
~20 Ripper Swarms
20 Gargoyles
2 T-Fexes with Rupture Cannons
2 Venomthropes
6 Zoanthropes
1 Lictor
1 Death Leaper
2 Screamer Killers
1 Tervigon
1 armless Hive Tyrant (i've been indecisive on armament/swarm lord build)
2 Tyrant Guard w/ Lashwhips
8 Spore Mines

 
   
Made in us
Oozing Spawning Vat





I thought Prime was a 1 per army unit?

Hive Fleet _____(TBD) 1000

 
   
Made in us
Awesome Autarch






Las Vegas, NV

The doom is not mandatory by any means. You may like him but that is far from saying EVERY list should take him. I much prefer the 6 HG, 3 Zoey combo myself, but that is my opinion.

@Aduro
I was at a GT a few months back where a player came with the all Warrior list, and unfortunately he got schooled hard. The list just lacks the teeth to take on mech lists or strong shooty lists.

Good luck with it though, it is a great looking army.

   
Made in it
Infiltrating Broodlord





Italy

Well, I honestly don't like a lot an all Warriors list.
Sound fluffy, so ok if you really want it but they are totally uneffective vs a lot of army.

Even if your plan go ahead right by the expectations you'll gonna have the Spodded troops on field late in the game, if you have luck in the third turn.

This will give at your adversary all the time necessary to nuke down the 2 Tirannofexes (simple lasers) and to wounds the lonely Tervigon many times (all the shorter range meltaguns/multimelta ie).

After that, shot down all this warriors or even contrast them in CC will be something manageable for almost every army.

Having almost the entire army as valid units sounds good in some way but the flaws are so several that the little advantage isn't absolutely enough to compensate. Imo.

This message was edited 3 times. Last update was at 2010/05/21 09:37:15


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Tower of Power






Cannock

Hmmm I'd take a lash on the prime instead of the dual swords; you're only hoping to I.D something anyway. A whip is a much better benefit.

Warriors with boneswords in a pod will get hammered. You've got a bit of a mix of shooting and assault but when you drop down you'll get shot and have hardly any warriors left for close combat next turn.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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