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![[Post New]](/s/i/i.gif) 2010/06/08 19:27:13
Subject: I need help vanilla marines vs necrons.first match real match.
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Crushing Clawed Fiend
chattoonaga tennesse
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Im not sure if this should be here but I need help.Im going to have my first match of my life.Im a space marine player about to go dark angel (im saving up my money for the codex im only 15).I have to go against my friends who use's necron.Im editing a bunch of lists so I can't decide.He is running a regular lord with a rese-orb and planex or what ever its called and I warsythce thing(dont know the necron codex by heart.)He has two warriors squads with some swarm thingys.In need tips we are running 1000 points match.
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This message was edited 2 times. Last update was at 2010/06/08 21:31:21
Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2010/06/08 19:32:18
Subject: I need help against amrines
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Servoarm Flailing Magos
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DO NOT BUY THE DARK ANGEL CODEX.
Use the regular Space marine one instead.
Assualt units are key here. Sweeping advance his units in cc and they can't use we'll be back.
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This message was edited 1 time. Last update was at 2010/06/08 19:33:34
"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2010/06/08 19:33:02
Subject: I need help against amrines
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Junior Officer with Laspistol
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Are amrines the new race?
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/06/08 19:39:06
Subject: Re:I need help against amrines
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Mad Gyrocopter Pilot
Scotland
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Definitely go with the standard codex. The current one is great and allows for a variety of strategies. Don't waste your money on the dark angel one ( no offense dark angel players ) if you've limited cash. Save it for models.
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![[Post New]](/s/i/i.gif) 2010/06/08 19:57:13
Subject: Re:I need help for my marines
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Crushing Clawed Fiend
chattoonaga tennesse
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Sorry for the mispelling im running around my house help my mom clean up before my cousin comes over.So I should take assualt marines as fast attack what should I use as a HQ I was really think about using a librian but I might go chaplian to make my assualt marines better.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2010/06/08 20:07:27
Subject: Re:I need help for my marines
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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even your Tactical marines will run his warriors down in CC.
Necrons are very tough to kill with ranged weapons, especially if there is a Rez orb nearby. if you SA them however they won't get WBB, Orb or no Orb.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/08 20:12:14
Subject: I need help for my marines
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Boosting Ultramarine Biker
Saco, ME
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Assault marines can get to grips with Necrons pretty quickly, but you have to make sure they have a power weapon in the squad to keep the Necrons from rolling We'll Be Back tests, unless the Lord is within 6" with his Orb. I'd highly recommend a jump pack Chaplainif you're going that route. He's cheap, and contributes another power weapon, as well as making the squad Fearless.
DO NOT engage that Lord in close combat. His warscythe will ignore all saves, and he can cut down Marines, or your Chaplain in single combat easily because of that.
If you can win the close combat in the first turn by 3 or 4 wounds, you stand a very good chance of using a Sweeping Advance to wipe the whole Necron Squad off the table without a WBB roll. Only the ones you killed in the actuall close combat can roll to get up, and only if they're within 6" of another Warrior Squad (and if they died to power weapons, they have to be within 6" of the Orb, as well).
Point flamers at the Scarabs (the swarm things). every wound you land on them counts double due to the Swarm rules.
You really shouldn't have to deal with the Lord at all. He can't shoot since he traded for the Warscythe, so kill one Warrior unit with assault, and just shoot everything you have at the other one. When there are only 5 Necron models (Warriors and Lord) left, he phases out, and you win!
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![[Post New]](/s/i/i.gif) 2010/06/08 20:35:27
Subject: Re:I need help for my marines
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Mad Gyrocopter Pilot
Scotland
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What Rhino said. A close combat squad with a power weapon for taking down warriors is always useful. And yeah. A standard tactical squad and a tank of some sort will catch an overconfident players Lord easily if you cant get his army low enough to phase out.
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![[Post New]](/s/i/i.gif) 2010/06/08 20:39:44
Subject: Re:I need help for my marines
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Crushing Clawed Fiend
chattoonaga tennesse
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For my tactical squad should they get rhinos or drop pods.I like pods but that makes them less versitle but I don't know how deadly the guass rule is.if it is not that deadly I will take rhinos for my tactical squad.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2010/06/08 20:54:23
Subject: Re:I need help for my marines
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Gauss is not that scary.
yes it can damage your tanks. the worst it can do is immobilize you.
get rhinos. Drop Pods belong in a totally different army and take some skill to use properly.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/08 21:06:21
Subject: I need help for my marines
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Chaplain with Hate to Spare
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Actually, it can destroy your rhinos - all weapons gone and immobolized + another of either of these = dead tank.
