Switch Theme:

Adeptus Windy City May Tournament - Guard - *round 3 now up*  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Commoragh-bound Peer




Naperville, IL - USA

Yesterday I played at the monthly Adeptus Windy City tournament that was held at the Chicago bunker. Here's the report for round 1

I brought my Imperial Guard, which consisted of the following:

{HQ}
[175] Company Command Squad - 4x plasma guns, plasma pistol- chimera w/ hull heavy flamer, Multi-laser

{Troops} -
Infantry Platoon
[55] - Platoon Command Squad - 4x flamers
[70] - Infantry Squad - lascannon
[70] - Infantry Squad – lascannon
[70] - Infantry Squad - lascannon
[50] - Special Weapon Squad - 3x flamers

[155] Veteran Squad - 3x meltaguns - chimera w/ hull heavy flamer, Multi-laser

[155] Veteran Squad - 3x meltaguns - chimera w/ hull heavy flamer, Multi-laser

{Fast Attack}
[140] Vendetta - 3x twin lascannons, hvy bolters

[140] Vendetta - 3x twin lascannons, hvy bolters

[270] 2x Banewolfs (squadron) –chem cannon, hull heavy flamer, smoke launchers

{Heavy Support}
[75] Hydra Flak Tank

[75] Hydra Flak Tank

Total: 1500

(I forgot to take a pic of the army on display board at the tourney, so here's a pic from a few days earlier while in the painting process)


My Opponent: Imperial Guard

Primaris Psyker

Veteran Squad - grenadiers, heavy flamer, meltagun, plasmagun, sarge with power weapon - chimera

Veteran Squad - grenadiers, meltagun, plasmagun, sarge with power weapon

Vendetta

Techpriest with 2x servitors

5x Ratlings

Marbo

5x Storm Troopers - meltagun, plasmagun

Leman Russ Executioner with plasma sponsons, lascannon, and commander Pask

Leman Russ Battle tank, with lascannon & heavy bolters


Scenario

Carnage (Black Crusade) Scenario was taken from the battle missions book I believe. Deployment zones were like pitched battle, though you can deploy up to 15" away from your board edge, instead of the normal 12".

There was a special mission rule for this called "War without end." Any non-vehicle unit that was completely destroyed is returned to play at full strength and placed in reserve. Units destroyed in turn 5 or later are not returned.

Primary Objective - Kill Points (Win = 20 points, Draw = 10, Loss = 0)

Secondary Objective - Player must score at least 500 more victory points than their opponent (Win = 15, Draw = 7, Loss = 0)

Tertiary - Eliminate your opponent's highest point unit. Both players can claim this objective, no draws for this. (Win = 10, Loss = 0)

Bonus points awarded for destroying all enemy's fast attack choices, all heavy support, and all elites.

Deployment

I won the roll for deployment and elected to go first and deploy first. I deployed the hydras center in the back where they had pretty good LOS across most of the board and had the hill for cover. I put both Vendettas on my left, with flamer squads embarked. I wanted to run them up the left side of the board and get side armor shots on the Russes. As it was kill points mission, and he had no close combat threat, I elected to combine my 3 infantry squads, so it'd be a harder kill point. Plan was to run the banewolves up front as cover for the other chimeras. If the lascannons failed against the Russes, then Melta-vets would take care of that. Banewolves would flame infantry squads.

Since this wasn't an objective mision I can't just pick off those two scoring units and call it a day. Those leman russes were a concern, because despite my firepower, it's still not easy to take out armor 14. The primaris psyker was deployed by himself in the middle of his line. Vendetta was placed in the middle. Basilisk was across from the vendettas, leman russ battle tank and vet squad on foot also supported them. Pask's executioner, along with chimera vets and ratlings held the side opposite my banewolves.



I scouted my vendettas up to get side armor shots first turn and to give the cover save in case if he seized initiative. He declined to scout his vendetta.
He failed to seize initiative.

