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![[Post New]](/s/i/i.gif) 2010/06/07 20:23:16
Subject: Necron Walker
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Sadistic Inquisitorial Excruciator
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Just looking at Necron fluff it states that Necrons react to the threat by sending in waves, each more difficult than the next, Monolith and Pylons are the worst encountered so far, but it is unknown what else they can unleash, so I thought about a big walker besed on something like a Wraithlord.
Profile:
WS:5 BS:5 S:7 Armour:12 All round I:2 A:2(3)
Unit Type: Walker
Special Rules:
Living Metal: (same as Monolith)
Deep Strike: A full scale Necron attack utilises these to 'soften' enemy units
Shields: It's power matrix is so strong it emits unearthly energies which protect nearby units - any Necron squad with a model within 12" gains a 5+* including itself, also counts as a Resurrection Orb
Reality Warper: It regards no terrain as impassable and never takes any Terrain tests
Wargear:
Now here is the main problem, it can be outfitted with anti- infantry or anti-tank wargear
A pair of Staffs of Light mounted on the arms, counting as a single Twin Linked one, gaining another attack in CC (in profile)
Can take upto two of these shoulder mounted weapons, can be any configuration:
Gauss Blaster: 10pts
Gauss Cannon: 20pts
Heavy Gauss Cannon: 35pts
The Staffs of Light can be upgraded to a pair of Warsythes, again giving the other attack, these have a but in Particle Re-arranger, this short ranged weapon mixes and matches particles in the immediate vacinty and have the stats:
Template S:x (always wounds on a 3+) AP:3
These can be upgraded for 20pts (remembering the Lords is 10pts without the Ranged Weapon)
Overall starting points 170?
Please give me lots of comments/criticism.
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![[Post New]](/s/i/i.gif) 2010/06/07 20:25:07
Subject: Necron Walker
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Sneaky Striking Scorpion
In my happy place, I'm in my happy place...
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This should be in the proposed rules section.
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![[Post New]](/s/i/i.gif) 2010/06/07 20:27:28
Subject: Re:Necron Walker
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Sadistic Inquisitorial Excruciator
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 , thats where I meant to put it
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![[Post New]](/s/i/i.gif) 2010/06/08 20:05:16
Subject: Necron Walker
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Loyal Necron Lychguard
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Are the staffs of light on the walker going to have the same crappy 12" range?
Granting a 5++ and res orb effect seems a bit much, I say ditch the res orb effect and make the shields an optional upgrade for, say 20 points?
I'd say start it off at like 140 points without the shields.
You may want to note that the "staff of light" weapons on the walker will or won't be counted as power weapons. Maybe change them to the particle cannon thing that spyders get instead, it's the same profile as the staff of light but it's not a power weapon.
The warscythe upgrade should cost more if you're adding in the ability of the very strong template ranged attack.
Oh, and the reality warper is too much on a walker. Again, maybe an upgrade but get rid of the "no terrain as impassable" aspect.
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This message was edited 2 times. Last update was at 2010/06/08 20:08:41
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![[Post New]](/s/i/i.gif) 2010/06/08 21:13:23
Subject: Necron Walker
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Sadistic Inquisitorial Excruciator
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I personally would like to keep the Res Orb effect but have it as an upgrade, the reality warper was a little idea when looking through the Necron Codex, it is what Wraiths have but a different name, so:
140pts (with shields but no standard power weapon or reality warper)
Profile:
WS:5 BS:5 S:7 Armour:12 All round I:2 A:2(3)
Unit Type: Walker
Special Rules:
Living Metal: (same as Monolith)
Deep Strike: A full scale Necron attack utilises these to 'soften' enemy units
Shields: It's power matrix is so strong it emits unearthly energies which protect nearby units - any Necron squad with a model within 12" gains a 5+* including itself, this may also count as a Resurrection Orb at an additional cost of 35pts (A little less than the Lords)
Wargear:
Now here is the main problem, it can be outfitted with anti- infantry or anti-tank wargear
A pair of Particle Projectors with now 18" range mounted on the arms, counting as a single Twin Linked one, gaining another attack in CC (already included in profile)
Can take upto two of these shoulder mounted weapons, can be any configuration:
Gauss Blaster: 10pts
Gauss Cannon: 20pts
Heavy Gauss Cannon: 35pts
The Particle Projectors can be upgraded to a pair of Warsythes, again giving the other attack, these have a but in Particle Re-arranger, this short ranged weapon mixes and matches particles in the immediate vacinty and have the stats:
