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Made in us
Esteemed Veteran Space Marine





As per request, from -Name deleted by the inquisition-, here is a battle report:

Well, me and a fellow dakkite, -Name deleted by the inquisition- A.K.A. ImRightBehindYou did a battle report sunday, we decided to share it with the rest of you.

The lists

My dreaded fists:

Lysander

5 Assault Terminators

Land Raider Redeemer
Multi-Melta
Extra Armor

10 Tactical Marines
Melta
Power Fist
Missle Launcher
Rhino
Dozer Blade
Hunter-Killer

10 Tactical Marines
Melta
Power Fist
Missle Launcher
Rhino
Dozer Blade
Hunter-Killer

10 Tactical Marines
Melta
Power Fist
Missle Launcher
Rhino
Dozer Blade
Hunter-Killer

--------------------------
Land Speeder
Multi-Melta
--------------------------

Vindicator
Dozer Blade

Vindicator
Dozer Blade

Vindicator
Dozer Blade

His thoughts on the list:

My thoughts: Christ I am a moron, I forgot the land speeder with a multi-melta I added in! That might have helped me out a bit.

I'm really worried about the Vindicators. I could care less about Lysander and crew (we'll see if that hurts). I'm afraid that Azrael might take a demolisher cannon to the face. Three pie plates is worrisome. I'm going to have to take those out quickly. If I don't, that'll be game. The Tactical Marines are essentially the same as mine so we'll about that. If I can bait Lysander out into the open, I think I can destroy him.

His Dark Angels list:

Azrael:
= 225 pts.
Interrogator Chaplain: Combi-flamer and melta bombs.
= 135 pts.
Command Squad: Chapter Banner, power fist, two flamers, Apothecary with power sword.
= 200 pts
10 Tactical Marines: Sergeant with power fist, melta gun, Rocket launcher. Rhino.
= 245 pts.
10 Tactical Marines: Sergeant with power fist, melta gun, Rocket launcher. Rhino.
= 245 pts.
10 Tactical Marines: Sergeant with powersword, flamer, Plasma Cannon.
= 200 pts.
Techamrine: Servo-harness.
= 100 pts.
Land Raider Crusader:
= 250 pts.
Land Raider Crusader:
= 250 pts.

My thoughts on the list: Not too shabby, I approve of his troop choices. Looks like he put too many points into his HQ, which I will try to smash with Lysander!

Board:



Mission: Kill points

Deployment: Spearhead

Deployment Picture:



Deployment Notes: I use bolster defenses on my sandbag fortifications.

My turn 1:

I move up to shoot with the vindicators and get some next turn goodies.

My vindicator on the top shakes the land raider.

My vindicator 3 wrecks his green rhino, that will cost him, and him placing his marines in LoS to my vindicator will cost him even more.

The second vindicator scatters into the middle of nowhere.

Some missles do nothing much.

Of course I forget the picture...

ImRightBehindYou's turn 1:

His movement is all just positioning.

His missle launcher on the far left knocks the demolisher cannon off of my second vindicator.

He assaults my land raider... doing nothing, as expected, a whopping two hit though.



Turn 2:

Everything moves up and disembarks, determined to get revenge for that lost demolisher cannon!

My meltas manage to rip off the assault cannons on his black land raider, and wreck another rhino!

Some further shooting immobilizes the land raider, making it easy pickin's for the terminators.

They barely get enough immobilized/weapon destroyed results to wreck it.

I have 4 KP's by this point, to his none.



Turn 2:

His "Azzy" raider moves up, hoping to crump with Lysander.

His command squad looks death in the face, mwahaha. They kill a single terminator with 5 pistols and 3 flamers. They charge, killing Lysander, and two terminators.

His mini devestator squads manage to not do anything, again. ^^

His northern combat squads incinerate 4 unlucky teal marines.

"Green marines" assault the 10 man marines, and get slewn.

Black raider squad dismounts and flames two marines. Who feth all, because of insane heroism. Then get reduced to just the sergeant in assault. = (



Turn 3:

I prepare to earn two KP's, and end up making more.

My shooting kills a plasma cannon loner, and rips off his land raider's assault cannon.

One new assault.

My white marines wipe out his marines in close combat, after he rolls... double ones to hit, and my power fist scores maximum. ^^

His command squad finishes off my terminators, and consolidate out of combat with the redeemer. (?)

The teal marines wipe out his five man combat squad, and consolidate a whopping 2".



Turn 3:

This'll be good, his land raider moves up, and he prepares for some assaulting.

His tiny combat squad explodes my vindicator. Rats!

A flamer into the fleeing teals proves useless, though the assault kills off two, and they get an insane heroism roll!

The command squad from hell rips the cannon off of a vindicator, and stun it.



Turn 4:

I am am trying to deny some KP's and, I move some stuff about.

My land raider fries a marine with a multi-melta.

The top close combat provides no closure, as all saves are passed!

The white marines charge at the land raider, hoping for some glance death, none hit.

The chaplain's melta bomb explodes the land raider!



Turn 4:

He runs towards my vindicator, and backs his land raider up, the game is getting tight by now.

And by tight, I mean I should have done things differently.



Turn 5:

My far left rhino tank shocks, running over the marine with a missle launcher.

The top close combat ends in a draw, us both executing a marine.

My land raider assault fails, as I do nothing again.



