The Dark Eldar Archon, Robert Smith, fixed his gaze on the gathered warriors. He spoke in a whisper: "Oh i miss the kiss of treachery the shameless kiss of vanity the soft and the black and the
velvety up tight against the side of me." A dark eldar warrior pointed to a blasted ruin, "orks my archon, battle is given." Archon Smith sighed and mounted his jetbike, "Remember my warriors, orks are tough, boyz don't cry."
Mission: Annihilation
Deployment: Spearhead
Dark Eldar:
HQ
Archon, jetbike
3 Haemonculus, jetbikes
ELITES
10 wyches in raider
TROOPS
x4 7 warriors in raiders
HEAVY
3 Ravagers
I don't have the exact equipment breakdown but there were about of 8 dark lances and 6 blasters in the list
Orks
HQ
Big Mek,
KFF
Big Mek,
KFF
TROOPS
29 boyz + nob w/
pk &
bp
29 boyz + nob w/
pk &
bp
29 boyz + nob w/
pk
ELITES
6 Lootas
9 Lootas
HEAVY
3 killa kans, rokkits
3 killa kans, rokkits
3 killa kans, rokkits
The dark eldar win the roll and decide they must have first turn.
Tactical considerations: A very tough match/mission for the dark eldar. The kans will fan out giving the 36" range of the dark lances at most two turns of stand-off shooting. Clearly the lootas must die quickly. The
DE deploy ravagers together on their right flank. Two warrior squads go into a ruin in the middle of their table quarter. The archon and the haemonculi go on the
DE left flank.
The ork kan wall deploys in an arc with a squad of lootas on each flank.
The orks fail to seize the initiative and the game commences. The wyches ingest drugs and receive +1
WS.
TURN 1
Dark Eldar
The ravagers shift right to get range on the large ork loota squad. Raider on the
DE left break left and the haemonculi and archon turbo-boost to a ruin on the
DE left. In the shooting phase the ravagers blast the 9 strong loota squad. The first ravager rolls poorly and kills only 2 lootas and 1 boy; ravager #2 kills 3 lootas and 3 boyz; the third ravager eliminates the final 4 lootas. The dark lances perform terribly, either missing or pining off half a dozen kans. Those that hit are deflected by the kustom force field.
Orks
The kans on the ork left march around the ruin in the center of the table and a mob goes with them. The kans on the ork right go around the other side of the ruin with a mob tagging along. The central kans go straight into the ruin backed up by the third boyz squad.
In the shooting phase the left kans manage to destroy a disintegrator on one of the ravagers. On the ork right, 1 of 3 kans is in range of a raider. It hits, penetrates, and then explodes a raider. The remaining loota squad shakes a raider.
Killpoints:
DE: 1 Orks: 1
TURN 2
Dark Eldar
Everything moves back. The archon and haemonculi remain out of
LOS behind a ruin. They'll need another turn before the orks are in charge range.
The three ravagers on the
DE right focus on the kans. More disappointing results for the
DE. The combined shooting of the three ravagers kills 3 orks and shakes 1 kan. Two raiders blast kans on the ork right. Both hit but only one penetrates and the
KFF makes its save. Two more dark lances ping off the central unit of kans.
Orks
The wall continues to encroach. The middle kans find range on a ravager and explode it. The left kans miss a second ravager. Finally, a single kan from the right squad finds range to a ravager and manages to immobilize it.
Killpoints:
DE: 1 Orks: 2
TURN 3
Dark Eldar
The dark eldar bunker up in the corner of their quarter. The immobilized ravager kills 7 boyz with shooting, the second ravager fails to kill anything. Six dark lances from raiders and squad blast killa kans. Three penetration results, the
KFF saves two, but the third shot wrecks a killa kan.
Orks
Everything moves up. The
DE are running out of room. The lootas have
LOS only to a haemonculus. They manage to put 1 wound on it. The kans on the ork left explode a ravager. In the assault phase the left squad of boyz assaults the immobilized ravager and destroy two of its disintegrators.
Kill Points:
DE: 1 Orks: 3
TURN 4
Dark Eldar
The orks are a bit more dispersed now so the Dark Eldar archon and haemonculi turbo-boost to threaten the ork right flank. Two dark lances miss the weakened kan squad. In the assault phase the nob from the left ork squad wrecks the immobilized ravager.
Orks
The greenskins continue to move forward. The lootas shake the raider containing the wyches. Kan shooting is ineffectual. The orks waagh and the squad on the ork left rolls well. The mob heads towards a raider in cover. In the assault phase the orks manage to get a few boyz into assault against this raider and manage to stun it.
Kill Points:
DE: 1 Orks: 4
TURN 5
Dark Eldar
Time to make up some ground. The haemonculi and the archon move up to attack the mob on the ork right. The wyches disembark to join this attack. The warrior squad from the stunned raider disembarks. The warrior squad on foot moves over to provide support against the ork mob here. Raiders shoot and penetrate but the
KFF makes crucial saves. The Haemonculi, Archon, wyches shoot and multi-assault the ork mob and kan unit on the ork right.
In the assault phase the boyz and attached big mek are wiped, but the kans survive. No damage is inflicted on the dark eldar. The archon consolidates into the kans while the haemonculi are out of combat and move toward the loota squad.
Orks
Boyz and kans move into join the wyche/archon/killa kan scrum. One unit of kans kills a haemonculus with a nice rokkit shot. Another unit of kans stuns the wyche raider. The lootas' shots miss the haemonculi. The mob on the ork left multi-assault two warrior squads. The dark eldar lose combat by four but both squads hold. The central ork mob assaults the archon and wyches but fail to make any impression.
The game ends. Victory for the orks: 6
KP to 3
KP
Reflections: The dark eldar player needed to be much more aggressive. Risk two turns of movement to flank the kan wall and wipe the lootas and boyz squads perhaps.