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Made in us
Fresh-Faced New User





HQ:
Reclusiarch 160 points
+ replace bolt pistol with infernus pistol


Elites:
Sanguinary priest 65 points
+ Replace bolt pistol with infernus pistol


Troops:
Tactical Marine squad 230 points
-includes 10 marines
+Rhino with hunter killer missile as dedicated transport

Tactical marine squad 230 points
-includes 10 marines
+Rhino with hunter killer missile as dedicated transport

Death Company 600 points
- includes 10 death company each with a power weapon
+Land Raider redeemer with multi-melta as a dedicated transport


Heavy Support:
Predator 180 points
-Replace auto cannon with twin linked lascannon
+Lascannon sponsons

I decided to make a mechanized list for blood angels due to the fact that almost all of their vehicles count as fast, and as a result this list arose. The plan is to advance the tactical squads in their rhinos to objectives or critical positions in the enemy lines. Meanwhile the land raider redeemer deepstrikes with its deadly cargo of death company and the reclusiarch. I haven't exactly determined where the sanguinary priest should go or if I should even still have him, I just saw the buffs he can give my troops and decided I wanted to take him. The predator meanwhile will offer fire support for the advancing rhinos or hang back and offer long range fire support. I have a 35 point surplus and the sanguinary priest which I don't know if I should even have so some input on this list would be greatly appreciated.



Automatically Appended Next Post:
Correction I have a 50 point surplus due to the fact that with the infernus pistol the reclusiarch only comes to 145 points.

This message was edited 1 time. Last update was at 2010/05/24 22:04:46


From: The Office of 3rd Company Captain Eldurin  
   
Made in us
Infiltrating Oniwaban





Fayetteville

Where does your priest go? There's no room in the rhinos. Do you plan on running him in the land raider and trying to keep the assault squads within 6" of it?

I'd recommend dropping some of the power weapon in the death company and using some fists. You may find their rage bringing them closer to things that you'd need a fist to handle.

The Imperial Navy, A Galatic Force for Good. 
   
Made in us
Legionnaire




Kansas

You've got a ton of points tied up in that Death Company troop
you could drop that and take 3 Baal Predators and still have some points left over, ive never been let down those tanks but death company are easy to bait away with seeing as they will run at whatever's closest to them.
No special weapons in the marine squads? take some melta guns, 5 points for a really effective anti tank gun.
And i would drop the predator in place of a vindicator, its cheaper and a S10 ordinance drops tanks like no other and makes really short work of hordes.
The Priest seems a little thrown in, something you might try is 9 tac marines, 1 melta, priest, in a rhino, and 9 Aslt Marines, 1 melta and a recluse with a jump pack.
I personally run my recluse in terminator armour with five hammernators.

Khador 35 pts
Malifaux guild
W/D/L 8/2/6 
   
Made in ca
Irradiated Baal Scavanger



Canada

I disagree with swarmer some... Mostly the suggestion of playing a Vindicator over an AC/LC pred.

Reasoning:

Vindicator is 12" movement + 24" shot, max 36" effective range.
AC/LC Pred is 6" movement + 48" shot, max 54" effective range.

Pred : Vindicator
1 : 0

Vindicator moves into midfield opening up AV11 side shots
Predator stays back and maneuvers around to get shots making you face the front (Unless you mess up)
2 : 0

Vindicator has 1 shot, scattering = bad.
Predator has 4 shots, statistically you'll hit with 1 of each.
3 : 0

Vindicators really need to be run in pairs if at all, however, Predators just give what Angels don't get anywheres else: long range fire support. Sure Vindicators can eat higher armoured tanks, but then you're just using it as a S10 shot that hits less of the time. BA doesn't really need to kill swathes of things from afar because then you're taking away from what you're able to lock with in CC.
   
Made in ca
Apprehensive Inquisitorial Apprentice



Halifax, NS

I'd ditch the DC for termies with LC's in this setup. When they disembark and charge with the reclusiarch, they'll be FNP and FC from the Sang Priest inside the raider, so will strike the exact same as a power weapon equipped DC, but will still be able to re-roll wounds on the second round of combat.

They'll also have a better save, get an invuln, and be able to get back in the raider and go kill something else afterwards instead of being lead on a merry old goose chase, all while being 1/3 the point cost.
   
 
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