Ixquic wrote:I would predict that they come out overall as a wash or slightly worse. Lose some stuff, gain some others but still end up near the bottom of the ladder.
8th is apparently doing a lot to benefit 'big infantry' - three-wide ranks, extra crush attaks, big guys in second rank receive full attaks, etc - but I think that the meta-change to all blocks all the time can't possibly help ogres out. I find that the hardest thing for my ogres to handle are SCR5 blocks of almost anything, and apparently those are going to be everywhere. You see, the biggest problem with OK is that they're a combat army which is embarrassingly poor at fighting.
At first there appears to be some hope, despite the loss of flanking. Let's say in 8th you take 6 bulls (+1CR for rank), with a standard for objective control (+1CR for std) and luckily get the charge (+1CR for charging), though that last one was reliably easier to do in 7th. Weirdly enough those ogres are actually up 3
CR to begin, and assuming everybody fights, even with inevitable loses due to crap
init they could still win combat! Except the enemy block pops stubborn and the ogres are boned. That stubborn rule (theoretically) exists to stop monsters and small units from blowing through blocks. Sadly this is the whole ogre army.
Ixquic gets to the heart of the problem: the OK book is drunkenly overcosted. I have a feeling that every ogre player who sticks with it learns first hand what things are actually impressive (tyrants, gorgers, gnoblars), what are almost worth their points (bulls, guts, belchers, gut magic?), what are stupidly expensive for no survival bonus (maneaters, yhetees), and what are very obviously toys to be taken for fun and flavor (slave giants, scrappies, hunters?). With my ogres I find myself taking what irritates me least, which is a pretty weird way to deal with your army's book!
8th holds no excitement for me, though I'm getting over my rage at its existence. What I am excited to see are the July 10th erratas,
that's the gak we (ogre & all warhammer players) actually need.
- Salvage