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Made in us
Longtime Dakkanaut




GW put up a tactica for Eldar skimmers with the stats for the Nightspinner

72" Range, S6, AP-, 5" Barrage. Unit hit by it counts as being in both difficult and dangerous terrain if they move in their next movement phase.

I know it was pretty much verified in rumors a while ago but just thought I'd point it out for those wanting a quick read of something new.

This message was edited 1 time. Last update was at 2010/06/03 21:52:29


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Made in us
Nigel Stillman





Austin, TX

Fateweaver wrote:GW put up a tactica for Eldar skimmers with the stats for the Nightspinner

72" Range, S6, AP-, 5" Barrage. Unit hit by it counts as being in both difficult and dangerous terrain if they move in their next movement phase.

I know it was pretty much verified in rumors a while ago but just thought I'd point it out for those wanting a quick read of something new.


Thanks, I wasn't aware.

I hate to go OT so fast but I'm still confused as to why people think that the Nightspinner is so bad. I mean maybe it's because where I play there's some mech but it's not like "wall o' vehicles" or anything silly like that.
   
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Longtime Dakkanaut




If I played Eldar I'd take 1. Probably because it competes with WW's and Prism's and Falcons. It'll mess up Daemons and Tyranids, 2 armies that have 0 vehicles (Mycetic doesn't count as it's a creature with wounds).


--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
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Infiltrating Oniwaban






Probably because it competes with WW's and Prism's and Falcons.




Bingo. It doesn't shift to anti-vehicle as well as either of those options, which is more of an issue for Eldar than anti-infantry firepower. The other options are just more flexible.

It'll mess up Daemons and Tyranids, 2 armies that have 0 vehicles (Mycetic doesn't count as it's a creature with wounds).




True that.

This message was edited 2 times. Last update was at 2010/06/04 00:04:25


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"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
Longtime Dakkanaut





I think it's a piece of junk in an army with massive competition for heavy support slots, and with IG artillery coming in squadrons of 3, you have to ask why would Eldar even notice?

Points cost of a Prism cannon, effect of a whirwind?

Sad.

Like so much Eldar junk, at least it's a pretty kit.
   
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Fateweaver wrote:Probably because it competes with WW's and Prism's and Falcons.


Mostly this. But the gun itself is very unimpressive for what you pay for it and that Eldar have no problems with dealing massed fire to infantry OR spamming S6 weapons.

 
   
Made in us
Longtime Dakkanaut





Vladsimpaler wrote:why people think that the Nightspinner is so bad...


Well,

S6 is probably the biggest problem, weak
Cost is another, the whirlwind has nearly the same gun for 1/2 the cost
Critical Heavy Support Slots, that thing is competing with the best things in the army: Prism Cannons, Falcons and Wraithlords, never mind the volume of fire provided by walkers
Doesn't come in squadrons
Purposeless; Eldar do not need a way to kill horde that takes a heavy support choice, that's easy to come by with prism cannon blast or walker volleys already
A skimmer and a move or fire weapon is a dumb design, if you can't move and shoot why have a skimmer, if you can shoot for miles why do you need to be fast? it's a solar flashlight.

Eldar Need, effective antitank with long range indirect. What it needed to be was at least S8 AP3, then it might have been worth playing.
   
Made in us
Three Color Minimum






Alright, while I'm not a really in-depth tactician, the Night Spinner looks really good for a reason I see too many people overlooking. It's not just crowd death, it's crowd control. Hit - not wound, but hit - a unit, and it's crippled the next time it moves. It's probably slower, and it'll probably lose models with no armor saves allowed, and that's if the person wants to risk moving it. I've heard different things on the duration if the unit doesn't move, but if it last the whole game, even better. Don't think about it as a anti-horde gun, think of it as a way to set up a perfect assault, keep someone off an objective, or keep one of your units out of assault with something that'd wipe the floor with them.

This message was edited 1 time. Last update was at 2010/06/04 01:36:39


H.B.M.C. wrote:Because this is Dakka Dakka, where there's more salt than the ocean.
 
   
Made in us
Honored Helliarch on Hypex





Back in GA

Still costs way to much though. All Eldar vehicles need a points reduction....

I do what the voices in my wifes head say...
 
   
Made in us
Awesome Autarch






Las Vegas, NV

All Eldar models need a points reduction, apart from Eldrad who needs to cost more than he does.

The Nightspinner can be a game winner if you are playing a horde army, but in most other situations, it isn't worth it, IMO.

   
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Flashy Flashgitz





Aurora ON

I kind of wish I played Eldar, so I could use this, and drop silly putty on the other guy's models every time I did, to represent the effects.
Yes, I'm a silly goose.

whalemusic360 wrote:
DBZ referance. Gotta be a special kinda nerd to get that one.


Whew, I can finally unclench my anus.  
   
Made in us
Fresh-Faced New User




I don't purchase White Dwarf, so I can't see the actual printing of the rules on the Nightspinner, but if what I see is correct and that it's a Barrge, Large Blast weapon then it can still move and fire indirect. Only Ordnance Barrage weaposn have the indirect firing limitation. If it's just barrage the Nightspinner can move 12" and still shoot either direct (for BS scatter reduction) or indirect.
   