Turn 5:

His command squad gets ready to earn yet another kill point.

His land raider fires into the advancing marines, killing 2.

My marines kills his remaining sgt, but not after he kills the melta.

*The game was going to end here, though we decided to keep it going*



Turn 6:

I tank shock into his unit, herding it away, and trying to prevent it from killing my solo marine, that I could have ran into the rhino for a KP denial, but what fun would that be?

My melta and powerfists shake and immobilize the land raider.

The orange marines do squat.



Turn 6:

His command squad gets ready to murder the orange marines

The combat squad advances and splats the lone marine against the side of the land raider.



Turn 7:

I assault his lonely combat squad, trying to finish it off, and I miss with every attack!

He kills one, and wins the combat! I roll insane heroism.


Turn 7:

His multi-melta fires at the rhino, trying to get a final KP, and fails.

I barely win the close combat, and he passes his leadership, so it is a game, and a draw at that.



After game thoughts:

Me: Underestimated that command squad... I FORGOT A LAND SPEEDER, my marines performed ok, as usual. Lysander being tricked by those dark angels was my downfall! I thought they were pansies, though they had some dirty tricks, such as the chaplain, and the 4+ invulnerable to the whole squad because of the helmet.

ImRightBehindYou's:

My plan worked for the most part albeit terrible armor saves most of the game. The Azrael Deathstar baited Lysander and destroyed him and his retinue. They massacred their way through 4 tanks and a combat squad. Great. The tactical squads did moderately and were meh in combat. The Raiders were alright but the close assault combat squads and the Command Squad carried the day for the Dark Angels. Even though it was a draw it was a great game. Draws usually are, its more intense. There were a lot of poor dice rolls as well as good ones and Syphonious' list was rather intimidating. I'm still drafting this list so input would be great. And to think the game could've come down to my immobilized Raider popping a Rhino with the MM. Well, good game Syphonious and I hope to see you around. P.S. Don't play with knives during a Game

That last comment was because there was an accident, involving a knife, and some recklessness midgame, it involved a hospital visit, and some stitches...

All in all: I am sure we both could have played better, though it was a fun friendly match.

No turn 7 pictures for some reason, anyhoo, next time I fight him, I may bring my tournament list. o.O

This message was edited 2 times. Last update was at 2010/05/24 21:55:11


 
   
Made in us
Stalwart Dark Angels Space Marine




I love the report, the pictures are really well laid out and they do give a good idea of the battle.

@ Syphonious, FEAR THE AZRAEL SAVE!!! I think thats an ability most people should fear due to how effective it actually is, guess you just had to learn the hard way.

@ ImRightBehindYou, I would drop the techmarine (where was he the entire game? missing like the speeder? ) and get a Land Speeder from a support squadron with a multi-melta and an assault cannon, as that would increase your anti-vehicle, increase your mobility just a little bit, and give you something to protect those all important troops choices. Otherwise I don't see any other major problems in your list (not including any terminators or any bikers is not really a big problem, or a problem at all depending on your play style).

This message was edited 1 time. Last update was at 2010/05/24 21:53:34


~4000pts Guardians Of The Covenant
~1500pts Nids
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Can you please take my name off the report? Thanks. It was a great game and we may have a 'Ard Boyz game up in the next couple of days as well. Great Game, Syph.


Automatically Appended Next Post:
braindeadmonkey wrote:I love the report, the pictures are really well laid out and they do give a good idea of the battle.

@ Syphonious, FEAR THE AZRAEL SAVE!!! I think thats an ability most people should fear due to how effective it actually is, guess you just had to learn the hard way.

@ ImRightBehindYou, I would drop the techmarine (where was he the entire game? missing like the speeder? ) and get a Land Speeder from a support squadron with a multi-melta and an assault cannon, as that would increase your anti-vehicle, increase your mobility just a little bit, and give you something to protect those all important troops choices. Otherwise I don't see any other major problems in your list (not including any terminators or any bikers is not really a big problem, or a problem at all depending on your play style).


The techmarine was with the Command Squad of Death. He killed a lot.

This message was edited 1 time. Last update was at 2010/05/24 21:54:17


1850!
For the Emperor!  
   
Made in us
Stalwart Dark Angels Space Marine




Ah, well I might just have to try out that command squad (including techmarine). That squad seemed to do very well, especially considering their first CC.

~4000pts Guardians Of The Covenant
~1500pts Nids
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

braindeadmonkey wrote:Ah, well I might just have to try out that command squad (including techmarine). That squad seemed to do very well, especially considering their first CC.


They were fantastic. The Chaplian more then made up his points. Ripping the flmestorm cannon off to save them from utter doom, then exploding the riader. TRiple charging the vehicles and exploding them all. The litanies with re-rolls was the ebst. Azrael had 7 S6 I5 power wepaon attacks. The Chaplain had 6 I5 S4 power weapons and I had 10 I$ power weapons. They are a bit expensive but worth every point considering they killed all of his army aside from 3 rhino’s and 25 Tactical Marines. Together they got: 5 Marines, 3 Vindicators, Land Raider Redeemer, Lysander and 5 TH/SS Terminators. I’m glad my command squad is inspiring. The tech marine even had the ability to repair my Raiders and the Flamer and twin-linked PP was nice as well.

This message was edited 2 times. Last update was at 2010/05/25 18:38:55


1850!
For the Emperor!  
   
 
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