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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Is an immobilized Dreadnought that is repaired allowed to assault in that same turn?

Example:
Dreadnought is immobilized and has a weapon destroyed. Two techmarines attached to a squad of servitors (5 servitors, 2 with multimeltas) repair the immobilized and weapon destroyed results. Dreadnought then assaults a unit of Grey Knight Terminators.

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Made in us
Arch Magos w/ 4 Meg of RAM






I don't /think/ so, since IIRC it says it may move normally /the following turn/

another question though:

lets say your dread is slugging it out with another dread

couldn't the techmarine stand in base contact with the dread, not be in combat, and repair it?

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Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

why wouldnt he be? The rules says nothing about not being able to assault.

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tedurur wrote:why wouldnt he be? The rules says nothing about not being able to assault.


rules aren't exclusive they are inclusive, if it doesn't say you /can/ do something, you generally can't.

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Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

exactly, the Dread is not imobilized any longer so...

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is the assault phase "the following turn" ?

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Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

what does that have to do with anything?

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Decrepit Dakkanaut




If it states you may move normally the following turn, as far as THIS turn is concerned you are not able to move. Given that making an Assault requires you to Move you are a little stuffed.

I dont have the rules on hand so cannot check, however if the wording is as Grundz stated that would be the correct interpretation anyway.

Secondly as long as the Techmarine is not part of the assault nothing states you cannot keep repairing the Dreadnought...
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

it is relavent IF you define an assault move as "movement"

it may seem silly, but it is an important question.


is movement something that ONLY happens in the Movement phase? if this is true then you could assault as it technically isn't movement.

OR is movement what you call it when your models change their position on the table topfor any reason what so ever? if this is true then you may not assault



i would say the second option is true as all repairs happen in the beginning of the shooting phase after the movement phase. any movement that would happen after the repair, but before the next turn would be in the assault phase.





on your 2 dreadnoughts in CC question. i would say you could repair it as long as you werent in BtB with the enemy dreadnought.

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Lost in the warp while searching for a new codex

Oh, missed Grundz statement. It is however incorrect. It says nothing about next turn exept for shooting. Which must be done in the next shooting phase

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

a techmarine can repair a weapon and it is able to fire in that shooting phase as repairs happen at the beginning of the shooting phase.


so i can waltz my Techmarine up to my Dreadnought that had its lascanon shot off.

at the beginning of the shooting phase i repair the lascannon.

then my Dreadnought may fire his lascannon.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Decrepit Dakkanaut




In order to Assault you must make a move as you would in the Movement phase, except you are given permission to ignore the 1" rule.

In other words: yes, ASsault moves ARE moves, as they have to follow the rules given for moving models (otherwise you could try to assault through impassable terrain, etc...), and the mention of the lifting of the 1" rule only confirms that.
   
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Lost in the warp while searching for a new codex

No you can not GT. It says. "If a weapon destroyed result is repaired that weapon can be fired in the following shooting phase"

Fixing an imobilized result has no such restrictions

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Decrepit Dakkanaut




Ah, so if there is NO restriction on moving after repair, just a "you may now move" state, then you could run into assault.

Kinda makes sense as its a different phase, as opposed to attempting to shoot which IS restricted and that restriction does seem sensible.
   
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Lord Commander in a Plush Chair






A dread repaired by a techmarine(or Master of the forge) is no longer immobilized immediately; not next turn. Yes it may assault. The only bit in the blessing of the omnissiah that talks about not going into effect until next turn Is shooting a weapon repaired.

To quote the relevant rule: If the result is 5 or more, then either a weapon destroyed or immobilized result (Owning player's choice)will be repaired.

In short Yes, RAW, the dread can assault.

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Stop looking for buzz words and start reading the whole sentences.



 
   
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Yes, the Dreadnought can assault.
Yes, you can repair it while it is duking it out with something, so long as the techmarine stays more than 1" from any enemies.

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Decrepit Dakkanaut




Gwar - not true.

If the Techmarine was in btb with the dread which is THEN assaulted, and the techmarine is not in combat, then it is possible for the techmarine to be within 1" of an enemy legally.
   
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Hanging Out with Russ until Wolftime







nosferatu1001 wrote:Gwar - not true.

If the Techmarine was in btb with the dread which is THEN assaulted, and the techmarine is not in combat, then it is possible for the techmarine to be within 1" of an enemy legally.
Yes, what I meant was the Techmarine cannot move himself to within 1" of the enemy.

Sorry for not making that sufficiently clear!

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Decrepit Dakkanaut




I was just being ultra pedantic, gotta catch you when you're not 100% correct
   
 
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