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Fateweaver wrote:GW put up a tactica for Eldar skimmers with the stats for the Nightspinner

72" Range, S6, AP-, 5" Barrage. Unit hit by it counts as being in both difficult and dangerous terrain if they move in their next movement phase.

I know it was pretty much verified in rumors a while ago but just thought I'd point it out for those wanting a quick read of something new.


Let me get this straight, you mean a 5" radius blast not 'large blast'? If so, yikes, that thing is going to get several units through dangerous terrain tests, also even with BS3 its very very rarely going to miss its intended target. Is it BS4?

n'oublie jamais - It appears I now have to highlight this again.

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It's also Rending, according to the latest WD.
   
Made in us
Longtime Dakkanaut






12-72" range, strength 6, AP -, Barrage, Pinning, Rending, and placement of marker. Marker means the next time any hit unit moves, it moves as if in difficult and dangerous terrain.

Seems like a good weapon to me.

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Made in us
Longtime Dakkanaut




The tactics article didn't actually go into exact stats, I had to extropolate. Thanks for clearing it up.

--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
Made in us
Dakka Veteran





Am I the only person who thinks that this unit is worth it just because it is a barrage weapon? And a pretty nice barrage weapon on a survivable tank chassis at that?

In my experience barrage weapons are a wonderful force multiplier, so long as there is something in the enemy army they can hurt. Because the Night Spinner has rending and the entanglement rule it should be at least a little useful against any opponent, since it can hurt any infantry unit pretty badly and it can harrass tanks as well (St 6 + Rending + side armor hits + entanglement = okay at hurting tanks).

Maybe it won't kill all that much by itself but, like all barrage weapons, it will do a nice job extending your armies reach and enhancing the effectiveness of your other units. Obviously, actual game experience will be the ultimate arbiter, but I'm optimistic.

Also, who are all of these people who are always filling up their Heavy Support slots and can never, ever, open one of them up? I mean, Eldar heavies are pretty sweet, but c'mon - live a little! Two slots is more than enough to take the heavies you need, and 115 is a pretty cheap cost for a fast AV12 tank with a decent gun.

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Longtime Dakkanaut





US

The nightspinner does have it's uses, and 1 vs 1 against a prism I personally believe it beats a prism out.

#1 issue with Prism: Scatter. A single Night Spinner is TL, so it doesn't have this issue. Ever try firing the small blast of a prism at a target without linking? Scatter city. There is a reason your told to take them in pairs, so now your looking at 230-300+ points for that single TL str6 ap3 LBshot vs 115-150 for a TL str6 ap- rending with difficult/dangerous terrain tests.

#2 Those frigging marines in cover. 230-300pts for a s6 shot that grants 4+ save vs 115-150pts for a s6 shot that grants a 3+ armor save with a chance to make it +4 and difficult/dangerous terrain test. (noticing a trend here?)

#3 Footslog armies, forcing multiple unit difficult and dangerous terrain tests with a single shot is full of win.

Now that being said the preferable combo would be 2 prisms and 1 Nightspinner. The Prisms in a dual pair offer a ranged AP1 solution that they sorely lack, plus the benefit of being a marine cooker if you catch them in the open. Ranged anti-troop though I think the Nightspinner pulls slightly ahead on cost effectiveness.

This message was edited 1 time. Last update was at 2010/06/04 05:39:30


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Here's another question: What would you tweak to make this thing workable in the next version of the codex?

Me, I think I'd include something to buff it against vehicles. The difficult/dangerous rule already gives a 1 in 6 chance of immobilization. But perhaps forcing a reroll of successful dif terrain tests, or causing failure on a 1-2?

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Made in ca
Regular Dakkanaut




Augustus wrote:
Vladsimpaler wrote:why people think that the Nightspinner is so bad...


Well,

S6 is probably the biggest problem, weak
Cost is another, the whirlwind has nearly the same gun for 1/2 the cost
Critical Heavy Support Slots, that thing is competing with the best things in the army: Prism Cannons, Falcons and Wraithlords, never mind the volume of fire provided by walkers
Doesn't come in squadrons
Purposeless; Eldar do not need a way to kill horde that takes a heavy support choice, that's easy to come by with prism cannon blast or walker volleys already
A skimmer and a move or fire weapon is a dumb design, if you can't move and shoot why have a skimmer, if you can shoot for miles why do you need to be fast? it's a solar flashlight.

Eldar Need, effective antitank with long range indirect. What it needed to be was at least S8 AP3, then it might have been worth playing.


You've made a descent arguement right there


Automatically Appended Next Post:
And I totally love the idea of 2 Frisms(I said it first!I said it first?) and a spinner


Automatically Appended Next Post:
And yes, eldar vehicles are over pointed,very, over pointed

This message was edited 2 times. Last update was at 2010/06/04 05:48:25


 
   
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Florida

Why would you take one?

-A lot of people say it sucks, therefore, I consider it a challenge to try and win with it.

-It looks cool.

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Savage Minotaur




Chicago

I think its funny when so many people say certain units suck. Like my bestigors. I always use them, and they always wreck gak up, and make up more than their points back. The popular opinion on the internet should be known, but not be heavily heeded.
   
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There is a corresponding (much longer) thread in the Tactica section.

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