Here's the report for round three of the Adeptus Windy City tournament.
My Opponent I've played against Alex before when he ran chaos daemons and gave me a tough game then. I've always had a tough time against orks with my marines, but hadn't had much experience against them with my guard.
HQ: Big Mek w/
KFF, Burna
HQ: Warboss on Bike, Powerklaw, Cybork Body
Elite: 5 Lootas
Elite: 5 Lootas
Troops: 5 Nobs on Bikes, Cybork Bodies (Powerklaw/Banner, Powerklaw/Bosspole, Big Choppa, Dok, and Choppa)
Troops: 19 Shoota Boyz, 1 Big Shoota, Nob w/
PK, Bosspole
Troops: 20 Shoota Boyz, 2 Big Shootas, Nob w/
PK, Bosspole
Troops: 10 Grots, Herder
Heavy: 3 Kans w/ Grotzookas
Heavy: Battlewagon w/ Deff Rolla, Boarding Plank, 2x Big shoota
Heavy: Battlewagon w/ Deff Rolla, Boarding Plank, 2x Big shoota
Scenario
"Fighting Withdrawal" - Table is split in half diagonally with one player being the attacker and other being defender. The Attacker will always go first (no seizing initiative), but can't deploy anything on board. They enter the board from their edge first turn (similar to a dawn of war mission). The defender deploys his full force and cannot place any units in reserves.
"Fall Back!" The Defender's units have the hit & run
USR.
There are three objectives. One is placed in the center of the board. One is placed in the corner of the defender's deployment zone. The third is placed halfway between the two.
Primary Objective - Objective Markers (Win -20, Draw - 10, loss - 5)
Secondary - Kill all of the opponent's troop choices, including dedicated transport. Both players can win this one. (Win - 15, Loss - 0)
Tertiary - Player must score at least 500 more victory points than their opponent (Win - 10, Draw - 5, Loss - 0)
Tactical Bonuses awarded for killing opponent's most expensive
HQ, if your highest point unit is not dead or fleeing, if your opponent controls no objectives.
Deployment
I win the roll and elect to be defender.
The objectives are placed on my left, with an oil drum in the corner, a downed ork pilot in the middile, and a stack of tires in between the two. I put the Hydras and Vendettas on the middle right, with sight on the objectives and much of the table. The banewolves and chimeras were put in the middle left to cover the ork attack that'd likely come along the left. I had the infantry back to cover the objectives, with one squad away in case of assault and could move to an objective.
Top 1
His Orks roll on in the left corner, with battlewagons and killa kans screening for everything else.
Bottom 1
I moved my banewolves and chimeras back to keep his guys from assaulting turn 2, using the banewolves to block for the chimeras. My shooting ends up exploding one of the wagons, killing a few boyz inside and kills a couple of lootaz.
Top 2
He moved the battlewagon up, choosing to keep the boyz inside. The nob bikers moved up next to the battlewagon. Killa kans moved up. Lootas shot, at the banewolves, managing to shake one.
Bottom 2
Deciding I need to remove the battlewagon and the boyz inside, I ran my chimera on the right 12", got the melta-vets out of the tank, within 6" of the side armor of the battlewagon. I also drove the banewolves 7" up as close as I could get to the vehicle. moved the left vendetta to shoot nob bikerz and moved the chimeras up to support. I gave the melta-Vets the order "fire on my target" (force him to re-roll successful cover saves, because he had the mek with kustom force field in the wagon). They managed to get a penetrating hit (rolled 3 pens, but only 1 got through the force field, even with the reroll) and explode it. The banewolf wasted no time in wiping out the squad with the chem cannon, got it down to a big mek and nob, each with a single wound remaining. Chimera multi-lasers finished those two off. Rest of my shooting kills a loota and puts a wound on the warboss on bike.
At this point, the game appears to be totally in my favor and my opponent seriously considered conceding the game to me. We kept going though. The game got really interesting, but nearly all the pics after this came out horribly blurry (like I can't tell models apart, that's how bad they were).
Top 3
His nobs separate from the warboss. The boss went an assaulted the lascannon team in the forest. Nobz went and attacked the banewolves. His boyz unit attacked my meltavet squad and their chimera. The lascannon team loses to the warboss, but holds morale. They also fail to hit&run (because of the special mission rule). The meltavets are dropped down to 1 man, but I rolled snake eyes for their morale and he stays. He fails to hit & run, so that boyz squad in the open is safe from return fire. One banewolf is destroyed by biker nobz.
Bottom 3
I focus all of my army's firepower on the biker nobs and due to positioning and saves (alot of saves...I hate feel no pain :( ), his bikers emerge without a scratch. I move my now empty melta-vet chimera 12" towards the lootaz, hoping to use the heavy flamer on them the next turn. Close combat results in my lascannon team being wiped out by the warboss and boyz taking out the melta-vet.
