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Made in us
Major






far away from Battle Creek, Michigan

Mission: capture and control
Deployment: spearhead

Orks:
Big Mek, KFF
Big Mek, KFF

x3 29 boyz, nob w/pk & bp
13 gretchin + runtherder

x2 9 lootas

x2 1 deff kopta, TL rokkits, buzzsaw

x3 3 killa kans, rokkits

Templars:
Marshal w/LC
Emperors Champion

7 man squad in rhino
10 man squad
10 man squad

x2 Land Raider crusaders

venerable dread, tank hunter, lascannon, krak missile

predator, LC sponson, LC turret.

Initial assessment
A sigh of relief for the ork commander--his list would have a very hard time in a kill point mission against two land raiders. Realistically
only the DCCWs will do anything to those LRs. The ork commander is also happy to have dodged dawn of war deployment. The ork plan is
straightforward: advance to contest the templar objective while holding his own to secure the win. The templar commander knows that if
he can crack the kan wall his assault squads and bolter sponsons on the Land Raiders will chew up the boyz mobs.

The orks win the roll off and choose the table quarter that has an ideal building for loota deployment. The ork commander places his
lone objective in a building on his far left table edge. Gretchin skulk about the objective out of range and sight. The two loota
squads occupy the building. The top squad should have decent line of sight for most the engagment and the bottom loota squad will
probably spend with limited line of sight. The kan wall deploys in a nice arc backed up by 90 boyz and two meks. Finally, a suicide
kopta goes on each flank.


The templar deployment is superb. The templar objective is place in the back corner of the table quarter behind a building. The squad
in the rhino deploys here completely out of sight from the lootas. The two land raiders and their squads deploy about six inches behind
their arc. The predator snugs up behind one land raider and the dread goes behind another. The lootas will have no targets T1.

The koptas scout move. The right kopta gets eyes on the rhino and the left kopta will be able to shoot but not assault the predator
The templars fail to seize and the game commences.


T1
Orks
Both koptas fail to hit. Nice knowing you guys! The lootas, devoid of targets, adjust slightly for better line of sight. Everything
else moves and runs.

Templars
The squad in the rhino melta the kopta to death. With terrible shooting the predator and the land raider only manage to put 1 wound on the
left-hand kopta. The dread opens up and hits a unit of kans with its lascannon and krak missile but the KFF saves both.

T2
Orks
The right hand unit of kans moves up and blasts at the rival dread. Two rokkits hit and when the smoke clears the dread's lascannon is blown
to bits. A few lootas shoot at the dread as well but are ineffectual.. The six other kans shoot at and ping the land raider on the templar right.
The remaining wounded kopta shoots at and assaults the predator. The latter is immobilized and missing its turret lascannonn.

Templars
A land raider shoots at a unit of kans but the KFF again makes two important saves. The other land raider wrecks a kan on the ork right. Neitherdread nor the predator can shoot.


T3
Orks
The kan wall and green tide surge forward. A loota squad manages to stun the dread with some decent shooting. Two units of kans run and one shoots at a land raider without effect.

Templars
The kans are getting close so the land raiders back up. The rhino disembarks its squad to hold the objective and moves off in an effort to flank the kan wall and possible contest the ork objective after two more turns of movement. A lascanonnon sponson on the immobilized predator hits but fail to penetrate the thick armor of a killa kan. One land raider manages to destroy a DCCW with shooting while the second land raider is ineffectual due to poor shooting and good KFF saves.


T4
Orks
The kan wall needs to cover alot of territory if the ork commander wants to contest the templar objective. Everything moves forward. The lootas immobilize the impertinent rhino. A two-strong unit of kans assault the land raider on the ork left and manage to destroy its multi-melta. The assault move also brings them significantly closer to the templar objective.

Templars
The dread is back in action with its krak missile, but it only manages to shake a killa kan. The shootings of the two land raiders combine to explode one (1) killa kan. The KFF continually demonstrates its efficacy. The marine squad on the templar objective shoots a melta at an approaching killa kan but rolls poorly for its penetration.

T5
Orks
Everything moves up. A lone killa kan moves close to the templar objective but is going to be short of assault range. Two killa kans charge and immobilze the land raider on the ork left.


Templars
The kan wall is sufficiently dispersed now and the templar commander makes his move. The land raiders again shoot poorly and manage only to destroy one DCCW and stun another kan. The Emperor's Champion and his squad get out as does the marshall and his squad. The EC shoot and assualt the mob on the ork left. The templars trade three marines for eleven orks. The marshall and his squad multi-charge the central ork mob and the mob on the ork right. The marshall skewers the big mek and the rest of the templars kill about nine orks. The Templars win both combats and the ork mobz drop even more from fearless casualties. The dread charges a unit of kans on the ork right. It is ineffectual and loses its krak missile and becomes immobilized. Nevertheless the kans will be prevented from joining the assault scrum containing the marshall.



