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Made in us
Master of the Hunt





Here is what I am shooting for; a barbarian/viking hoard that survives by fighting. Their leader challenging the gods and demanding more power to defeat all his enemies, gets his wish. He is changed into a demon prince. Never truely being touched by chaos before, only worshiping their god of war in their struggle to survive the brutal north, they can only follow their new leader in the form of their wrathful wargod.

Lord - demon prince - not sure what to give him.
hero - steed, sword of striking, bronze armor

20x marauders - shields, LA, and MOS = 130
20x marauders - GW and MOS = 110
10x marauders - flails and MOK = 80
10x marauders - flails and MOK = 80
5x marauder horsemen - throwing axes and MOS = 85
5x marauder horsemen - flails and MOK = 105
5x hounds = 30
5x hounds = 30
12x warriors - shields, MOS, and command = 232
12x warriors - extra hand weapons, MOK, and command = 252

5x Knights with MOK and command = 280
5x Knights with MOK and command = 280

Never played WoC before or against. I like the minimal chaos theme, but would like to have some advice on what works and what doesn't. The knights are the elders of the tribe and the warriors are the elite fighters of the tribe.

Thanks.

This message was edited 1 time. Last update was at 2010/06/05 00:38:10


dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
40kenthus






Chicago, IL

1. You have no magic defense. Against a small to medium magic army, your superior numbers will carry the day, but against high end magic your in big trouble.

2. The list has a lot of frenzy with MoK - the army is going to be very hard to control.

3. I had no luck with the 20 man marauder units - too many points and just as fragile as the 10 man units. I would rather put the 240 points into a 3rd Warrior unit.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in de
On a Canoptek Spyder's Waiting List





Dont use a Demon Prince - beside the fluffy aspect hes rather poor because he has no real options for items. Yes, some gifts of the gods but they cant make him that good.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Been thinking about the list since you first mentioned it, here's some of my thoughts along with my tweak:

L: Demon Prince - splendor, roar = 355
Far from worthless, but indeed wildly overcosted. Under 7th he's terror bombing @ -1LD, which will happen less often in 8th (terror isn't a radius test) but splendor could still come into play in neat ways. Roar is of course great, and causing panic checks @ -1 vs more elite units (assuming MSU is still run under 8th ) is pretty legit as well. You might think about tossing 1 magic level on him, given the way that magic is looking to work in 8th. As in, being able to throw 1-6 dice no matter your level, and power / dispel dice not really based on wizard level. Would cost 40 points that would be easy enough to strip out of your chaff units.

H: Exalted - BSB, sword of might, shield, steed = 176
With that much infantry, you're gonna want a BSB. Thankfully this does nothing to hurt an exalted's tankiness in combat, which I would augment with the good old SoM to give your list a strength over 5 (totally lacking otherwise). Bronze armor is a bad idea with so many marauders, as you want to pass his Ld8 on if he's accompanying some of the grunts.

C: 12 Warriors - MoK, standard, musician, shields = 240
C: 12 Warriors - MoS, standard, musician, shields = 220
Unless the rumor about 3+ save infantry not being able to march becomes true (!!), I still think shields are the way to go, particularly with an upswing in shooting that 8th will bring. 4 attaks for khorne warriors is groovy, but I still think that killing X of the enemy (instead of X+2) while losing 0 warriors is the way to go. Particularly when it becomes a matter of killing enemy infantry down to the last rank and making them break, you really want to preserve your own size. The slaanesh dudes, I'm less clear on what they're going to do - normally I would slap rapturous standard on there to play lockdown for flankers to help them out. Again, dropping a small marauder unit would pay for the rapturous as well as the DP's level. Also saved some points from the champs, which unless they do something awesome in 8th are so-so in such a small unit.

C: 25 Marauders - MoS, full command, shields, light armor = 180
C: 25 Marauders - MoS, full command, great weapons = 155
C: 10 Marauders - MoK, musician, flails = 84
C: 10 Marauders - MoK, musician, flails = 84
Marauders are going to be great in 8th, where their cheap cheap cheap cost allows you to grab a lot and take on other mass infantry with a chance to break them, not just chew through stubborn outrankers. I have little faith in 'turtle' marauders, but I like that you've got both sides of the spectrum covered: turtles with 4+ saves as well as lumberjacks actually ready to kill (and make use of the step-up rule). The small units, I would normally go with 12 (and I think you ought to too) particularly as flanking with them is going to be either impossible (need 2 ranks) or unlikely (all those block reforms), but I lacked the points and figured the smaller frontage was easier to maneuver. Like I said above, dropping one for other things (including 2 more for the remaining unit) might be a thought.

C: 5 Horsemen - MoK, musician, flails, light armor = 116
C: 5 Horsemen - MoS, musician, t.axes, light armor = 96
Good mix of horsemen: glasscannon for frontal assault madness (though beware vs stubborn blocks absorbing the charge until your flails turn off), and taxmen for shenanigans. Fast cav 'scout move' should make the glasscannon particularly ferocious!

C: 5 Warhounds = 30
C: 5 Warhounds = 30
Yea pups. I assume these will be good in 8th still if not as excellent as now, with the quick objective grabbing abilities and such.

S: 5 Knights - MoS, standard, musician = 240
S: 5 Knights - MoK, musician = 240
Currently khorne knights don't need much command beyond a musician to avoid embarrassing ties (and unfortunate rally tests), and the army has so many standards you should be fine for claiming objectives. I liked the idea of a matching slaanesh unit, as you have a sorta matched-unit thing going on, in which case they need some more command. In either case, 20 point champs currently aren't worth it.

--------
2246 points
Not sure what points you were going for, but 2250 is at least currently the standard

Yea, lots of uncertainty yet re:8th but I don't think it's too much to assume that what works now will continue to work at least in part in the next edition. Getting a couple big blocks ought to be a big priority for most chaos players I would assume, so enemy big blocks can be crumped through instead of messed with for ages.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Master of the Hunt





Thanks for the feedback guys. I really like that list Salvage, thanks. However, as I was looking through some other WoC lists, I saw the list Karon and you were hashing out. Now I don't know what to do. Here is the other one I liked.


L: Lord - MoS, hellfire sword, collar, shield, steed = 349
H: Exalted - MoS, BSB, sword of might, favor, shield, steed = 186
H: Sorcerer - MoS, golden eye, scroll, roar, steed of slaanesh = 185

C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Horsemen - MoS, musician, flails, light armor = 96
C: 5 Warhounds = 30

S: 6 Knights - MoS, standard, musician = 280
S: 6 Knights - MoS, standard, musician = 280
S: 5 Knights - MoS, standard, musician = 240
S: 5 Knights - MoS, musician = 220

Maybe I could keep the BSB and still get away with the DP (sorry, I just love the model).
Or I could always combine the two lists.
Decisions, decisions.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Rumors say that anti-spam protection will be in effect in 8th, meaning a max of 2 knight units in chaos armies. No idea if this will hold true, but I'm in favor of it. Also I wonder how effective that all mounted army will be, when fighting all those stubborn blocks, and with zero ability to flank, and limited ability to claim objectives, and so on.

It is themey as hell though, innit?

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I thought it would be a max of 3 special units?

All mounted is cool... will find out in a few days if it's viable!
   
Made in us
Omnipotent Lord of Change





Albany, NY

I heard 'no triple special, no double rare' which is how it works at various European events. A pretty great idea, if you ask me.

But like I said, I think viability issues of all cav are going to outweigh legality issues ...

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Master of the Hunt





Oh yeah. I forgot about all the rule changes coming up. Not sure what I was day dreaming about.

I guess it will be the initial list that Salvage put together. Looks like I should be on the look out for 2 battalion sets and 2 boxes of marauder horsemen. And of course the DP model and a mounted hero. Granted that's more than I have to spend. Little by little I guess.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Yes, that's what I heard- 3 of the same special (I mis-wrote that above). As long as it's 3, I'm okay with it . And I think max 2 of the same rare only makes sense... any more than that, sheesh!

New rules peek on TUESDAY!!!!
   
 
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