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Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

After building a fair sized Cygnar army, I'm looking to switch from the defensive, shootier style lists to something fast, hard-hitting, and tricksy. As such, Cryx was a clear choice. That led me to consider the following:

Lich Lord Asphyxious
-Cankerworm
-Deathjack
-Defiler

10 Bane Knights
Bane Lord Tartarus
Withershadow Combine

The idea is to jam those bane knights with Tartarus down the enemy's throat, getting them slaughtered (at as high a price as I can get) in the process. Protect them from getting shot up quite so much via some defensive caustic mists, and then let them weapon master the face off some parasite'd warjacks/shieldwalls. The Cankerworm will go for warjack assassinations via his stealth and pathfinder on one flank, while the Deathjack is big, scary, and too dangerous too ignore on the other. The Withershadow Combine will support the Bane Knights or whichever flank needs them, while allowing me to keep Parasite or Hellbound up-kept for free. The primary win condition will be the usual for egaspy; the Lord of the Rings ghostly bane knight charge through the enemy lines, or I'll just smash the Deathjack through their lines with 5 focus and pound the warcaster to bits that way.

I only have 2 concerns with this list going in; I'm not sure the withershadow are going to be the best use of those 5 points (they could be a unit of 6 mechanithralls and a necrosurgeon, or 6 bane thralls, just as examples), and I'm also concerned that Deathjack is going to get shot to pieces most games. I can get him to provide himself a little protection on the way up with caustic mist, but he's the only thing most guns will be able to shoot besides picking off bane knights individually (tartarus, cankerworm and the withershadow all have stealth, and the defiler is just plain a pain to hit).

Any comments or suggestions would be much appreciated!


This message was edited 1 time. Last update was at 2010/05/20 22:20:59


 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Fair close to what I run with. Currently I'm using;

Gaspy
2x Nightwrench
Bane Lord Tartars(auce)
10x Bane Knights
10x Bane Thralls
Bane Thrall UA
Withershadow Combine
3x Machine Wraiths

The Sauce and Knights advance up one side behind clouds of Caustic Mist, while the Thralls go up the other, depending on their Stealth and Tough to keep them alive.

If the enemy units group into any kind of moderately dense ball, say 3 or 4 guys within 2" of a center target, a Nightwrench will dart forward, I'll throw Daemortis to cover them, and arc a Death Knell thru to harvest their tasty tasty Souls. If there's no good groupings, then I'll just throw Excarnates around when I'm not Clouding the place up to recruit more soldiers.

Withershadow and Machine Wraiths tend to hang out just behind the Banes and in front of Gaspy, providing suitable threat to any enemy `Jacks that might be foolish enough to try and charge into my men. In the mean time, Withershadow does the free Upkeep thing, and Pupetmaster is very handy for when I'm Death Knelling to make sure I hit that center target. If I'm fighting Hordes, then the Wraiths form up a wall in front of Gaspy so it's much harder to get any kind of charge off on him.

Overall, I play defensive game of attrition, that turns your army into my army, and waits for that perfect moment when their caster leaves that one small opening for the Feat turn, which only two opponents have survived because I can't gauge distance well and was just out of effective range. Even when that happened, their Solos, so you can see the first one fail the charge, and the other nine just go kill the rest of his stuff, so I still won. It's a stupidly powerful Feat, and almost the only effective counter it has is to kill Gaspy before he can find the opening, or make the opening, to use it.

I've got a Deathjack I need to get around to deciding how I want to build to use to raise my army up to the 50 point level.

Other things I'm told, but don't use, is that Soul Hunters plus the Dragoon are supposed to be very good for Gaspy's Feat because they can get an even further Charge range, and that some people will take only a single Arc Node, and then let the couple extra warjack points waste so they can get more of the infantry that he likes so well. The blighted Trolls and their Solo work really well with Gaspy too, and their larger bases help block LOS to him.

This message was edited 2 times. Last update was at 2010/05/21 07:13:25


 
   
Made in pl
Storm Lance




Poznan, Poland.

Aduro wrote:Other things I'm told, but don't use, is that Soul Hunters plus the Dragoon are supposed to be very good for Gaspy's Feat because they can get an even further Charge range

True for Soulhunters however Darragh Wrathe (the dragoon) returns in dismounted version so he won't charge that far...

 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

He won't, but doesn't he give your other stuff an extra 1" move?

 
   
Made in us
[MOD]
Madrak Ironhide







Extra 1" move, plus he makes Soul Hunters (even returned ones) Incorp. And since
they don't have to make Impact attacks (Poor Testament + Vengers) they can charge
all crazy style.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

All returned guys are Incorporeal for Gaspy's Feat.

 
   
Made in us
[MOD]
Madrak Ironhide







Well, then Death Ride will make them faster, or at least closer...

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

I'll try to revive this thread with a question about revisions;

should I swap the Bane Knights and the Defiler for a Deathripper, 10 bane thralls w/ UA?

The node swap is virtually meaningless, but with the bane knights swap I give up reach and the vengeance moves/attacks, but gain toughness, stealth, more hitting power via dark shroud, and 2 extra bodies. What do you guys think is preferable? The charge range shrink is a painful loss (8.5" vs. 10") but with caustic mist and stealth it's not too tough to protect them while they run up. The 2" move from Tartarus' curse helps as well. vengeance seems like it would be nice to ramp up damage potential (and who doesn't love out of activation attacks), but it seems to me most encounters are won or lost on the charge.

This actually reminds me; what's the best way to use Tartarus' curse? He can only curse people in his CMD range, a meager 9", meaning he's not going to be extending his charge range in a very useful extent considering it's already 11". Do you put him ahead of the banes to charge, curse, and hope the model(s) he kills don't rob the banes of making it into combat?

   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I like the Knights more than Thralls for eGaspy myself, for that extra range as you said. Personally, at 35, you might try dropping Deathjack for the Bane Thralls and UA.

 
   
 
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