Template S:x (always wounds on a 3+) AP:3
These can be upgraded for 30pts (remembering the Lords is 10pts without the Ranged Weapon and now gaining power weapon)
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![[Post New]](/s/i/i.gif) 2010/07/19 14:01:40
Subject: Re:Necron Walker
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Fresh-Faced New User
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 Profile:
pts 125 without weapons
WS:5 BS:5 S:10 Armour:12 All round I:2 A:2(3)
Unit Type: Walker
Special Rules:
Warp Generator: you can always put the walker in reserve except if you deep striked it in the same turn. If it is in reserve you can deepstrike the next turn in any phase you want and it can still move, fire, and charge in the same turn
Living Metal: (same as Monolith)
Deep Strike: A full scale Necron attack utilises these to 'soften' enemy units
Reality Warper: It regards no terrain as impassable and never takes any Terrain tests
Wargear:
the left arm has one of the following weapons
warscythe with build-in gauss burst cannon s 6 ap 2 flamer template pts free
warscythe with build-in staff of lightning pts free
the right arm has one of the following weapons
twin linked gauss cannon pts 30
warscythe with build-in gauss burst cannon pts 20 s 6 ap 2 flamer template
warscythe with build-in staff of lightning pts 20
twin linked heavy gauss cannon pts 50
two gauss burst cannons dont fire twin-linked but seperate instead
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94% of teens would go into panic if Justin Beiber was on a 999999 foot building about to kill himself. Copy and paste if you are one of the 6% who bought popcorn, a chair, and shouted DO A BACK FLIP!! |
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![[Post New]](/s/i/i.gif) 2010/07/20 17:24:09
Subject: Necron Walker
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Fixture of Dakka
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To me, this walker seems to be way over the top. For what it can do currently, it should be about at least 200pts or so before upgrades.
1) WS5 - why? Necrons are not known for their fighting skills. Usually walkers are even less skilled at fighting unless its a dedicated cc-walker. Even the Lord is only WS4. This should be reduced to WS4.
2) BS5 - again, why? Is this walker a super sniper? What gives it BS5 when the rest of the army, including the Lord, is only BS4? Knock it down to BS4.
3) S7 - the standard walker is only S5 (IG sentinels, eldar war walkers) and the standard dread is only S6 (marine dreads). They can be upgraded to S10 with a dreadnought close combat weapon. I suggest making the walker's strength 6.
4) Shield - the closest thing to this would be the Ork's Kustom Force Field. It is only 6" and only grants a 5+ cover save. It costs 50pts. Here you granting 5+ invuln saves at 12" range. Way too cheap.
5) What are Particle Projectors? What is it's stats? (S, AP and Type?)
6) Are you saying upgrading the Particle Projectors to Warscythes gives it a total of 4 attacks or 3? You should probably clarify it in its stats.
@Giikbesouw:
Your version is even more over-the-top. The Warp Generator rule is just insane.
S6 AP2 flamers? That's no armor nor cover saves!
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![[Post New]](/s/i/i.gif) 2010/07/20 17:46:48
Subject: Necron Walker
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Loyal Necron Lychguard
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Particle Projectors are the Tomb Spyder equivalent of the staff of light. St5 AP3 assault 3.
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![[Post New]](/s/i/i.gif) 2010/07/20 23:32:13
Subject: Necron Walker
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Homicidal Veteran Blood Angel Assault Marine
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I think that if there was a Necron "walker" then it should be a monstrous creature like the Wraithguard.
It makes more sense, as it could be given the "We'll be Back Rule" and such.
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![[Post New]](/s/i/i.gif) 2010/07/20 23:44:28
Subject: Necron Walker
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Pulsating Possessed Chaos Marine
Did you guys know Canada has a friggin desert?
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The radius of The 5+ save seems a bit too much i suggest making it 6 inches, just like the ork KFF. If i could i would comment on the other special rules but i dont have a necron codex >_> The reality warper seems to be a bit over powered. perhaps give it Move through cover itself. although the other stats seem pretty good to me! jy2 wrote: 3) S7 - the standard walker is only S5 (IG sentinels, eldar war walkers) and the standard dread is only S6 (marine dreads). They can be upgraded to S10 with a dreadnought close combat weapon. I suggest making the walker's strength 6. I gotta say no to this. IG sentinels and eldar war walkers dont seem to be a fighting unit and all dreadnaughts (that I read in the BRB and I am excluding the missile launcher dreadnought.) have a DCCW (if there is one please tell me!  ) so they are S10. the fact that it is S7 means its good for CC but not an over the top S10 armour save penetrating weapon. I think S7 is pretty good.
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This message was edited 1 time. Last update was at 2010/07/20 23:47:26
You're not playing the game like I play it...why aren't you playing the game like I play it?! O_O |
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![[Post New]](/s/i/i.gif) 2010/07/22 07:17:59
Subject: Necron Walker
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Bounding Assault Marine
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You know, the quickest fix for this is simpy to increase the cost of the tomby spyder and just make it not suck? increase ws to at least 3, bs to 4, give it the option to still take both claws or the particle projector as mentioned, but improve the range on that gun to at the bare minimum 18", Current attacks are 3, increase to 4, 5 if two claw-arms... and for God's sake bump its initiative to 4 if there's any mercy! how many legs does it have versus the size of its body! At the minimium take it to 3... The other, and probably most important weakness and problem with the tomb spyder is its small number of wound and the lack of an invulnerable save. T6 is all kinds of awesome but a SINGLE burst from a plasma gun can put this boy down b/c it only has 2 wounds. -- Instead let's take the model to at least 3 wounds and give it a 5+ invulenerable. For 70-75 points per model I think it'd be basically fair. Tomby Spyder 70pts WS 3 BS 4 Str 6 T 6 A 4 W 3 I 4 Ld 10 Sv 3+(5+) I think this would see a lot more field play and be a hella lot more menacing than they currently are now.
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This message was edited 3 times. Last update was at 2010/07/22 07:20:25
Gwar: "Of course 99.999% of players don't even realise this, and even I am not THAT much of an ass to call on it (unless the guy was a total dick or a Scientologist, but that's just me)"
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![[Post New]](/s/i/i.gif) 2010/07/22 07:31:27
Subject: Necron Walker
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Loyal Necron Lychguard
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I'm simply going to say that MC =/= Walker.
Sure, beef up the TS but the necrons do really need at least one other vehicle support option and a walker unit would be pretty sweet because it would fill in a badly missing gap in the army.
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![[Post New]](/s/i/i.gif) 2010/07/30 22:05:14
Subject: Necron Walker
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Sadistic Inquisitorial Excruciator
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I originally based it on a Wraithlord, but then I thought that Necrons have a lot a monstrous creatures and a walker with the Living Metal rules would be cool. I made it S7 because I didn't want any DCCW on it, but I agree the WS and BS should be knocked down to 4. @The Dragon: I was thinking more of a walker not a monstrous creature but I agree with what you say. @jy2: Q6: No Okay so Strength is now down to 6, same as Dreadnought. And base cost is up to 175? 50pts more than furioso dread which is what I think a similar design. 2 cc arms, same S, BS, 2 lower WS, 2 lower I but has extra special rules. BTW going away for 2 weeks so no replies then.
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This message was edited 1 time. Last update was at 2010/07/30 22:05:44
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![[Post New]](/s/i/i.gif) 2010/08/01 12:43:41
Subject: Necron Walker
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Tinkering Tech-Priest
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How about weapon combos?
IE: Instead of 2 close combat weapons there's an option for, say, a warscythe and a gauss cannon.
Also, how about a broadside-battlesuit type option with twin-linked Heavy Cannons?
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This is Daemonic Cheese:
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![[Post New]](/s/i/i.gif) 2010/08/02 19:38:56
Subject: Re:Necron Walker
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Swift Swooping Hawk
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Walker strength should be 6...
Eldar warwalker is S: 5 (or 3+2) and a guardian is S: 3
Wraithguard are S: 5 (or 3+2) and a guardian is S: 3
Sentinels are S: 5 (or 3+2) and a guardsman is S: 3
Dreadnaughts are S: 6 (or 4+2) and a space marine is S: 4
Chaos dreads are S: 6 (or 4+2) and a space marine is S: 4
Tau crisis suits are S: 5 (or 3+2) and a fire warrior is S: 3
Penitent engine is S: 5 (or 3+2) and a sister is S: 3
ork dreads are S: 5 (or 3+2) and an ork is S: 3
put something in a big armoured suit, or a vehicle shasis and you add 2 to the basic S of the race.
The basic S of a necron warrior is 4 so the S of the walker should be 6 (4+2)
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This message was edited 1 time. Last update was at 2010/08/02 19:40:34
WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2010/10/26 12:38:22
Subject: Necron Walker
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Crazed Cultist of Khorne
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I think that the starting rules are fine ws and bs 4 is good but it needs to be as good as a space maine dreadnought and jy2 space marine dreanought already have a dreadnought close combat weapon you don't need to upgrade it
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