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Made in gb
Been Around the Block




HQ
Farseer
ruins of witnessing
spirit stones
singing spear
jet bike
powers: doom,fortune and guide 193p

Warclocks(4)
jetbikes, all witchblades
power: destructer 202p

Elites
fire dragons(6) 96p
wave serpant
star engines, spirit stones
2 shurickan cannons 125p

Troops
Dire avengors(10)
exarch with power weapon and shimmer shield
power: bladestorm 162p
Wave serpant
star engines, spirit stones
eldar missile launcher 145p

Guardian jet bike squad(4)
1 shurickan cannon 98p

Fast attack
shining spears(5) 175p

2 Viper-scatter lasers 130p

Heavy
fire prism
Holo-field, star engine 170p

TOTAL=1496
   
Made in us
Sister Oh-So Repentia




Northeast USA

Warlocks on jetbike = win. Hard to do in a 1500 game though. Eldar is gimped at 1500, as are many armies.

You can't go wrong with fire dragons, though I'd like to see more than one squad. Two is safe against any level of AV14 spam, only one squad means you lack redundancy and your heavy tank busting gets taken down by one shot.

Don't pump up your dire avengers so much. Bladestorm is good, but power weapon and shimmer shield are a waste. They don't make your DA fail to suck in close combat, they still really suck, so it's a waste of points.

Shining Spears always suck, never use them.

Vipers are OK, but they don't give you what you need in this list. You need more waveserpents, not paper skimmers.

Holofield fire prisms are too expensive for 1500 points, and not even worth your while, really. Prisms tend to be miss-factories, without Eldrad around to Guide them once in a while I regard them as essentially not worth having. They're good when they hit, but they don't hit reliably without Guide. And if you're going to have prisms, take at least two. This gives you redunancy, so the enemy can't shake your only S9 blast with one hit, and you also get another chance to hit something with your blast template. You also get the ability to fire combined shots. Two naked prisms > one holofield prism at this points level.

Basically, I'd say start over, but don't take one of anything. Taking one of something means the enemy just needs to shut down one target to remove a capability from your army. Double up whevever possible. That means 2x fire dragons, 2x Dire Avengers, and 2x fire prisms. Obviously not 2x seer councils, that would be impossible at this points level. Well maybe not impossible, but it would leave you with a wonky unbalanced gimick list a la nob bikers.

"That thou wouldst bring them only death,/ That thou shouldst spare none,/ That thou shouldst pardon none/ We beseech thee, destroy them."

-Battle Hymn of the Adepta Sororitas  
   
Made in gb
Been Around the Block




okay thanks for your advice i've only just got the codex today so i wasn't really sure what i was doing. I think i will write another list but i will keep my HQ.


Automatically Appended Next Post:
i've mad a new army list
HQ
Farseer
ruins of witnessing
spirit stones
shining spear
jet bike
powers: doom,fortune and guide 193p
warlocks(4)
jet bike, witch blades
power destructer 202p

Elites
firedragons(6) 96p
wave serpant
star engines, spirit stones
2 shurickan cannons 125p

firedragons(6) 96p
wave serpant
star engines, spirit stones
2 shurickan cannons 125p

Troops
Dire avengers(10)
exarch,blade storm,avenger shucican 152p
wave serpant
star engines, spirit stones
eldar mislile launcher 145p

Guardian jet bike squad(5)
warlock, destructer, 1 shurcikan cannon 165p

Guardian jet bike squad(5)
warlock, destructer, 1 shurcikan cannon 165p

Fast attack
viper scatter laser 60p

TOTAL=1524
need to cut 20p

This message was edited 3 times. Last update was at 2010/05/27 21:02:26


 
   
Made in ca
Focused Fire Warrior





Take out guide on the seer, its that easy.
3 powers are use less on the seer cuz you cant use it all in one turn
Just my thoughts

1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 
   
Made in us
Sister Oh-So Repentia




Northeast USA

It looks decent. You've got anti-troop fire from the Avengers and bikes, and you've got a lot of mobility for taking table quarters. Your anti-tank is limited, but at 1500 your 2 fire dragon squads and your seer council may be enough. Seer councils multi-charging tanks can ruin a mech army's day, they're unrivaled in terms of close combat against vehicles, except by nob bikers.

I would try to get singing spears on the warlocks though (in your jetbike squads, keep the blades in your seer council). Jetbikes are balls in close combat anyway, so you'd rather have that 12" lascannon shot than one extra close combat attack. Ideally, guardian jetbikes will come up within 12" of a tank, throw their spears and fire their cannon, and then scoot back 6" and avoid assault. Your jetlocks should support them by charging and tying up and plasma guns or other nasty return fire that would screw over the unit.

I do spot a potential problem though: does your seer concil have Enhance and Embolden? They need both of those powers. On your small jetbike squads Destructor is great for anti-horde, but I wonder whether Embolden might be better. They only need to take a few casualties before they're making a break test on LD8, which sucks for a scoring unit. Embolden would dramatically improve their chances of staying on the table.