If the games end now it will end in a draw. The game continues.

T6
Orks
A lone kan and a unit of three kans approach the templar objective. The lootas plunk the immobilized rhino without a result. In the assault phase the four kans roll 5s for their DT and all make it into assault with the squad guarding the templar objective. The four killa kans wipe the marine squad. The Emperor's Champion and his squad wipe the boyz squad they were fighting and move towards the kans. The marshal and his squad inevitably succumb to the two powerklaws but do manage to destroy one boyz squad. The game ends with a victory for the orks.


tactical reflections:
What could the Templar player have done differently? Perhaps reserved everything and then driven on to contest the ork objective. Perhaps assault earlier, but
the risk of counter assault was signficant until turn five.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Regular Dakkanaut





Being an Ork player, the pictures of the Kan Wall armada make giggle with happiness. A good report, and awesome pics.
   
Made in us
Hurr! Ogryn Bone 'Ead!





California

Where is your terrain from?
   
Made in us
Major






far away from Battle Creek, Michigan

hyperviper6 wrote:Where is your terrain from?

It's store terrain. The piece near the templar objective is nice. I'll see if I can find its source.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Ship's Officer






The Templar palyer could have, at that points cost, taken several 20 man squads, which could have destroyed those ork boyz squads.

Also, a Venerable Dread w/ CCW could have decimated those kans I think. That, along with taking more meltaguns and not wasting points on taking a pair of LRCs could have made that game much closer.

Oh, and FC Termis with TH/SS could have done some damage too I think. Overall I just don't think the Templar list was all that strong. That, and templars should never turtle in a corner like that.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Major






far away from Battle Creek, Michigan

Xca|iber wrote:The Templar palyer could have, at that points cost, taken several 20 man squads, which could have destroyed those ork boyz squads.

Also, a Venerable Dread w/ CCW could have decimated those kans I think. That, along with taking more meltaguns and not wasting points on taking a pair of LRCs could have made that game much closer.

Oh, and FC Termis with TH/SS could have done some damage too I think. Overall I just don't think the Templar list was all that strong. That, and templars should never turtle in a corner like that.


Indeed I have had an entire unit of kans wiped by a BT venerable dread in one go. I agree that a DCCW should replace that krak missile. As for the 20 man squads, I'm not familiar with the BT codex--would they have to be on foot or could they combat squad into groups of 10? I don't think 20 strong foot slogging marines are a viable all around build. They are simply too vulnerable to shooting. As for the two land raiders, they're actually a great choice against orks but in a melta-rich metagame they could be a vulnerable point sink.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Ship's Officer






BT 20 man squads, in short, are comprised of 10 normal marines and 10 neophytes (scouts). The idea behind them is you hide a Pfist and meltagun in the squad, then use the neophytes as meat shields for the normal guys.

BTs have righteous zeal, which allows them to move rapidly across the board, meaning that with a chaplain, you can have several huge mobs moving across the board faster than if they were in vehicles. Without one, they move just about as fast. The ultimate idea being, if your opponent shoots your infantry mobs, they surge forward and can assault you much faster, and you're not shooting more valuable targets. If you shoot the other stuff, the squads that assault you will be a heck of a lot bigger. It only takes about 8 marines w/ an HQ and a Power Fist to cripple most other infantry (in my experience at least).

The problem with so many Land Raiders is exactly what you said. There is so much melta out right now that using LRCs as your primary punch is a really bad idea. Personally, I use my LRC as a Termi delivery system, with the purpose of forcing my opponent to deal with them OR the rest of my army, which benefits me both ways, since BT FC Assault Termis are pretty damn effective if left unchecked.

This message was edited 1 time. Last update was at 2010/05/23 18:29:53


Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in us
Lethal Lhamean






Venice, Florida

Excellent batrep, great read, easy to follow, lots of nice pictures...I'm still debating about the pink kans though...

Regards,
Thor.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Great job, fun read.

Nice pink kan BTW.

Fighting crime in a future time! 
   
Made in ca
Decrepit Dakkanaut





I'm surprised the Black Templar player didn't attempt to ram the line of Kans.
   
Made in us
Major






far away from Battle Creek, Michigan

Nurglitch wrote:I'm surprised the Black Templar player didn't attempt to ram the line of Kans.


Agreed. After the game my opponent and I concluded he had been much too tentative. Drive up the gut, ram the kans (S9 potential hit) and disgorge the assault squads to wreck the boyz mobs.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
 
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