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Made in us
Dakka Veteran




Manhattan

I would really appreciate some feedback on my first real army list. Up to now I've played some 400 point Combat patrols but I am now upgrading to a full 2000 point list. Two things I would like to keep are at least 2 squads of Dire Avengers and the Shining Spear squad (my favorite model). Thanks for looking! I'm open to a lot of other ideas!

HQ
1x Farseer (On Jetbike, Doom, Fortune) 140 points
5x Warlocks (On Jetbikes, 5x Destructors) 195 points

1x Autarch (On Jetbike, Lance, Fusion Gun) 195 points

Troops

10x Dire Avengers w. Exarch (two shuriken catapults, bladestorm): 152 points
1x Wave Serpent (Spirit Stones, Bright Lances) 145 points

10x Dire Avengers w. Exarch (two shuriken catapults, bladestorm): 152 points
1x Wave Serpent (Spirit Stones, Bright Lances) 145 points

10x Dire Avengers w. Exarch (two shuriken catapults, bladestorm): 152 points
1x Wave Serpent (Spirit Stones, Bright Lances) 145 points

Fast Attack
5x Shining Spears w. Exarch (Skilled Rider, Withdraw, Star Lance) 237 points

Heavy Support
2x Fire Prisms (holo-shields, spirit stones, shuriken cannon) 340 points

Total: 1998 points

The idea is to use my superior mobility to let finesse win over brute force. The Dire Avengers will be used as a Fencing foil, hitting first then withrawing while my Jetseer Council will be an anvil unit for my Spears to hit hard in CC. I don't have any dedicated AT units like Fire Dragons so I put Bright Lances on all the DAVU serpents with 2 Fire Prisms for some added AT support.

What are the pros and weakness of this army? Do you think it is a solid list? Thank you.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

I don't know a whole ton about eldar but I'll give it a try. First, if you've been playing combat patrol, 1600pts. is a large jump points and money wise. Maybe expand smaller. I like the HQ and bike council. Awesome. Dire avengers are nice, but where is the power that gives them invulnerables? Its very worth while. The spears are too expensive for what little they do. I would go Vypers or buy Fire Dragons. Other wise, pretty good start.

1850!
For the Emperor!  
   
Made in au
Freaky Flayed One





Victoria, Australia

First off, you will want to change the warlocks around a bit, 5 destructors is overkill, and you really want a warlock with Embolden as well as Enchance; these 2 powers are vital. You're Dire avenger squads are well configured for the role you want them to fulfill (anti infantry), don't bother with the shimmershield, a 5+ invuln save in close combat is not very useful at all for dire avengers, and more importantly you want your exarch to be rocking 2 catapults.

You don't have much anti tank, 5 AV guns at 2k points is not enough, Fire dragons would help out for dealing with heavy armour but you still require more long range shots. I know you said you like Shining spears but they are quite a subpar unit and for 237 points you can get a lot more cool stuff elsewhere in the list, for example a squad of Fire dragons and a waveserpent to go with them.

If I were in your shoes I would drop the autarch and the shining spears and drop the prism's upgrades, then with these left over points Get a Falcon (all upgrads) a squad of 5 Dire avengers, another wave serpent and a squad of 5-6 fire dragons. This gives you a lot more antitank power and 2 more durable tanks and only at the cost some upgrades and a sub par assault unit.
*Or 2 squads of FD's as opposed to 1 FD squad and 1 DA squad.

This message was edited 1 time. Last update was at 2010/06/03 12:23:36


 
   
Made in nz
Longtime Dakkanaut



New Zealand

Not a bad list to start with, mostly you need some more firepower in there, particularly anti tank. 2000pts is a completely different game to >1000pt games, you need to be able to deal with plenty of armour. At 2000pts a Mech Eldar list should imo have 2 units of Fire Dragons in Serpents minimum, if you ignore everything else I say and find the points to add them to this list you should be ok.

JetCouncils work better with full sized squads imo, if you are just wanting Destructors then you could just as easily take them on foot (in a Serpent obviously). If you keep them on Jetbikes they need Enhance (maybe a 2nd Enhance Warlock if you expand them) to make them a decent assault unit. They also need Embolden, it helps out you Seer a bit and more importantly potentially stops a huge chunk of your army running off the board.

The Farseer needs Spirit Stones, no point taking two powers if you aren't going to use them both (the JetCouncil has to have Fortune up at all times). You also need Runes of Warding at this kind of points level, it instantly screws over any enemy psykers which is worth it even if there is only one of them. If the JetCouncil gets any bigger I would probably consider taking Witnessing as well, mostly to counteract Nids and other Eldar armies with Warding, as mentioned you have to get Fortune up or the unit dies.

If you are going to take an Autarch to add some combat power on the charge you might as well give him a mandiblaster to maximise his attacks. The Fusion Gun doesn't really fit either, the unit has heaps of flamers and they don't really combine well together (totally different preferred targets).

Your troops are ok, don't call them DAVU Serpents when they aren't though. DAVU refers to a unit of 5 Dire Avengers in a Serpent and performs a completely different role to a full strength Avenger unit with Bladestorm. As it is you probably have more than enough anti-infantry firepower from your Avengers, but will still run into problems because they have to disembark in order to fire. 3 scoring units is marginal at 2000pts, even in transports (you will lose transports and T3 4+ doesn't hold up very well after that). I would probably cut one (possibly even two) of the units down so it actually is a DAVU unit and add another identical unit including Serpent (or a Falcon if you have the points and a Heavy slot spare). This would give you an additional scoring unit, another heavy weapon (on the Serpent) and keeps your anti infantry power adequate. You could consider taking a unit of Storm Guardians with Flamers rather than one of the full Avenger units actually, they die more easily outside the transport but can put out a lot more damage in a single turn if used correctly.

Drop the Shining Spears asap, they are terrible basically, for the points you can get far more effective units.

Fire Dragons are the most obvious answer to your anti-tank problems, but you are actually lacking more in light anti-tank than heavy anti-tank (Bright Lances are ok for that, particularly if you add another one to your list). Ideally you want to be firing Bright Lances and Fire Dragons at AV13-14, but using Scatter Lasers and EML against anything below that. As it stands you have to use Bright Lances on everything which won't really work. Adding Fire Dragons means you probably don't need Bright Lances everywhere (overkill vs lighter armour) but alternatively you could add a bunch of War Walkers/Vypers/other mass S6 shooting and leave the AV13-14 to the Lances. Probably not as effective as adding the Fire Dragons but still usable.

Drop all the upgrades off the Prisms, you should be keeping them as far back as possible to avoid the bulk of enemy fire and the upgrades aren't needed. Note that you could almost get 3 Prisms for the cost of those 2.
   
 
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