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Made in us
Imperial Recruit in Training





Hello all. This happened in one of the games I played awhile back. My opponent was playing Daemons and I was playing Imperial Guard. It was seize ground with five objectives and pitched battle. I won the roll and had him deploy first. There were no issues for five turns.

However, on my turn five, I moved one of my Hellhounds at cruising speed in an attempt to contest one of my opponent's objectives. On my opponent's turn six, he assaulted my vehicle with a monstrous creature. Since I moved it at cruising speed, he needed 6's to hit my model. Unfortunately, his model was able to stun my Hellhound with one of its attacks.

On my turn six, since my Hellhound was stunned, I could not move away from the Daemon Prince. Attempts to destroy the foul creature of Chaos in the shooting phase also failed. At the beginning of my assault phase, the monstrous creature was still in contact with the Hellhound. What does my opponent need to roll to hit my Hellhound with his Daemon Prince? Is it 6's (since I moved it at cruising speed during its previous turn) or is it an auto-hit (since I did not move it during my movement phase of the current turn)? Thank you.




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Made in us
Bonkers Buggy Driver with Rockets





Alexandria

crap, misread the q, as its a vehicle it cant be locked in combat, and as such wont be able to attack your vehicle until his assault phase when he assaults the vehicle again.

At which point he will hit it automatically.

This message was edited 1 time. Last update was at 2010/05/26 05:06:07


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Longtime Dakkanaut





US

Auto-hit, you didn't move in your movement phase.

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Longtime Dakkanaut






He could have made CC attacks against it in your assault phase as well.

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Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

kill dem stunties wrote:crap, misread the q, as its a vehicle it cant be locked in combat, and as such wont be able to attack your vehicle until his assault phase when he assaults the vehicle again.

At which point he will hit it automatically.


No, you can still attack an opponent's vehicle in your assault phase if you are still in contact with it.

BlueDagger wrote:Auto-hit, you didn't move in your movement phase.


But he DID move in his movement phase, just not in the opponent's. Which he couldn't regardless of damage result.

I would say, in this case, he would be auto-hitted, as he is currently unable to move.

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Made in us
Regular Dakkanaut




192.168.4.20

I agree that it would be an auto-hit in both assault phases after the initial Stunned result. The tank didn't move in the IG movement phase, hence would be hit automatically by the daemon prince in the IG assault phase and again in the Chaos assault phase...
I could be wrong, but I think that's right.

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Philadelphia, PA, USA

UltraPrime wrote:
kill dem stunties wrote:crap, misread the q, as its a vehicle it cant be locked in combat, and as such wont be able to attack your vehicle until his assault phase when he assaults the vehicle again.

At which point he will hit it automatically.


No, you can still attack an opponent's vehicle in your assault phase if you are still in contact with it.


I don't think many people realize that. For anyone caught off guard by that, it's made pretty clear at the top right of pg 62 in the BRB.

   
Made in gb
Decrepit Dakkanaut




IG Player turn: vehicle moves over 6"
Daemon player turn: assaults vehicles, hits on 6s, stuns vehicle
IG PLayer turn: vehicle cannot move

So in the IG player turn, assault phase, you consult the chart which asks if the vehicle moved in its previous movement phase (which it did not) or if it is immobilised (which it is not) - either one being true results in being hit automatically.
   
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Yes, it is automatically hit.

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Huge Hierodule





Louisiana

Auto-Hit

It's a tactic i use with my trygons and carnifexes frequently. It really helps when you don't have to eat up another very crucial assault move just to waylay a tank you're already next to.

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Imperial Recruit in Training





Thank you for responding.

I noticed under the "Vehicles and Assaults" section in the BRB on pg 63, a target is automatically hit if it is Immobilized (not the issue) or was stationary in its previous turn. When the BRB mentions the target's previous turn, does that refer to my last turn (my turn five), my opponent's turn six, or my unfinished turn six. Obviously, the vehicle would be hit automatically on my opponents turn seven as I could not move my Hellhound on my turn six.

I know this sounds like I am trying to be a rules lawyer. However, I am trying to understand how the rule works. Thanks again.

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Shrieking Guardian Jetbiker




Los Angeles, CA

it refers to your most recent movement phase. The one in which you were stunned and were unable to move.


Automatically Appended Next Post:
And not to be a dick, but I'm not sure how you could have interpreted that "previous movement phase" refers to the one you hadn't yet executed.

This message was edited 1 time. Last update was at 2010/05/27 06:18:01


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Made in us
Imperial Recruit in Training





Falconlance wrote:it refers to your most recent movement phase. The one in which you were stunned and were unable to move.


And not to be a dick, but I'm not sure how you could have interpreted that "previous movement phase" refers to the one you hadn't yet executed.


That's just it; the BRB mentions the model's previous turn and not the model's movement phase. It would have been much clearer if the BRB stated that a target is automatically hit if it is immobilized or was stationary in its previous movement phase. Its all good though, the consensus from everyone that posted said it was auto-hit. Thanks again.


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Made in se
Stealthy Space Wolves Scout





I does not refer to your most recent movement phase.

Previous turn means exactly that, meaning the vehicle would still be hit on 6s as long as it wasn't immobilized as it moved at cruising speed in its previous turn.

I agree this is an awkward ruling though and I would be fine with a house rule.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
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Made in gb
Ultramarine Chaplain with Hate to Spare





I does not refer to your most recent movement phase.

Previous turn means exactly that, meaning the vehicle would still be hit on 6s as long as it wasn't immobilized as it moved at cruising speed in its previous turn.

I agree this is an awkward ruling though and I would be fine with a house rule.


I think this is the closest to RaW but clearly not the intention of the rule. The bizarre side effect would be he would hit you auto on your turn 7 even if you moved the vehcile say arround his base (so you remained in contact not that you would but you could, and obviously assuming you survived his turn 7)...

Which I think illustrates how wrong this ruling is. But by RaW it does seem correct.

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