Top 4
Warboss goes and wipes out my lascannon team in the corner. His nob bikers assault my chimera and banewolf, taking out both of them. Lootaz fire, destroying one of my hydras and immobilize a vendetta. The boyz squad attacks my chimera again, taking off the heavy flamer and shaking it.
Bottom 4
My shooting kills his warboss and drops his nobs down to just two guys, each with powerklaws. My command squad's plasma guns shoot up the kans, leaving just one left without a close combat weapon. My remaining hydra kills some lootas, dropping them down to two in that squad, but they still make their check. My chimera drives back 12" to the downed pilot objective to have it contested. I move the special weapon team out of the downed vendetta towards the downed pilot objective.
Top 5
His boyz squad move just a bit away from the downed pilot objective to avoid my special weapon flamers. His two nobz move to shoot the back of the command chimera. They shoot and manage to immobilize it. They manage to assault the chimera and the lascannon squad that was right next to the chimera, exploding the chimera and wiping out the lascannon team.
Bottom 5
I disembark the platoon command squad and move them forward to contest the tires, which the nobs were holding. My company command squad, now down to just the officer and a single guy (due to plasma overheats and their vehicle exploding), shoot and take out the last killa kan. I ran the platoon command squad to get in range of the tires, but they got a 1 and failed. I figured between the vendetta's full fire and the hydra, I'd kill the nobz. Well they couldn't quite get it done, killing one of the nobz and getting the other to a single wound left. I moved and ran the special weapons team and they got in range to control the downed pilot objective.
I have the downed pilot controlled. The tires are contested, and nobody has the oil drum. If the game ends now, I win. It doesn't...
Top 6
The lone nob assaults the platoon command squad and wipes them out, lootas shoot at the company command squad, despite them going to ground for 3+ cover, they end up dying. The shoota boyz assault the special weapon squad and also send guys at the chimera. They managed to stun it and destroy the multi-laser, and killed 4 of the special weapons squad. They make their morale check, but then also successfully hit & run away from there.
Bottom 6
My special weapon squad hops in the vendetta, which flies 12" to the tires objective to contest it. My shooting kills the nob, leaving me in control of the objective. His boyz squad fights the chimera some more, got 3 penetrating hits with the powerklaw, but only managed to immobilize it (rolled a '3' and all else '1's')
I'm contesting the downed pilot objective, have control of the tires, and still nobody has the oil drums. If the game ends now, I win. Once again, it doesn't end...
Top 7
His boyz back off the chimera so they can get another proper charge on it , but on the far side from my hydra and immobilized vendetta for some cover. They kill it easily, but no explosion. The unit of 5 lootas shoot at the vendetta, 1 shot each, nothing happens. The unit of two lootas try for it. They get two shots each, one hit...'6' to pen...and roll a '6' to explode it. The flamer guy dies in the explosion, leaving a single guy in the unit still alive. He fails the pinning check (which I don't care because he's still close enough to control the objective), and then fails the morale check and runs off the board.
Bottom Turn 7
My chances to win just evaporated. Best I could do now was to open up with the hydra and immobile vendetta on the boyz and hope they run. My shooting kills about half of the boyz, forcing them to take a check, but they pass and remain controlling the objective.
The game ends with a unit of grots (that needed an 8th turn to get close enough for an objective), seven lootas, and 5 boyz huddled by a chimera wreck on his side and one hydra and an immobile vendetta on my side.
I ended up losing both primary and secondary objectives, drawing the tertiary. I ended up with 11 points. I end up with 106 battle points out of 144 possible.
Overall Review
Pretty much a case of him snatching victory out of the jaws of defeat. I think I made a few target priority mistakes early on (should've focused more on the nob bikers early on with lascannon fire.) I had it controlled turn 1 & 2. Turn 3 is where it turned. The two close combats with his warboss and boyz staying locked in with my squads that not only stayed in combat, but failed to hit&run...I probably would've killed the lone warboss (as I had the company command squad full of plasma guns right next to him) and perhaps the boyz squad as well. His rolling of saves with his nob bikers really hurt me as well.
I still had the upper hand and played it as well as I could have late. I had the game won on turns 5 and 6. Had it not been for that loota shot exploding the vendetta, I would've won turn 7 (by disembarking the squad to control the tires, and moving it flat out to contest the downed pilot). Even with the explosion, I could have had a draw had if the flamer guy not run off the board.
I ended up 3rd in battle points and 3rd overall in the tournament out of 24 players, which I feel good about. I also can feel good in that I played the end of that 3rd game well enough to win for all the random game length turns (turn 5, 6, and 7), but it took a very good player and the right array of die rolls to beat me. It was probably the most intense and the best game of
40k I have been a part of.