Switch Theme:

Dark Eldar vs. Orks (1500)--Boyz don't cry!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Major






far away from Battle Creek, Michigan

The Dark Eldar Archon, Robert Smith, fixed his gaze on the gathered warriors. He spoke in a whisper: "Oh i miss the kiss of treachery the shameless kiss of vanity the soft and the black and the
velvety up tight against the side of me." A dark eldar warrior pointed to a blasted ruin, "orks my archon, battle is given." Archon Smith sighed and mounted his jetbike, "Remember my warriors, orks are tough, boyz don't cry."

Mission: Annihilation
Deployment: Spearhead

Dark Eldar:
HQ
Archon, jetbike
3 Haemonculus, jetbikes
ELITES
10 wyches in raider
TROOPS
x4 7 warriors in raiders
HEAVY
3 Ravagers
I don't have the exact equipment breakdown but there were about of 8 dark lances and 6 blasters in the list

Orks
HQ
Big Mek, KFF
Big Mek, KFF
TROOPS
29 boyz + nob w/pk & bp
29 boyz + nob w/pk & bp
29 boyz + nob w/pk
ELITES
6 Lootas
9 Lootas
HEAVY
3 killa kans, rokkits
3 killa kans, rokkits
3 killa kans, rokkits

The dark eldar win the roll and decide they must have first turn.
Tactical considerations: A very tough match/mission for the dark eldar. The kans will fan out giving the 36" range of the dark lances at most two turns of stand-off shooting. Clearly the lootas must die quickly. The DE deploy ravagers together on their right flank. Two warrior squads go into a ruin in the middle of their table quarter. The archon and the haemonculi go on the DE left flank.



The ork kan wall deploys in an arc with a squad of lootas on each flank.



The orks fail to seize the initiative and the game commences. The wyches ingest drugs and receive +1 WS.

TURN 1
Dark Eldar
The ravagers shift right to get range on the large ork loota squad. Raider on the DE left break left and the haemonculi and archon turbo-boost to a ruin on the DE left. In the shooting phase the ravagers blast the 9 strong loota squad. The first ravager rolls poorly and kills only 2 lootas and 1 boy; ravager #2 kills 3 lootas and 3 boyz; the third ravager eliminates the final 4 lootas. The dark lances perform terribly, either missing or pining off half a dozen kans. Those that hit are deflected by the kustom force field.

Orks
The kans on the ork left march around the ruin in the center of the table and a mob goes with them. The kans on the ork right go around the other side of the ruin with a mob tagging along. The central kans go straight into the ruin backed up by the third boyz squad.

In the shooting phase the left kans manage to destroy a disintegrator on one of the ravagers. On the ork right, 1 of 3 kans is in range of a raider. It hits, penetrates, and then explodes a raider. The remaining loota squad shakes a raider.

Killpoints: DE: 1 Orks: 1

TURN 2

Dark Eldar
Everything moves back. The archon and haemonculi remain out of LOS behind a ruin. They'll need another turn before the orks are in charge range.
The three ravagers on the DE right focus on the kans. More disappointing results for the DE. The combined shooting of the three ravagers kills 3 orks and shakes 1 kan. Two raiders blast kans on the ork right. Both hit but only one penetrates and the KFF makes its save. Two more dark lances ping off the central unit of kans.

Orks
The wall continues to encroach. The middle kans find range on a ravager and explode it. The left kans miss a second ravager. Finally, a single kan from the right squad finds range to a ravager and manages to immobilize it.


Killpoints: DE: 1 Orks: 2

TURN 3

Dark Eldar
The dark eldar bunker up in the corner of their quarter. The immobilized ravager kills 7 boyz with shooting, the second ravager fails to kill anything. Six dark lances from raiders and squad blast killa kans. Three penetration results, the KFF saves two, but the third shot wrecks a killa kan.

Orks
Everything moves up. The DE are running out of room. The lootas have LOS only to a haemonculus. They manage to put 1 wound on it. The kans on the ork left explode a ravager. In the assault phase the left squad of boyz assaults the immobilized ravager and destroy two of its disintegrators.



Kill Points: DE: 1 Orks: 3

TURN 4

Dark Eldar
The orks are a bit more dispersed now so the Dark Eldar archon and haemonculi turbo-boost to threaten the ork right flank. Two dark lances miss the weakened kan squad. In the assault phase the nob from the left ork squad wrecks the immobilized ravager.

Orks
The greenskins continue to move forward. The lootas shake the raider containing the wyches. Kan shooting is ineffectual. The orks waagh and the squad on the ork left rolls well. The mob heads towards a raider in cover. In the assault phase the orks manage to get a few boyz into assault against this raider and manage to stun it.


Kill Points: DE: 1 Orks: 4

TURN 5

Dark Eldar
Time to make up some ground. The haemonculi and the archon move up to attack the mob on the ork right. The wyches disembark to join this attack. The warrior squad from the stunned raider disembarks. The warrior squad on foot moves over to provide support against the ork mob here. Raiders shoot and penetrate but the KFF makes crucial saves. The Haemonculi, Archon, wyches shoot and multi-assault the ork mob and kan unit on the ork right.



In the assault phase the boyz and attached big mek are wiped, but the kans survive. No damage is inflicted on the dark eldar. The archon consolidates into the kans while the haemonculi are out of combat and move toward the loota squad.

Orks
Boyz and kans move into join the wyche/archon/killa kan scrum. One unit of kans kills a haemonculus with a nice rokkit shot. Another unit of kans stuns the wyche raider. The lootas' shots miss the haemonculi. The mob on the ork left multi-assault two warrior squads. The dark eldar lose combat by four but both squads hold. The central ork mob assaults the archon and wyches but fail to make any impression.