Top 1

I moved the vendettas 6", aimed one at his basilisk and the other at his vendetta. I rushed the banewolves up 18" and popped smoke. Rushed melta-vets in their chimera up the left and used smoke. moved other chimeras up slightly, but wanted to take shots at exposed infantry. My combined infantry unit, using bring it down, took out the vendetta. My vendetta on the far left destroyed the basilisk. The other vendetta fired at pask's leman russ, but failed to damage it. The primaris psyker being all by himself was too tempting of a target, which one of the hydras made short work of. My other shooting didn't do much as he made his armor or cover saves with everything else.



Bottom 1
He returns fire, with pask's executioner firing on the banewolves. All 5 plasma cannon shots and lascannon hit, and with some failed cover saves on my part, the banewolves are gone (1 wrecked and 1 exploded). The other russ opens fire and takes out a vendetta. His ratlings fire at my infantry, killing 1 and managing to pin the full unit.

Top 2
Vendetta moves slightly to get a shot at the russ that took out the vendetta. The special weapons squad moves from the vendetta reck, taking cover behind some rocks. The melta vets on my left stay in the chimera, moves to the right to fire at the enemy infantry exposed in the open. Other two chimeras move up the right, staying behind the vehicle wreck and the tower for cover from pask's executioner. Vendetta shoots at the normal russ, manages to shake the crew. Not much else happened with shooting, two hydras fired at the vets in the open, managed to only kill 2.



Bottom 2
His deep striking storm troopers drop directly on target, next to the vendetta. His vets on foot move towards my melta-vet chimera to get in plasma and melta range. The Pask tank moves to get a shot on my command chimera. Storm troopers fired on the vendetta, managing to destroy two lascannons. Pask's firing results in no effect, with shots either missing or failing to get a damage result at my command chimera. He kills the melta-vet chimera and vets pass their pinning test.



Top 3
I disembark the platoon command squad out of the vendetta and move them to provide adequate coverage with all 4 flamers, and be spread out in case of return blast fire. I move the company command chimera to the left behind the tower for cover and to give orders to the now foot slogging melta-vets. I race the other melta-vet chimera to get close to the pask tank, and pop smoke. I move the special weapon squad to get in position to flame the foot vets on my left side. The platoon command squad flames the storm troops, killing all but one regular guy. The special weapon squad rapid fires the foot vets and kills all but the sargeant. Foot slogging melta-vets manage to get a glance on the leman russ and shake it. My infantry lascannon squad fires on pask's tank, manages to explode it. Hydras shot at the techpriest unit, killing the techpriest and 1 servitor, leaving just a single servitor behind. The storm trooper breaks and runs, while the vet sarge and servitor make their morale checks.



Bottom 3
He makes his reserve roll to bring the primaris psyker back and sends him after the special weapon squad. Marbo comes in, going right next to the hydras. The lone storm trooper can't regroup so he keeps running. He moved the chimera up and disembarked the vets to try and stop my melta-vets, also using smoke on the chimera. His primaris psyker used his lightning shot, rolled 12 shots and took out the special weapon squad. His chimera vets missed with plasmas and meltas on my chimera. Marbo's demo charge landed on target, ended up immobilizing a hydra.



Top 4
I move the melta-vet chimera to the right to open LOS for the hydras to his vets. Move the foot slogging melta vets to get within 6" of the side of the leman russ. Vendetta moves to get a shot on some infantry. Using 'bring it down', melta vets destroy the leman russ. My infantry mob fires on Marbo and kills him. my chimera fires a heavy flamer on the vets, killing 4 of them. My melta vets destroy his chimera. I leave the lone vet sargeant and lone servitor, as I don't want him to come back turn 5 and hurt me again. Vets make check and stay.



Close up of the Melta Vets after they wrecked the leman russ.


Bottom 4
His lone storm trooper keeps running off the board. He brings marbo back. Also the primaris psyker comes back for a 3rd time, killing a few foot slogging vets with his shooting ability. This time going after my melta vet chimera. His remaining vets fail again to damage my chimera and marbo's demo pack misses. My vets make their morale check.

