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Made in au
Societal Outcast




Rockhampton Australia

Hello all, this is the first list I have delivered up on these forums for review, I am trying to finalize this list so I can finish building/painting it for an upcomming tourny.

So lets get started.

HQ
Big Mek x1
+'Eavy Armor x1
+Kustom Force Field x1 = 90

Warboss x1
+ Power Klaw x1
+Cybork Body x1
+Bosspole x1 = 100

Troops
Ork 'Ard Boyz x19
+Nob x1
++Power Klaw x1
++Bosspole x1 = 230

Ork Boyz x12
+Nob x1
++Power Klaw x1
++Bosspole x1
Trukk x1
+Stickbomm Chucka x1
+Reinforced Ram x1 = 157

Nobz x8
+Big Choppa x7
+WAAAGH Banner x1
+Pain Boy x1
+Cybork Body x8
Battlewagon x1
+Red Paint Job x1
+Reinforced Ram x1
+Big Shoota x1
+Stickbomm Chucka x1
+Armor Plates x1 = 400

Ork Boyz x12
+Nob x1
++Power Klaw x1
++Bosspole x1
Trukk x1
+Stickbomm Chucka x1
+Reinforced Ram x1 = 157

Deff Dread x1
+Scorcha x1
+Dreadnaught CCW x1
+Grott Riggers x1
+Armor Plates x1 = 110

Fast Attack
Deffkopta x3
+TL-Rokkit Launchas x3 = 135

Heavy Support
Killa Kans x3
+Grotzooka x3 = 135

Battlewagon x1
+Red Paint Job x1
+Reinforced Ram x1
+Big Shoota x1
+Stickbomm Chucka x1
+Armor Plates x1 = 120

Looted Wagon x1
+Reinforced Ram x1
+Grott Riggers x1
+Boom Gun x1 = 115

A grand total of 1749 points.

The stickbomm chuckas are there to provide cover busting if I have to assault troops in cover on objectives, just explaining their existance to those that may question them, bu if you have a valid reason they shouldn't be there, by all means let her rip.

I'm hoping for as much critical feedback as possible, and if possible the best alternative to the problem. (I'd love to field my 7 Kommando's and Snikrot, but that might be a bit hard to fit into this list.)

This message was edited 3 times. Last update was at 2010/05/26 02:35:24


When in doubt, blow a big hole in something! 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Alright, let us work from top to bottom.

First part of the list looks good. It is when we get to the bottom that we have some things that do not fit.

HQs- Big Mek- 'eavy armor is okay, but I would take Cybork as that is almost always a save while 'eavy armor can be circumvented pretty easily. I would give it a powerklaw or templater, but let us see where else we need to kut.

Warboss- Attack Squig adds a bit more attack here, making him that much more effective. Nothing else needed.

Troops- Trukk boyz are fine. Make sure they are slugga boyz at that too. As for the trukk, red paint job is almost mandatory. Stickbomm chucka I would kut to give trukk a rbj.

'ard Boyz are also good too, and if possible, give them shootas. Not required, but it does help.

Nobz- Okay. Nobs need to be unique in each squad. That means each nob must carry different gear. Give a few of them powerklaws, a bosspole, and if possible throw on them a few combi-rokkits or combi-scorchas and to make each of them different, add in a few ammo runts.

The battlewagon they are in is fine with most of the upgrades. Deffrollas are good, but if you cannot afford them/get them, then the ram is a distant second. Remove bomm chucka as well.

Add in a minimal squad of grots. Keep them in reserve and when they become available, have them sit on your objective. That allows you to attack all out against the opponent.

Fast attack: Deffkoptas: Make sure each of the Deffkoptas are by themselves, and give them a buzzsaw. They are your tank/transport hunters and they will suicide for you anything that is mechanized.

Heavy Support: DeffDread, Killa Kans and Looted Wagon should be kut entirely. Make the Looted Wagon a counts as Battlewagon and throw in some Burnas for the cost the Deff Dread and Killa Kans gives you back.

Now if you removed the Looted Wagon entirely, you could field another group of kans. In fact, if you were to remove the Deff Dread as well, you could field moar kans. And giving all the kans rokkits also makes them more versatile against other things like MCs and armor.

Overall about half of your list is fine, and the other half needs fine tuning. You got all the requirements down for fielding proppa boyz squads. It is the nitpicking that straightens out a list a makes it bettah.

Other people will chime in too, but this is my two teeth.

This message was edited 1 time. Last update was at 2010/05/25 15:01:10


   
Made in gb
Tower of Power






Cannock

Switch the eavy armour to cybork body so you mek doesn't get killed by ap4 or power weaps.

Attack squig on the warboss is worth it

Ard boyz however are not worth it. Just make them normal orks and get more boyz.

Now we come down to mobility and target priority issues. You have two wagons one carries the nobz other carries troops and then two trukks as well, that's it mobile wise. Trukks aren't hard to kill and taking only two wagons gives smart players a easy choice, the nobz one. That will stop that elite unit making it into combat for a certain amount of time.

Next is the single deff dread. I feel this is just a point filler but it doesn't serve any purpose like the killa kanz. Everything will be racing ahead and these will slump behind trying to keep up. I'd drop them as these are a chink in your 'eavy armour

Deffkopters should be split into singles because if you kill one you're taking morale tests and you could flee - bye bye! Also take buzzsaws on them so they can assault vehicles

The thing with the looted wagon you roll a 1 and it starts moving and you cannot shoot. I'd get lootas instead for anti infantry and anti troop support.

Hope that helps!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Societal Outcast




Rockhampton Australia

Thanks guys! Thats really helpful.

Though right now I'm mostly working with what I got.

I unfortunately do not have the pre-requisit 10+burnas, what I do have is a 5man squad of tankbustas w bombsquigs, and a 7 man squad of Kommandos (2 burnas) & snikrot, and anouther 6 deffkotas in the wings.

Would these be as useful?


When in doubt, blow a big hole in something! 
   
Made in gb
Tower of Power






Cannock

No, they're not useful as actual models. What they are useful for is proxy!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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