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Hi Bike, welcome to 40k!
Essentially you have two different places to find rules and suplementary rules:
1) Your codex (Daemon hunters in this case) is the primary source of all rules. In general if you play someone they will expect all models , rules etc to be from this book and any FAQs
2) Forgeworld, part of Citadel Miniatures, produce their own variant units and rules to go with them for a number of races. So the LR Redeemer, from the current Space Marine / Space Wolf / Blood Angels codex is one they have worked on, and Grey Knights have a version they can use.
The rules for it are in Imperial Armour: Apocalypse II and *can* be used in normal sized 40k games, as they dont require any extra rules (like structure points, used on BIG vehicles, as an example) however most opponents would not expect this, so it would be something you would ask specifically for - so "can I use IA LR Redeemer for my Grey Knights?" and be prepared to show the rules.
As you are essentiall asking a favour dnot get annoyed if they turn you down - a lot of people are waaaaay too paranoid about Forgeworld, thinking they are overpowered. There are only 2 units I can think of that are actually overpowered (Lucius pattern Dreadnought droppod, that lets the dread assault on landing, and Reaver titans being underpointed) and the rest they err on caution, however that doesnt alter a lot of peeoples views.
The GK LRR is evil, AP3 ignoring invulnerable saves...
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