Top 5
I bring my special weapon squad in from reserve, walking on the board edge, they have nothing to shoot so they just move. the vets move forward. I use my shooting now to finish off the servitor unit, that last vet sargeant, and the other vet squad to gain those kill points and victory points and since it was on turn 5, they won't come back. Also killed marbo again. I wasn't able to kill the primaris psyker, as he made all of his cover saves from hydras shooting.



Bottom 5
He brings his storm trooper unit back, deep strikes right behind the vendetta, and destroys it with their shooting. Primaris psyker fails to do much to the vets and ratlings fail to cause any casualties again.

We roll random game length and the game ends.

I won the primary, secondary, tertiary, and got two of the three bonus points. I wasn't able to kill the ratlings, so I missed out on the one for elites choices. I still ended up with 47/48 points and went up to table 1 for round #2.

Overall review: I had a big advantage when it came to the list and when I got first turn. I was a little nervous that he had hot dice the first turn and took out the banewolves and a vendetta. After I managed to take out the Pask executioner in turn 3...it was all downhill from there.The mission was frustrating in that it forced me to keep units alive to avoid them coming back with full strength. Had this not been around, I probably would've tabled him sooner. I was able to take advantage of alot of his mistakes with deployment and such as well.

Despite the success, I made a fair share of mistakes in terms of target priority and placement of my units that I managed to get away with in this game, but I probably won't get away with in the future.

Round 2 report coming soon...

This message was edited 3 times. Last update was at 2010/05/24 06:02:17


Gluing Plastic...LIKE A BOSS! Painting Models...LIKE A BOSS! Building Lists...LIKE A BOSS! Rolling Dice...LIKE A BOSS! Failing Saves...LIKE A BOSS! Rules Arguing...LIKE A BOSS! Now I'm Tabled...LIKE A BOSS!

Co-Host - The Eternal Warriors - Chicago-Area 40k Podcast
dave@theeternalwarriors.com
www.theeternalwarriors.com 
   
Made in us
Commoragh-bound Peer




Naperville, IL - USA

Here's the report for round two of the Adeptus Windy City tournament.

My Opponent is a familiar one to me and the local tournament scene. I played against Sam's Raven Guard a few months ago with my marines. He gave me a very good game back then and is a fantastic sport to play with. This time he's rolling with a mech eldar list.

Eldrad
Farseer -Guide & Doom

5 howling banshees

10 man Dire Avenger squad in wave serpent with bright lance and spirit stones
10 man Dire Avenger squad in wave serpent with bright lance and spirit stones

Vyper with eldar missile launcher

Fire Prism
Fire Prism
Falcon w/ starcannon & spirit stones

Scenario
Implacable Advance. I think it was another battle missions book scenario. This mission was another pitched battle deployment, except now it was 16" from the board edge, instead of the normal 12". This divided the table into even thirds of 16" x 72". One objective was placed in the center of each 3rd of the table running down the middle.

"Objective Secured" special rule. If either player has a scoring unit within 3" of an uncontested objective, then it is "secured." A "secured" objective counts as being controlled even if the securing unit moves off and there is not another scoring unit within 3". Only way for an objective to change hands is for an enemy scoring unit to secure it themselves.

Neither side may outflank in this mission.

Primary Objective - Control the most objective markers. (Win - 20 points, draw - 10, loss - 5)

Secondary - "Marked for Death." Nominate an enemy unit that you intend to kill. Write it down on your opponent's army list, but do not show it until after the game. If you killed it, then you get the 15 points. If not, then none. Both players can accomplish this.

Tertiary - Must score at least 500 more victory points than your opponent (Win - 10, draw - 5, loss - 0)

Bonus points for killing your opponent's most expensive HQ unit, if your highest point unit is not dead or fleeing, and for your opponent controlling no objectives

Initial Thoughts
Seeing this objective made me nervous, especially against Mech eldar. They can just use their tanks, flying around flat out and fortuning the tanks for rerollable cover, to "secure" objectives and then leave until I get close. I assumed he would deploy if he won the roll for first turn, or if I went first, he would put everything in reserve. I have the advantage in firepower by alot, but the Mech eldar can be quite the pain to deal with in objective games.

Deployment
I won the roll to go first. I elected to go first, because I didn't want him to be able to have everything on the table right away and be using his psychic powers. I figured that I would just deal with his stuff coming in reserve and hope they come piecemeal. I deployed everything out, with the infantry squads functioning as seperate units, but still all covering the objective in my deployment zone. I put my chimeras and banewolves towards the middle to take the other objectives. On each corner I put a single hydra and vendetta to provide covering fire across the table. I selected his Vyper as being 'Marked for death' as I figured that would be easiest to take out.

He totally surprised me with his deployment by deploying his full force on the table. He split his force into two halves and put both fire prisms and a wave serpent with regular farseer in the corner opposite my right side. He placed the falcon with eldrad and banshees, with the waver serpent and viper near some forests on the left side. I assume he was hoping to seize the initiative.



He failed to seize the Intiative.

Top 1
I moved the banewolves up the middle and popped smoke, hoping to avoid a repeat of the last game (them getting taken out first turn). Drove 1 melta vet chimera against a hill to get to the piece of scrap objective in the middle and popped smoke. I moved the melta vet chimera to the right of the building to get some shots and I wanted to keep the lane of fire open for the stationary squads. My shooting was extremely deadly. My infantry squads in the forest exploded the wave serpent and fire prism on the right. My vendetta on the right shook the other fire prism. On the left side, between my other infantry squad, the vendetta, and Hydra, I exploded the Falcon and Wave serpent as well.



Bottom 1
My first turn's shooting crippled his army so he was left with nothing to do but move infantry towards the objectives, having eldrad give fortune to himself and guide to the viper. He went flat out with the fireprism towards the middle. He fired the viper at my banewolves, but failed to achieve a damage result.



Top 2
I moved the banewolves to the edge of the area terrain to hit the howling banshees with eldrad. I drove the chimera up on top of the hill to get a shot on some infantry, and so the melta vets could get a shot out of the hatch at the nearby fireprism. I moved the CCS chimera up the middle to help fire at some infantry. Moved the right chimera back full spedd to the left of the building, as I wanted to keep distance from the infantry. The banewolves fired, wiping out the banshees, but eldrad made his saves. My shooting exhausted their luck the previous turn and couldn't touch the fire prism this time. Seeing that eldrad was still alive, I had my vendetta on the left snipe him with lascannons. Eldrad failed 1 save from a lascannon and died. the Hydra on the left killed a few dire avengers, but they made their morale check.



Bottom 2
He moved his fire prism back a little bit, and moved the vyper up. They fired at the chimera on the hill, resulting in a weapon destroyed and immobilizing it. After that he bladestormed the chimera and managed to get enough glances, and racked up the weapon destroyed and immobilized results to destroy the chimera. The Vets passed their pinning check.



Top 3
Banewolves raced toward his back edge to the group of Dire Avengers hiding back there. I moved up the CCS chimera 6", so the command squad could shoot at the Vyper with plasmas. Moved the foot slogging melta-vets to the middle objective to secure it. Also drove the other melta vet chimera to protect my infantry from a potential charge by the Dires who just bladestormed. My shooting results in immobilizing the fire prism and destroying the prism cannon. I also took out the vyper with my plasma command squad, though I lost two to overheating plasma guns. They did pass their morale check. Banewolves cleared out the Dire on the left. Other shooting killed a few Dires on the right, but they were still around and functioning.



Bottom 3
He moves his Dires and assaults the chimera. The Farseer fails to hit with the witchblade or whatever weapon it had.



Top 4
Race the banewolves behind the fireprism to get towards the Dires. Moved the right vendetta up 12" and disembarked the special weapon squad and their flamers to hit the dires. Moved the melta-vet chimera to also get the dires and open up the other infantry to shoot. the foot slogging melta-vets moved as well to shoot the dires. I went 24" with the left vendetta to get that last objective. My shooting wipes out the Dires and the Farseer, but the fire prism is still alive.



Bottom 4
He fired the shuriken catapult at the vets on foot, but missed.

Top 5
I race up the vendetta to take the objective on his side. I moved the CCS chimera up 12" and disembark the office and his remaining two plasma guys. Also moved up the melta vet chimera and disembark the melta-vets to try and kill it. The officer's group destroys the vehicle with plasmas at the rear armor, though losing another one by overheating. I make their morale check again and the game is over because of wipe-out.



