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Made in us
Bounding Black Templar Assault Marine




Rhode Island

I Did search a few of the older forms about it, but still had some questions, so rather then commit thread necromancy.........

I was looking into this today and came across the following definition for how this power is supposed to be used. If you use any form of space marine please read it.

POWER OF THE MACHINE SPIRIT. (Verbatim)

A machine spirit is a combination of organic and mechanical components that helps control a tank's movement and weapon systems. If the tank suffers a crew stunned result on the vehicle damage tables, the machine spirit allows the tank to move directly ahead up to it's maximum speed. Also, the Machine Spirit can operate one weapon per turn as long as the vehicle has moved no more then 6", even if the tank suffers a crew shaken or crew stunned result. This is in addition to any weaponrry that can normally fire. The Machine Spirit has a BS of 2.

I'm not sure how this differs between chapters, but it is very important to read your codices on this. If they are different, so be it, but they have the same name, so it strikes me as odd that they would do different things, seeing as how a bolter and a shoota are the same damn thing, but different names.

Nowhere in this description does it say the Machine spirit can shoot at a DIFFERENT vehicle then the rest of the tank. It does not say you can fire a BROKEN weapon. I have seen people move 12" and fire with a weapon. A lot of people have kept the vehicles own BS while declaring firing with the machine spirit. Also, I have NEVER seen anyone MOVE using it's power, which would seem pretty useful, especially if termies were inside...

Do any of the other chapters do anything DIFFERENT then this says? This is my understanding straight from my codex on my lap right now, yet everything in underlined I have seen used/

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

You must be playing either Dark Angels or Black Templars.

Yes PoTMS has changed from Codex to Codex, and that means currently different chapters have different PoTMS. It is no different that Stormshields being different from the older chapters.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Hanging Out with Russ until Wolftime







Warlordron'swaagh wrote:I Did search a few of the older forms about it, but still had some questions, so rather then commit thread necromancy.........

I was looking into this today and came across the following definition for how this power is supposed to be used. If you use any form of space marine please read it.

POWER OF THE MACHINE SPIRIT. (Verbatim)

A machine spirit is a combination of organic and mechanical components that helps control a tank's movement and weapon systems. If the tank suffers a crew stunned result on the vehicle damage tables, the machine spirit allows the tank to move directly ahead up to it's maximum speed. Also, the Machine Spirit can operate one weapon per turn as long as the vehicle has moved no more then 6", even if the tank suffers a crew shaken or crew stunned result. This is in addition to any weaponrry that can normally fire. The Machine Spirit has a BS of 2.

I'm not sure how this differs between chapters, but it is very important to read your codices on this. If they are different, so be it, but they have the same name, so it strikes me as odd that they would do different things, seeing as how a bolter and a shoota are the same damn thing, but different names.

Nowhere in this description does it say the Machine spirit can shoot at a DIFFERENT vehicle then the rest of the tank. It does not say you can fire a BROKEN weapon. I have seen people move 12" and fire with a weapon. A lot of people have kept the vehicles own BS while declaring firing with the machine spirit. Also, I have NEVER seen anyone MOVE using it's power, which would seem pretty useful, especially if termies were inside...

Do any of the other chapters do anything DIFFERENT then this says? This is my understanding straight from my codex on my lap right now, yet everything in underlined I have seen used/
Yes, the Black Templar's PotMS is completely different to every other almost every other Marine Codex's one.

They have the same name, but different rules. It happens. BT storm shields have different rules too.

In all cases, you use the rules that are in your codex. You NEVER use the rules from another codex.

The reason WHY they are different is because Games Workshops are idiots who think the Internet doesn't exist and refuse to errata the older codexes to match the new rules.

This message was edited 2 times. Last update was at 2010/06/01 21:45:03


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Made in us
Bounding Black Templar Assault Marine




Rhode Island

Ok, thanks again GWAR

W/D/L/ A(a= Annihilated beyond doubt)

Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)


 
   
Made in us
Longtime Dakkanaut





Yeah...they never retrofit abilities they've changed into the old codices. Play it from whichever book you're using and cross your fingers for a new BT Codex.







There's just an acre of you fellas, isn't there? 
   
Made in gb
Decrepit Dakkanaut




Actually thats not true - WH are allowed the current Dedicated transport rules (ie you can share rides) while they didnt update the DH rules. In other words they are as inconsistent as ever
   
Made in gb
Lord of the Fleet






OP - FYI, the current C:SM machine spirit does allow another target to be picked, it does allow BS4, it does allow a weapon to be fired when stunned/shaken or when moving at cruising speed.

It doesn't allow the forward movement when stunned and it doesn't allow you to shoot a broken weapon.
   
 
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