DukeRustfield wrote:Hi, a few questions.
-Are TROOPS specifically the only thing that can capture objectives? Like when some HQ allow X to be taken as troops. Obviously stuff like Dreads can't, but what about other infantry?
Yes- so, Nobs (even Nob bikers) taken as Troops by way of a warboss can control objectives.
-Mad Dok Grotsnik says he can give Cybork Parts to any model in the army for 5 points. I read that to mean literally any infantry model, not just the unit he has joined (if any).
Yep- you can have an all cybork (or even cy-grot!) army if you want.
-Do MegaNobs get 4 Klaw attacks and 5 on a charge? Or is it 3 and the armor includes it in the profile?
They have 3 attacks base and get +1 on the charge, for a total of 4.
-I'm a little fuzzy on Mob Rule leadership tests. They call it a mob, but is that just the...infantry in your entire deployed army? I don't see any distance rules for it. What about guys in reserve? What about vehicles? Or does none of that matter and it's just a unit, making it really only valuable for larger squads?
It's just based on a single unit.
Ld = number of orks (including attached
ICs), to a maximum of 10. If there are more than 10, the unit is then fearless.
-Painboyz have their own entry but I only see them included as a "captain" for Nobz and Flashgitz. Yet on page 69 bottom right they show a Weirdboy walking neary a Painboy -- I know it's only models, but they are usually pretty right on about that. And that Painboy would have to be part of a larger unit, or it would have had to be all killed as I understand it.
Except for the Mad Dok
SC, there aren't any 'independent' painboys (there were in previous editions). Weirdboys are
ICs, though, so may join a unit with a painboy.
-Mad Dok can be attached to a unit. So he could be attached to Meganobz. So he could give them all cybork parts and him being there makes them fearless and gives them FNP(!). Making them about the toughest infantry that I know of. But they have to "charge" at full speed the closest enemy. Can they still get on transports? How about at the start of the game? Cuz they're gonna charge awful slow. Is the unit forced to run? And do you have to measure which the closest unit is and from where, the Dok?
He can give the
MANZ cybork bodies without joining them (indeed, some argue that
MANZ are only really playable if you take Mad Dok to give them the 5++ save). Joining him to the unit does make them fearless and give them
FNP. They can still board transports, but take up two spots. Read up on the dedicated transport rules for what vehicles they may start in-- if the vehicle is bought for them specifically, or a H support BW, they can start embarked. If it's someone else's ride (a unit of trukk boyz, eg) then they have to embark on it later.
As for measuring, yes, you do need to measure the closest unit. Since his special rule is conferred to the unit he is with, you need to measure from whichever model is closest to an enemy unit.
Thanks.
You're welcome!