The game ends. Victory for the orks: 6 KP to 3 KP

Reflections: The dark eldar player needed to be much more aggressive. Risk two turns of movement to flank the kan wall and wipe the lootas and boyz squads perhaps.

This message was edited 1 time. Last update was at 2010/06/04 10:28:14


PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

good, clear batrep.

I don't envy the dark eldar player; killa kans with a 4+ save are damn near impossible to put down. You need an awful lot of firepower to put them down in turns 1 and 2 (so you have time to deal with the 90 boyz), and the only armies I've seen who can do it consistently were IG obviously, as well as some gunline space marine armies. WS5+ monsterous creatures are very well suited to putting kans down as well (anything winged in particular), but anything that can take the kans in CC often can't handle boyz so it's a sticky situation.

It looks like the DE player had to deal with some pretty lucky fire as well; I noticed a single kan dropping a raider on, what, two occasions?

This and the lash/oblits army are foremost on my mental comparisons checklist when writing up tournament armies, so I tip my hat to Archon Smith for the valiant effort
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Great report. I just got 3 Kans in the mail and am excited to see how they do. I also have 15 Lootas I need to spilt up in to multiple units.

What are your reasons for mobs of 6 and 9?

Fighting crime in a future time! 
   
Made in us
Major






far away from Battle Creek, Michigan

The Defenestrator wrote:
It looks like the DE player had to deal with some pretty lucky fire as well; I noticed a single kan dropping a raider on, what, two occasions?


Exactly. Two times only one of three kans in a unit was in a range and yet managed to hit, penetrate, and collect the kill point. The DE player was fairly good at using his 36" range, but the devestators had to close in a bit to hit the lootas. Statistically the DE shooting was below average as well.


PipeAlley wrote:Great report. I just got 3 Kans in the mail and am excited to see how they do. I also have 15 Lootas I need to spilt up in to multiple units.

What are your reasons for mobs of 6 and 9?


Well I had 1750 but the DE player was a bit short of points so I just hacked away at sqaud size. I wanted to keep one at 9 so it would require three casualties for a LD check. I'm going to magnetize my kan weapons and would recommend you do the same. You'll want to experiment with grotzookas and rokkits. I like rokkits the best.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Hacking Interventor




Wow that is one terrible DE list! Other than the fact that DE have a hard time against hordes (especially if their getting cover saves from a nearby mek) he had no hope of beating your list. Plus with the fact that Ork players never roll bad and his bad rolling I can't think of a way he could have turned that game around in his favor. Congrats on the slaughter, if hes a friend of you'res you should probably recommend him to read the DE articles posted by thor they are probably one of the best that I can think of for a struggling DE player.

 
   
Made in us
Major






far away from Battle Creek, Michigan

Luthon1234 wrote:Wow that is one terrible DE list!


He's just started the army. I'll try to find the articles and suggest he have a look.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Hacking Interventor




olympia wrote:
Luthon1234 wrote:Wow that is one terrible DE list!


He's just started the army. I'll try to find the articles and suggest he have a look.


Ah ok then that makes sense then. BTW man why do orks always look good in the oddest colors definitely would like to see your orks in person though looks like it would be an awesome army to see.

 
   
Made in cn
Flashy Flashgitz






China

I'm an ork player, I average 3/5 ones and two's a roll. Not kidding. Rolled 12 lower than three dice twice on a 20 3+ to hit roll in CC and than rolled 6 under three dice to wound on the 8 I had to wound with nobz on the charge. I am a badly rolling player. But I love Orks, and thanks for this report, was thinking of running a BIG MEK as an HQ now I'm sure it will help. (Kustum Force Field oh Yeah.)

This message was edited 1 time. Last update was at 2010/06/08 09:20:41


“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in us
Lethal Lhamean






Venice, Florida

Luthon1234 wrote:Other than the fact that DE have a hard time against hordes

I actually rather disagree with this. Certain DE builds that have become popular have caused many DE players to never bother taking anti-horde tech in viable amounts - and that makes those specific lists have trouble versus hordes. DE intrinsically as an army have plenty of rock solid and dangerous ways to deal with horde tech.

olympia wrote:He's just started the army. I'll try to find the articles and suggest he have a look.

The link is in my sig line. If he ever wants army advice you can always suggest he get an account and feel free to ask me anything. I like to hear myself talk because it lets me pretend I'm smarter then I am.

My basic cautionary note for his list is the very simple observation of their being too many points put into the Bikes that then did nothing until round 4 or something (if you're paying for a Death Star - use the Death Star)

I rather liked the batrep though - very clearly written, easy flow, and nice pictures of most of the action.

This message was edited 1 time. Last update was at 2010/06/09 04:18:48


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in au
Longtime Dakkanaut






Also with that list Thor would switching the Wyches down to say 6 and the Raider squads down to 5 would give an extra Raider squad.

Would that be a good idea with the deathstar in there, running more towards MSU than he is now?

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Lethal Lhamean






Venice, Florida

I'm a big fan of MSU with DE as I think that's a basic component of any winning strategy with them. Depending on what sort of loadouts he has on those squads he probably would benefit from dropping some extra bodies in order to afford another unit. If the Raider squads have Dark Lances especially there's very little reason to have seven men in the unit. For the Wyches it's a bit more debatable but I do think optimal Wych numbers can be found in the 6-7 range currently.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sslimey Sslyth




Agree w/Thor:

The DE player could shave enough points by minimizing the warrior squads to split the Wyches into two squads and have a second Raider for them. I think that might be a superior build.

Also, while I really like the flamers on the Haemy jetbikes, with three of them, he could probably afford another wych squad, instead.
   
 
Forum Index » 40K Battle Reports
Go to: