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Made in us
Fighter Ace





I currently have:
2 Warbosses (AoBR)
10 Nobs (AoBr)
60 Boys (AoBr)
3 Deffkoptas (AoBr)
Grotsnik
5 Kommandoes, 1 Kommando Nob

So, I was looking at a way to turn this into a semi-competitive force with a minimal amount of unit buying... and came up with this:
HQ:
Big Mek - KFF, PK, Cybork
Warboss - Power Klaw, Cybork

Troops:
9 Nobs - 4 Power Klaw/Kombi Rokkit, Big Choppa/Bosspole, Big Choppa/WAAGH Banner, 2 Choppa/Slugga, PainBoy, All Cybork
5x 11 Boys, Nob w/ Power Klaw, Rokkit
All of the above in Trukks w/ RPJ,Reinforced Ram, Stickbomb Chukka, Rokkit

Fast Attack:
3x 2 Deffkoptas - Rokkits, Buzzsaw

Speed Freeks at it's finest. 6 Trukks and 6 Deffkoptas rushing towards the enemy (The Karmic Balance is good here, yes? ). Get into melee, and kill stuff. Deffkoptas there to pop transports so the boyz can get krumpin' when they arrive.

And all I need to buy is 6 Trukks, a KFF Big Mek, and assorted gubbins to get the rokkits and power klaws and other stuff on my nobs.

How competitive is an all Trukk list, and how effective is this army individually?

This message was edited 1 time. Last update was at 2010/06/08 01:43:58


Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

If you are looking to bump up to 2000 points, I would not invest into all trukks.

For the price of six trukks, you could have three battlewagons and maybe a Big Mek with KFF. If you shop around a bit, it shouldn't be too hard to get.

For anywhere from 20-30 dollars, you could ebay a bunch of things to kunvert the nobs and boyz into a more desireable form. The Boyz shuld become shoota boyz.

For an extra 40 bucks, the Prophet of the Waagh also becomes plausible.

I would seriously conisder going for the Battlewagons than the Trukks at a higher point game. You don't really need moar Deffkoptas.

   
Made in us
Fighter Ace





I understand the draw of the battlewagon.... but what's the advantage (other than AV 14 and Deff Rollas) to taking one? Sure, from a monetary standpoint I might be able to get them a bit cheaper... but from a pure effectiveness standpoint is it better to have fewer, stronger mobs in slower, tougher vehicles? Or more, weaker mobs in faster, weaker vehicles?

Also: always upgrade to shootas? From what I understand with trukk mobs you want all the close combat attacks you can get once you join CC...

Also: If I want cheap, fast, screening units (war biggues or deff koptas would be an example) would that be worth the points and cash? Or is it better to pour it all into boys and their rides?

This message was edited 1 time. Last update was at 2010/06/08 05:57:23


Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in au
Yellin' Yoof on a Scooter




Australia, Da Dezert Orkz Places

you will find shootas are good casue in a fast vehicle you can move 12 and shoot your shots, thats 23 shots from a 12 mob w/nob.
do that on many trukks even better.

This goes the same for battlewagon, yes slower, but because there not 'fast' your can move 12 and disembark from them.... trukks the same, but you can't go 18' and disembark, the only difference is that in your 1-2nd turn you can move 18 towards the enemy rather than 12, but once you close in the 12 to dismbark still applies. so it does not matter which one you have, you can also tankshock with deff rolla and still disembark.... sounds odd? no because BW are not fast vehicles and they are open toped, so by moving 12 they have not disabled themselves because they were moving at the same speed, just without any though for shooting things.
but the boyz can still shoot and move out.

So shootas are good in BW because they are protected and you get 18-19x2 shots of stength 4 at 18 inches, from the nearest vehicle edge!

Samus_aran115 wrote:I can imagine why GW is hiking up the prices of orks. They've got to balance out the affordability of BA.

You might not agree, but I happen to think Blood angel are quite a bargain, for the quality of the miniatures. I've never seen a marine kit better than the sanguinary Guard. Those have to be some of the best models they make.


Melissia wrote:You mean aside from the brass nipples.


budro wrote:You have something against brass nipples?


Melissia wrote:Yes.

 
   
Made in us
Fighter Ace





So I guess I'm just a bit confused on the best way to play Orks then. Would it be better to go Trukks or Battlewagons to attempt to play competitively?

I'm looking at 6 Trukks and 6 Deffkoptas, or 4 Battlewagons for 100 points less than that. Which is the better option? Battlewagons give me more durability and firepower, but less redundancy once the melta starts flying. The Trukk style gives me enough redundancy that I can lose multiple Trukks and be unaffected, but the total durability and hitting power is less. And I lose the benefit of the Deff Rolla.

So I'm not sure. I'm a Spess Muhreens player, Orky Tactics are not my forte. I will be dropping back down to three Deffkoptas though. That gives me another 190 points to throw around should I go the trukk route. Easily enough to replace my Warboss with Gazzy. However, when a Warboss performs nearly as good a role... and the fleet not being as important as if I was slogging, I'm not as sure if that's a good idea. Gazzy's awesome, but is he worth his points compared to, say, another Trukk's worth of boys? (Which I could fit into that 190 that's open, awesomely enough. 7 Trukks! My wallet hurts but it sounds threatening.)

So, tl;dr.

1. Trukks vs. Battlewagons
2. Gazzy vs. Warboss+Another Trukk/Something else

Opinions?

This message was edited 2 times. Last update was at 2010/06/08 06:44:11


Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in us
Regular Dakkanaut




Charleston, SC

1)Trukks vs Battlewagons.

This is more a question of style than what is better. I prefer trukks, yes they are AV10 and can only hold 12 boyz but they are about 80 pts cheaper than a BW. The only upgrade I give my trukks is a Ram, so I can re-roll difficult terrain tests and tank shock.

I enjoy using my Battlewagon for the deffrolla (bye-bye Landraider!) but it is a big target. I have used 3 or 4 on a force at the same time and they can work well. I prefer having more units.

2)Ghaz or more units

Again, its a question of style. Do you want to swarm your opponet with more units or punch him in the face with your Big Dude. Ghaz is awesome in a fight and the prophet of the waagh power is great but in battles under 2500pts I don't take him, I don't like over 10% of my pts to be in one character.
   
Made in us
Fighter Ace





So, what about this?

I take my 6 Trukks (5 with da boys and one with da nobs, Boss, and Big Mek) 3 Deffkoptas (in seperate FA slots with rokkits and buzzsaws) and two squads of 6 Lootas.

Swarm of units, while also providing decent ranged firepower.

I've also considered upping the Nobs ride to a battlewagon. It would make the Big mek's ride more survivable, and would also make the opponent have to choose between shooting the horde of trukks rushing him, or shooting the bigarse doom vehicle loaded with 6 Seperate guys with power klaws. I'm guessing they'd pick the BW, and with cover saves and AV14, I might survive. This way, the trukks get to where they want and start dumping out squads. However, I likely wouldn't be able to afford the Loota squads then, and EVERYBODY says Lootas are great, and looking at them in the codex, I can see why. (However, they're STUPID expensive for some reason cashwise. Not a huge problem but...)

So, again, tl;dr:

1. I prefer trukks, for the swarm of units. Otherwise I feel like space marines loading up in Land Raiders or summat. I want OHKS.
2. Better to flesh out the list (still all trukks) with 2 squads of 6 lootas?
3. Or upgrade the Nobs to a Deff Rolla Battlewagon and take 1 squad of 7 Lootas (Just did the math.)

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

If you are set on Trukks, just make sure to do the following:

Rush them right at the enemy. The faster the better.

Make sure the orks do not assault an enemy that has better I, for most of the orks will die in the initial assault, and since your ork boyz do not have the numbers to stay fearless, make sure each nob has a bosspole along with the prerequisite powerklaw.

Do not upgrade the trukk boyz in any way.

Remove the Nob squad, as its trukk will be the most likely to be kerploded by the enemy. Perhaps turn them into nob bikers. If you do want to keep them in trukks, how about hiding their trukk behind the others. Stagger it so that the nob trukk has all its LOS blocked to potential transport poppers.

Get more kommandos and Snikrot on board. You can konvert regular boyz into kommandos with some extra backpacks and pouches to make 'em look sneaky. Throw in a few burnas with the kommandos. Snikrot forces many opponents to deploy closer to you. The closer the better.

Lastly, since your 'eavy slots look all lonely, how about turning those into Big Gunz batteries, using Lobbas to help pin down enemies? Or kannons to help with more anti-armor weaponry that ork lists sometimes lack. Better yet would be rokkit Kans. A line of them supporting the Lootas. Very nasty support for your Trukk rush.

This message was edited 2 times. Last update was at 2010/06/08 19:45:18


   
Made in us
Fighter Ace





No room for Heavy Support, but tell me how competitive you think this list is:

HQ:
Warboss - Power Klaw, Cybork, Bike
Big Mek - KFF, Power Klaw, Cybork

Elites:
Snikrot - 15 Kommandos - 2 Burnas (Face dem Kommandos or get closer to my boys! Ahahahaha!)

5 Nobs - 2 Power Klaw, 2 Shoota/Skorchas, WAAGH Banner, Bosspole, Painboy, All Cybork

Troops:
11 Boys - Nob w/ PK,Bosspole
11 Boys - Nob w/ PK,Bosspole
Those two boys go in Trukks w/ RPJ, Ram, Stikkbomb Chukka

18 Boys - Nob w/ PK, Bosspole (Mek Goes in 'ere.)
18 Boys - Nob w/ PK, Bosspole (Warboss Goes in 'ere.)
Battlewagon - Deffrolla, RPJ, Armour Plates, Two Big Shootas (Large Boys (Boss) Squad go in 'ere.)
Battlewagon - Deffrolla, RPJ, Armour Plates, Two Big Shootas (Large Boys (Mek) Squad go in 'ere.)

Fast Attack:
Deffkopta - TL Rokkit, Buzzsaw
Deffkopta - TL Rokkit, Buzzsaw
Deffkopta - TL Rokkit, Buzzsaw

2 Wagons, 2 Trukks, 3 Deffkoptas, and some nasty little bikers. Howzit look?


Automatically Appended Next Post:
List updated. Whachoo think? This list good enough for me to start buying and converting the component parts?

This message was edited 3 times. Last update was at 2010/06/10 05:05:21


Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
 
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