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Made in us
Bounding Assault Marine





So, btw, I will prolly do lots of this. A small introduction seems in order since this is my second one. I am pretty new to the game. I am playing Space Marines. They are all grey, save for two tac marines. I am a reluctant painter. I am really just trying to get an army in order that would be decent at a tourney. I don't have lots o money to spend, but I can do some buying. That is why I am asking lots of questions.

On to the question.

This guy seems really good as a cheap HQ. First of all, I like the idea of running tons of dreads. Secondly he has the whole harness, which gives him two power fist attacks, a flamer, and a plasma pistol....all for 100pts. Optionally buying a power weapon, seems great to me. I know Vulkan is really popular to ride around in a LR with some assault Termies, but would this guy suppliment them will. With a power weapon, he would get 3 assault attacks at initiative 4, then two powerfist at ini1. Add in some th/ss and lc guys, and that should be awesome, right?

BTW, Thanks for all of the input on the Vanguard Vets!

This message was edited 1 time. Last update was at 2010/06/04 22:30:06


Ipso facto auto-hit.  
   
Made in us
Fighter Ace





That's a pretty good build for him, if you want a pure assault unit (as it's cheap.) The other Marine HQs do the whole 'killing things' better than the MotF, but he is effective. Give him a Thunder Hammer instead and he hits with 5 Pfist-equivalent attacks on the charge.

What also works with him is Bike+Conversion Beamer. He's relentless, and just buzzes around your backfield shooting power shots at your opponent.

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in us
Fighter Ace





That's a pretty good build for him, if you want a pure assault unit (as it's cheap.) The other Marine HQs do the whole 'killing things' better than the MotF, but he is effective. Give him a Thunder Hammer instead and he hits with 5 Pfist-equivalent attacks on the charge.

What also works with him is Bike+Conversion Beamer. He's relentless, and just buzzes around your backfield shooting power shots at your opponent.

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in gb
Lord of the Fleet






London

Yeah give him a bike and a Conversion Beamer and keep him within 48" to 72" from the enemy to gain that S10 Ap1 blast as BS5

Valk
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

MotF can be an excellent choice:

Bike + Conversion beamer is very good.

Unit of servitors with heavy weapons to add cheap dakka to a gunline list also works.

Including Vulkan is awesome if you have the points to play.

I say go for it if you have an idea in your head!



Automatically Appended Next Post:
Try to stay away from the CC outfit unless he is rolling with CC termies because Co:SM are simply not meant to be really competitive in assault (which kills me because I want to run a Raven Guard list really bad!)

This message was edited 1 time. Last update was at 2010/06/05 01:04:48


I have a love /hate relationship with anything green. 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Don't forget that he lets you reinforce a piece of terrain for +1 cover save. It's very good if you're fielding sniper scouts or heavy weapons in tactical squads.
   
Made in us
Bounding Assault Marine





Appreciate the input so far. If I used him in assault, it would be with Termies. Springing from a land raider!

Ipso facto auto-hit.  
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Honestly, you'd be better served in that role with a Chaplain or Libby though. the MotF has not invulnerable, IIRC.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

if you want to know how to use a MOTF look up my article on Unit choices for a SM gunline in the tactics section here on Dakka.


in short he is a Support unit. don't tool him for CC, use him as a anti-MEQ plasma and Repair platform. if you take 3 or more servitors without weapons he can automatically repair a vehicle in the Shooting phase.

a Conversion Beamer on a Bike is another good build. he can still repair vehicles if needed too.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Lord Commander in a Plush Chair






I use one with a Conversion Beamer on foot; not as effective as the Bike+beamer but is dirt cheap and works really well with a Lascannon combat squad or a Missile launcher Dev squad(although they cost too many points to start with).

I thought about getting the standard Techmarine and going for the CC thing but yeah he is just not as killy as other choices(Cheaper though).

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Bounding Assault Marine





I am definately gonna try the chaplain in termie armor now, totally didn't think of it.....duh!

Ipso facto auto-hit.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Nantukoshade wrote:I am definately gonna try the chaplain in termie armor now, totally didn't think of it.....duh!

In my vanilla SM army I run a Codicier w/ terminator armor, storm shield, nullzone, and whatnot.
I find he's superior to a Chaplain in almost all circumstances.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I run MotF, while he's nothing in CC because he's got no invul save. So someone with a powerfist can just one shot him or a power weapon he's only got 2 wounds. The conversion beam is ok but needs to be on a bike to be really effective and now your playing cat and mouse and your still vulnerable to getting hit with a missile and getting dead.

What makes the MotF awesome is his ability to use dreads as heavy. My dreadnought droppod list puts the fear of the god-emperor in people in my neck of the woods.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

What makes the MotF awesome is his ability to use dreads as heavy. My dreadnought droppod list puts the fear of the god-emperor in people in my neck of the woods.

That's the only reason to take him.
Keep him cheap. He might be able to repair one or two Dreads during the battle. But don't count on this.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Awesome Autarch






Las Vegas, NV

MotF is a GREAT HQ for marines. However, he is NOT as assault unit.

My favorite way to run his is with a power weapon and put him in a drop pod with a unit of tac marines with a flamer and a combi flamer. That unit can then pod down and put out 3 flamer templates on a single unit and with a powerfist sarge and the MotF they are scary enough in HtH that most units will think twice about assaulting you.

On a bike with a conversion beamer is also a good set up, although it is a bit pricey and not optimal, IMO.

If you want to see a highly effective dread list using a MotF, look up 40Kenthusiasts battle reports, he runs a tournament list with 5 to 6 Ironclads that looks to be pretty nasty.

You can also use the MotF to great effect in a Marine gunline army. He gives the +1 cover save to a piece of terrain and rides in a razorback with a unit and gives them some extra punch.

He is very versatile but don't throw him into a nasty assault as he will get his butt kicked. He can safely assault units with no power fists or only a low number of power weapon/rending attacks, other than that, don't bother.


Automatically Appended Next Post:
Also, don't bother with termie armor for the chappy unless you love the model. Just keep him cheap, 100 points and use him in power armor. He is only marginally less protected than a chappy in termie armor, saves points and frees up an extra slot in the LR.

You want to get really nasty, you take 7 assault termies (5 claws, 2 hammers), Khan on foot, a chappy and put them in a LRC and you have a serious deathstar. That unit has a 20" threat radius and hits at In5, Str 5 with a boat load of rerolling to hit and wound power weapon attacks, Khans instant death sword and some hammers for insurance. You will obliterate pretty much anything you assault with that.

Definitely overkill, but fun too.

This message was edited 1 time. Last update was at 2010/06/05 19:16:14


   
 
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