I won the primary, secondary, and tertiary, along with getting all of the bonus points. I got the full 48/48 points this round. My total battle score was at 95/96 points and I had the highest score after two rounds.

Overall Review
His choice to deploy his whole army, knowing that I was going to go first, was what decided this game. That first turn was a textbook alpha strike. After that first round, there was very little that he could actually do. Despite the lopsided nature of the game, he still remained a good sport and had fun with it. I was just happy that the banewolves actually got some use this game. I was just surprised by how my rolling went the first round of shooting, as every shot at a tank resulted in a vehicle exploding.

Even though the game had been decided early on, we both kept going because we both initially misread how the objectives were scored for the tournament. We though that each objective was worth X amount of battle points, and you could only get those by securing them. It wasn't until we went to fill out the scoresheets that we saw that we were wrong about that.

On to Round 3, report on that coming soon...

Gluing Plastic...LIKE A BOSS! Painting Models...LIKE A BOSS! Building Lists...LIKE A BOSS! Rolling Dice...LIKE A BOSS! Failing Saves...LIKE A BOSS! Rules Arguing...LIKE A BOSS! Now I'm Tabled...LIKE A BOSS!

Co-Host - The Eternal Warriors - Chicago-Area 40k Podcast
dave@theeternalwarriors.com
www.theeternalwarriors.com 
   
Made in us
Commoragh-bound Peer




Naperville, IL - USA

Here's the report for round three of the Adeptus Windy City tournament.

My Opponent I've played against Alex before when he ran chaos daemons and gave me a tough game then. I've always had a tough time against orks with my marines, but hadn't had much experience against them with my guard.

HQ: Big Mek w/ KFF, Burna
HQ: Warboss on Bike, Powerklaw, Cybork Body
Elite: 5 Lootas
Elite: 5 Lootas
Troops: 5 Nobs on Bikes, Cybork Bodies (Powerklaw/Banner, Powerklaw/Bosspole, Big Choppa, Dok, and Choppa)
Troops: 19 Shoota Boyz, 1 Big Shoota, Nob w/ PK, Bosspole
Troops: 20 Shoota Boyz, 2 Big Shootas, Nob w/ PK, Bosspole
Troops: 10 Grots, Herder
Heavy: 3 Kans w/ Grotzookas
Heavy: Battlewagon w/ Deff Rolla, Boarding Plank, 2x Big shoota
Heavy: Battlewagon w/ Deff Rolla, Boarding Plank, 2x Big shoota

Scenario

"Fighting Withdrawal" - Table is split in half diagonally with one player being the attacker and other being defender. The Attacker will always go first (no seizing initiative), but can't deploy anything on board. They enter the board from their edge first turn (similar to a dawn of war mission). The defender deploys his full force and cannot place any units in reserves.

"Fall Back!" The Defender's units have the hit & run USR.

There are three objectives. One is placed in the center of the board. One is placed in the corner of the defender's deployment zone. The third is placed halfway between the two.

Primary Objective - Objective Markers (Win -20, Draw - 10, loss - 5)

Secondary - Kill all of the opponent's troop choices, including dedicated transport. Both players can win this one. (Win - 15, Loss - 0)

Tertiary - Player must score at least 500 more victory points than their opponent (Win - 10, Draw - 5, Loss - 0)

Tactical Bonuses awarded for killing opponent's most expensive HQ, if your highest point unit is not dead or fleeing, if your opponent controls no objectives.

Deployment
I win the roll and elect to be defender.

The objectives are placed on my left, with an oil drum in the corner, a downed ork pilot in the middile, and a stack of tires in between the two. I put the Hydras and Vendettas on the middle right, with sight on the objectives and much of the table. The banewolves and chimeras were put in the middle left to cover the ork attack that'd likely come along the left. I had the infantry back to cover the objectives, with one squad away in case of assault and could move to an objective.



Top 1
His Orks roll on in the left corner, with battlewagons and killa kans screening for everything else.



Bottom 1
I moved my banewolves and chimeras back to keep his guys from assaulting turn 2, using the banewolves to block for the chimeras. My shooting ends up exploding one of the wagons, killing a few boyz inside and kills a couple of lootaz.



Top 2
He moved the battlewagon up, choosing to keep the boyz inside. The nob bikers moved up next to the battlewagon. Killa kans moved up. Lootas shot, at the banewolves, managing to shake one.

Bottom 2
Deciding I need to remove the battlewagon and the boyz inside, I ran my chimera on the right 12", got the melta-vets out of the tank, within 6" of the side armor of the battlewagon. I also drove the banewolves 7" up as close as I could get to the vehicle. moved the left vendetta to shoot nob bikerz and moved the chimeras up to support. I gave the melta-Vets the order "fire on my target" (force him to re-roll successful cover saves, because he had the mek with kustom force field in the wagon). They managed to get a penetrating hit (rolled 3 pens, but only 1 got through the force field, even with the reroll) and explode it. The banewolf wasted no time in wiping out the squad with the chem cannon, got it down to a big mek and nob, each with a single wound remaining. Chimera multi-lasers finished those two off. Rest of my shooting kills a loota and puts a wound on the warboss on bike.



At this point, the game appears to be totally in my favor and my opponent seriously considered conceding the game to me. We kept going though. The game got really interesting, but nearly all the pics after this came out horribly blurry (like I can't tell models apart, that's how bad they were).

Top 3
His nobs separate from the warboss. The boss went an assaulted the lascannon team in the forest. Nobz went and attacked the banewolves. His boyz unit attacked my meltavet squad and their chimera. The lascannon team loses to the warboss, but holds morale. They also fail to hit&run (because of the special mission rule). The meltavets are dropped down to 1 man, but I rolled snake eyes for their morale and he stays. He fails to hit & run, so that boyz squad in the open is safe from return fire. One banewolf is destroyed by biker nobz.

Bottom 3
I focus all of my army's firepower on the biker nobs and due to positioning and saves (alot of saves...I hate feel no pain :( ), his bikers emerge without a scratch. I move my now empty melta-vet chimera 12" towards the lootaz, hoping to use the heavy flamer on them the next turn. Close combat results in my lascannon team being wiped out by the warboss and boyz taking out the melta-vet.

Top 4
Warboss goes and wipes out my lascannon team in the corner. His nob bikers assault my chimera and banewolf, taking out both of them. Lootaz fire, destroying one of my hydras and immobilize a vendetta. The boyz squad attacks my chimera again, taking off the heavy flamer and shaking it.

Bottom 4
My shooting kills his warboss and drops his nobs down to just two guys, each with powerklaws. My command squad's plasma guns shoot up the kans, leaving just one left without a close combat weapon. My remaining hydra kills some lootas, dropping them down to two in that squad, but they still make their check. My chimera drives back 12" to the downed pilot objective to have it contested. I move the special weapon team out of the downed vendetta towards the downed pilot objective.

Top 5
His boyz squad move just a bit away from the downed pilot objective to avoid my special weapon flamers. His two nobz move to shoot the back of the command chimera. They shoot and manage to immobilize it. They manage to assault the chimera and the lascannon squad that was right next to the chimera, exploding the chimera and wiping out the lascannon team.

Bottom 5
I disembark the platoon command squad and move them forward to contest the tires, which the nobs were holding. My company command squad, now down to just the officer and a single guy (due to plasma overheats and their vehicle exploding), shoot and take out the last killa kan. I ran the platoon command squad to get in range of the tires, but they got a 1 and failed. I figured between the vendetta's full fire and the hydra, I'd kill the nobz. Well they couldn't quite get it done, killing one of the nobz and getting the other to a single wound left. I moved and ran the special weapons team and they got in range to control the downed pilot objective.



I have the downed pilot controlled. The tires are contested, and nobody has the oil drum. If the game ends now, I win. It doesn't...

Top 6
The lone nob assaults the platoon command squad and wipes them out, lootas shoot at the company command squad, despite them going to ground for 3+ cover, they end up dying. The shoota boyz assault the special weapon squad and also send guys at the chimera. They managed to stun it and destroy the multi-laser, and killed 4 of the special weapons squad. They make their morale check, but then also successfully hit & run away from there.

Bottom 6
My special weapon squad hops in the vendetta, which flies 12" to the tires objective to contest it. My shooting kills the nob, leaving me in control of the objective. His boyz squad fights the chimera some more, got 3 penetrating hits with the powerklaw, but only managed to immobilize it (rolled a '3' and all else '1's')

I'm contesting the downed pilot objective, have control of the tires, and still nobody has the oil drums. If the game ends now, I win. Once again, it doesn't end...

Top 7
His boyz back off the chimera so they can get another proper charge on it , but on the far side from my hydra and immobilized vendetta for some cover. They kill it easily, but no explosion. The unit of 5 lootas shoot at the vendetta, 1 shot each, nothing happens. The unit of two lootas try for it. They get two shots each, one hit...'6' to pen...and roll a '6' to explode it. The flamer guy dies in the explosion, leaving a single guy in the unit still alive. He fails the pinning check (which I don't care because he's still close enough to control the objective), and then fails the morale check and runs off the board.

Bottom Turn 7
My chances to win just evaporated. Best I could do now was to open up with the hydra and immobile vendetta on the boyz and hope they run. My shooting kills about half of the boyz, forcing them to take a check, but they pass and remain controlling the objective.

The game ends with a unit of grots (that needed an 8th turn to get close enough for an objective), seven lootas, and 5 boyz huddled by a chimera wreck on his side and one hydra and an immobile vendetta on my side.

I ended up losing both primary and secondary objectives, drawing the tertiary. I ended up with 11 points. I end up with 106 battle points out of 144 possible.

Overall Review
Pretty much a case of him snatching victory out of the jaws of defeat. I think I made a few target priority mistakes early on (should've focused more on the nob bikers early on with lascannon fire.) I had it controlled turn 1 & 2. Turn 3 is where it turned. The two close combats with his warboss and boyz staying locked in with my squads that not only stayed in combat, but failed to hit&run...I probably would've killed the lone warboss (as I had the company command squad full of plasma guns right next to him) and perhaps the boyz squad as well. His rolling of saves with his nob bikers really hurt me as well.

I still had the upper hand and played it as well as I could have late. I had the game won on turns 5 and 6. Had it not been for that loota shot exploding the vendetta, I would've won turn 7 (by disembarking the squad to control the tires, and moving it flat out to contest the downed pilot). Even with the explosion, I could have had a draw had if the flamer guy not run off the board.

I ended up 3rd in battle points and 3rd overall in the tournament out of 24 players, which I feel good about. I also can feel good in that I played the end of that 3rd game well enough to win for all the random game length turns (turn 5, 6, and 7), but it took a very good player and the right array of die rolls to beat me. It was probably the most intense and the best game of 40k I have been a part of.

Gluing Plastic...LIKE A BOSS! Painting Models...LIKE A BOSS! Building Lists...LIKE A BOSS! Rolling Dice...LIKE A BOSS! Failing Saves...LIKE A BOSS! Rules Arguing...LIKE A BOSS! Now I'm Tabled...LIKE A BOSS!

Co-Host - The Eternal Warriors - Chicago-Area 40k Podcast
dave@theeternalwarriors.com
www.theeternalwarriors.com 
   
Made in us
Fighter Ace





I knew this battle looked familiar....
http://www.dakkadakka.com/dakkaforum/posts/list/296292.page
Interesting to see a battle report from each side. :p

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in ca
Fresh-Faced New User



Alberta

Yeah that's neat to see a report from both sides haha.

This message was edited 1 time. Last update was at 2010/05/25 07:00:20


 
   
Made in us
Missionary On A Mission





Thanks for the Battle reports. I love to see unique armies like your guard. Looks like it was a good tournament. From both sides, it seems like the last fight was a doozy!

This message was edited 1 time. Last update was at 2010/05/26 00:12:09


 
   
 
Forum Index » 40K Battle Reports
Go to: