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Made in gb
Hornless Runt



UK

I've recently have been playing small 500 point games with my beastmen against my friends with his OnG. He often uses large blocks of 25-20 goblins or night goblins with goblin wolf chariots protecting his flanks. I find it very difficult to break these blocks as I am unable to get round his flanks with my gors and as he always has several ranks on me in additon to outnumber, I consistantly lose combat and with the low Bm leadership end up fleeing. I am wondering if perhaps it would be beneficial to invest in some equally large blocks of cheap ungors with HW and shield in order to hold him whilst my razorgor and gors deal with the chariots and get round the flank. Would this be a good idea or can you suggest a better soloution. Thanks
   
Made in us
Savage Minotaur




Chicago

Minotaurs would be an excellent solution to this.

You throw 3-4 minotaurs w/ AHW into a block of Night goblins, and unless you fluff a lot of your attacks (very unlikely) you'll win.

Chariots, too.

I don't think big blocks of ungors would be a good idea.

In a 500 point matchup, beastmen are pretty terrible. They just don't have the points to do well because they can't synergize their units well, while goblins just have to get 3-4 big blocks of NG's with 1 fanatic each and you pretty much lost.

4 minotaurs with AHW run around 200 points, btw, so its almost half your points.

My main suggestion: Do bigger point battles.
   
Made in us
Terrifying Wraith




Houston

What does your army look like? Have you tried ambushing? Harpies are great for charging chariots, as the. Gobbos and wolves don't do much CR on their own
Also you will have to come to grips with the fact that beastmen are going to be the new OnG... And by that I mean
1. underpowered compaired to codex creep
2. reliance on the previous editions playstyle: needs lots of rare/special to stay competitive
3. Xtreme Randomness! on every level, meaning the best laid plans of mice can come crumbling apart at any moment
I don't say that to be negative, but rather to illustrate why beastmen are an uphill battle, so you shouldn't feel bad about dropping a few games at that small of a level

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Savage Minotaur




Chicago

I do have to admit, my only army, Beastmen, are pretty underpowered. They're codex is cool, but it really all fell apart when I think they didn't make Gors S4.

Or, lowered their points cost to 5-6 PPM
   
Made in us
Regular Dakkanaut




Salem, Oregon USA

Not to mention the magic (oops! I mentioned it!) When the easiest spell to cast is a 7+, magic is not really a factor. Have to see if 8th ed alleviates this (of course the enemy will get THAT much better, too), or if it's a precursor to no more 4+ spells (With casting values for army specific lores getting an FAQ adjustment.

The pellet with the poison's in the vessel with the pestle.
The chalice from the palace has the brew that is true. 
   
Made in us
Gor with Big Horns




Minnesota

Target priority is even more important in these smaller games. I would do this:

Like it was said before, harpies go after chariots.
I would attempt ungor skirmishers. Cheap and, if the OnG player uses no shoting, could be invaluable.
I like 6 man squads. 2 dead = panic, but then only unit str. 4, thus not panicing other units.
Ambush ten gors. see how it goes.
Chariots v NG blocks. Try and get the chariot(s) to charge the NG with harpies or other support.

Give us a little more info on their setup and yours and we can be more helpful. Heros? Special? Rares?

Ravenguard
Word Beares (last edition)
Beastmen
Vampire Counts (Last edition: Nechrarch)
Black Templars (In Armageddon)
Imperial Guard 
   
Made in us
Regular Dakkanaut




Salem, Oregon USA

I have the feeling you're stuck playing catch up. He's found a force that's giving you fits, and will probably keep shoving it down your throat until you find a counter or he gets tired of replaying the same game over and over. Nothing against him, it's just the way it goes. Keep trying different tactics until you find your solution (it may be different from someone else's).
Sorry to be so general, but without knowing what you're fielding there's no way to go into specifics.

The pellet with the poison's in the vessel with the pestle.
The chalice from the palace has the brew that is true. 
   
Made in us
Longtime Dakkanaut




500pts, and he has at least two G Chariots? The Goblins should be lacking in either Fanatics, Nets, or both (since I see no mention of either, I'll assume he's fielding neither).

If you can, try a leadership bomb on him. At two core Gobbo units 25-30 big, as well as two chariots, he's probably (barring an Orc big boss) only leadership seven or six. If you can force any leadership checks (especially terror or panic), he's done.
   
 
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