AlmightyWalrus wrote:So we're basically all out of luck.
No. Shaking is all you need; just take out the damage potential, and force them to tank shock with it.
The only reliable way of getting melta close to them is to either deepstrike something: In the case of BTs, either drop pod either a dreadnought or a tac squad with a meltagun and hope that you manage to not scatter too far. For CSM, it's either termies with combi-meltas or havocs deepstriking, which again is unreliable at best. He'll be able to see anything else coming and move away from it.
Getting within 6 inches will be next to impossible, unless you stun the
FP before doing so. Multi-meltas are better, but any gun with a 24"+ range will do. You don't need the extra dice from a melta shot, but it makes a massive difference against AV12. MASSIVE.
The problem (for me as BT atleast) is that he's got 3 Fire Prisms compared to my extremely limited ranged fire power. That, in combination with jetbikes screening the prisms, means that I'm lucky to even get a glancing. If I manage to shake him (stuns go to shaken because of Spirit Stones) he just flies the hell outta there, being a skimmer and all. Combine all this with holo-fields and you get a nightmare. I basically don't have enough long-ranged tank killing options to stop him from doing massive damage to my troops. Sure, I can kill a fire prism if I target everything at it, and if I'm lucky. Then it's his turn and his 2 remaining fire prisms shoot back and kill way more stuff.
Shoot the bikes, forget the prisms if it is that difficult. All in all,
FP do not bring a lot of damage to the table as it is. He can drop three S5 templates, or one S5, and one
TL S6 AP3. With cover saves all over the place, even that AP3 bonus doesn't really help that much.
FP cause more problems for Orks than anything else; they are not particularly great against
MEQ armies.
I am not entirely sure how he can cause so many problems with his
FP. It sounds like you are simply focusing too much on them, when you could just as easily do twice the damage to another part of his army. Also, jetbikes don't provide great cover for tanks, so make sure you are actually using vehicle cover rules (50% of the perceived surface area, for a cover save).
Aim high, shoot low.