The single missile launcher on your DAs is meh. It's not bad for its price, but it's also not very likely to do anything. The rest of your army is short-mid range, you'll be doing yourself a disservice if you have one tank separating itself from the rest of your army just so it can fire a single missile from long range.

As has been said, don't bother with Guide on your farseer. You need to cast Fortune every turn, and Doom will help a lot for your Avengers and Jebtikes and Destructors. You will never want to forego Doom or Fortune, so you're never gonna have a good reason to cast Guide, really.

To trim points, I would think about losing all the star engines. You never need them as long as you plan carefully. They are certainly good, but expensive enough that I wouldn't bother. The Vyper is also a free kill point for the enemy. I'd look at trimming the star engines, vyper, the one missile launcher, and the extra power on your farseer, and seeing if you can fit in more jetbikes or something.

This message was edited 2 times. Last update was at 2010/05/27 23:06:02


"That thou wouldst bring them only death,/ That thou shouldst spare none,/ That thou shouldst pardon none/ We beseech thee, destroy them."

-Battle Hymn of the Adepta Sororitas  
   
Made in us
Longtime Dakkanaut





US

I'll toss a few things out there for ya.

Fire Dragons configs: Never take the 10 man MEQ hunters for vehicle popping. It will be a waste of points.
- 5 man for suicide vehicle killing
- 10 man for marine hunting (exarch with dragons breath and crackshot optional for versatility)

Jetbike configs: Think hard about what you want them to do based on your list
- 3 reg + Warlock with spear and embolden for min cost fast scoring (1 cannon optional for versatility)
- 4 reg, 2 cannon + Warlock with Spear and embolden for swarm fire anti light tank/infantry
- 8 reg, 4 cannon + Warlock with Spear and Destructor for a Farseer escort with piles of dakka dakka

Grav tanks and underslugs: remember the underslug will be a BS3 non-twin linked shot. Do you really want to move at 6" 24" away from you target for 3 shots at BS3 or 4?

Farseer powers: Never take more then 2. Your wasting a pile of points at that point. Guide for a seer council is unneeded. Runes of Witnessing is 15pts to give every enemy psyker the finger anywhere on the board.

Vypers: I've seen them work, I've seen them fail. I reserve judgment on them.



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Made in gb
Been Around the Block




Here is my new army list

HQ
Farseer
singining spear
ruins of warding
ruins of witnessing
Spirit stones
jetbike
poweres: doom+fortune 133p
warlocks(4)
al sining spear
powers: 2 destructer,1Embolden,1Enhance
all jetbikes 232p

Elites
fire dragons(5) 80p
Wave serpant
spirit stones
2 shurickan cannons 110p

fire dragons(5) 80p
Wave serpant
spirit stones
2 shurickan cannons 110p

Troops
Dire Avengers(10)
exarch,bladestorm+2 shurickan catapaults 140p
wave serpant
spirit stones,
2 shurickan catapaults 110p

Guardian jetbike (5)
1 shurickan catapault
warlock with embolden+singing spear 173p

Guardian jetbike (5)
1 shurickan catapault
warlock with embolden+singing spear 173p

TOTAL=1341P
ive got 159p to spare ayone got any sugestions what to spend it on
   
Made in us
Fresh-Faced New User




You mis-calculated your points with the WS's and bladestorm dire's. The DA's should be 152 and the waveserpent with 2 Shuri-Cannons and Spirit Stones are 120 I believe.

I like the list, you'll have problems with Nid's I think but most marines will probably bend over and take it. I personally have never liked small squads of Dragons but that's a personal preference. At 134 points might wanna put some star engines on your vehicles, you use it during the shooting phase to gain cover for one (or 2) of your transports that shot... or for say dropping your dragons off and then scooting in front of them after they shoot. It's actually really nice.
   
Made in us
Sister Oh-So Repentia




Northeast USA

I would spend your extra points on more jetlocks. You could get 2-3 more, which would be a big deal since they're your army's main hammer unit. You could also increase the size of the fire dragon squads. I like the new list but I'm still not thrilled with it. That's the magical suckness of 1500 pt Eldar I guess.

"That thou wouldst bring them only death,/ That thou shouldst spare none,/ That thou shouldst pardon none/ We beseech thee, destroy them."

-Battle Hymn of the Adepta Sororitas  
   
Made in ca
Focused Fire Warrior





Come on guys, you are confusing me, and I'm sure you are confusing him too.
Anyways, I love your list, and putting in an extra squad of bikers with an embolden+spear warlock will be nicer,do some upgrades with the points left

This message was edited 1 time. Last update was at 2010/05/29 23:00:39


1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 
   
Made in gb
Guarding Guardian




Edinburgh

No point having runes of witnessing and embolden, get rid of RoW

Seer Council Pwns  
   
Made in gb
Been Around the Block




i'm not going to get rid of RoW and embolden because i will be taking about 10 psychic in a game so its not exactly points wasted and i'm going to get rid of embolden because i don't want to risk losing my best squad.

This message was edited 1 time. Last update was at 2010/05/30 10:46:59


 
   
 
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