Dunno what models you have available, but try this list:
1000pts exactly
Chaplain: 115pts
- Jump Pack
Tactical Squad: 230pts
- Marines x10
- Powerfist
- Flamer
- Missile Launcher
- Rhino (with no upgrades)
Scout Squad: 100pts
- Scouts x5
- Camo cloaks
- 4 Sniper rifles
- 1 Missile launcher
Terminators: 230pts
- Terminators x5
- Assault cannon
Assault squad: 225pts
- Assault marines x10
- Sergeant has Power weapon and Storm Shield
- Flamer
Let us know how you get on!
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![[Post New]](/s/i/i.gif) 2010/06/08 21:09:03
Subject: Re:I need help for my marines
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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yes, it can destroy your rhinos, but he needs alot of shoots to do it.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/08 21:12:16
Subject: Re:I need help for my marines
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Mad Gyrocopter Pilot
Scotland
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I wouldn't fear the gauss too much. And thats a pretty solid list Darkvoid listed.
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![[Post New]](/s/i/i.gif) 2010/06/08 21:13:44
Subject: Re:I need help for my marines
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Crushing Clawed Fiend
chattoonaga tennesse
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edited this post didnt see the list.
I like the list.I also heard from my brother that plasma weapons are a nightmare to the necrons.
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This message was edited 1 time. Last update was at 2010/06/08 21:22:01
Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2010/06/08 21:17:53
Subject: I need help for my marines
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Chaplain with Hate to Spare
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Scarabs will prove extremely bad for anything without powerfists and a 2+ save - i.e. Terminators! Anything else should be dead after 2-3 turns of combat (if charged) and maybe survive a turn or so more if they charge, atleast if he's running a 10 man unit, although it's been done with less. Flamers are essential - if you want to stand any chance against scarabs without weapons that will instant death them (powerfists, assault cannon) then you need to pile wounds up - and fast! Lets take the tac marines, for instance - they fire all pistols and flamer, then charge in. I'm not gonna do the average, but they should put most of the models (10 bases in this example) down to 2 or perhaps even 1 wound. I'm not too sure on you guys' knowledge of the rules, but I'm assuming it's not great seeing as how this will be your first game. Try and read the rules again to refresh your memory, and refer back during the game.
Also, Rhino no like scarabs.
Assault marines + chappy in my the list I wrote above will enjoy eating the example 10 strong scarab swarm for starters! Flame + pistol + charge - toast scarabs. But generally, avoid combat. The safest bet is to pile into them with the Terminators (after firing) or the above assault or tactical squad example, or better still, a combination of any or all of these!
Personally, I think you guys should play a 1 unit V 1 unit game first - or a couple of times. A Tactical squad Vs a Necron warrior squad (10 strong) would be a good match. A surface of 3 foot by 3 foot would be decent enough, but any "proper" game should atleast be on a 4'x 4' if you can. I myself have a 4'x 4' gaming table and the 6' x 4' battlemat.
IMO, definitely play a few squad level practice games to get the hang of things first - maybe just forget about points for the minute and just add a new squad on now and then, and after a couple of games play the actual 1000pt game? My advice anyway. I'll shuddup now, seeing as how you're probably bored of reading this. Automatically Appended Next Post: Lexx wrote:I wouldn't fear the gauss too much. And thats a pretty solid list Darkvoid listed.
Why thank you
Necrons are my most regular opponent, have been for 2-3 years now. Feel sorry for him, he's one of my best mates, but those poor poor 3rd ed rules just aren't doing him any favors - can't actually remember a game he's won - hence why I'm designing my own fandex - take a look if anyones interested, I appreciate all feedback. Now, back on topic.
Thunderfire cannon? Pred? NO WAY!
Thunderfire is a bitch to assemble, haven't tried it myself, but if its reputation and the standard Techmarine kit are anything to go by (which they really, really are) then you shouldn't bother yet. If ever. They'll only ever find their use against the scarabs (which if moving 18 to 24 inches, get a 2+ cover save [flamers!] it won't do sweet f all), Orks, Nids, Guard and other weak infantry.
Dakka Pred - no point; the necrons will just soak up the fire, and focus on the "real" threats. It'll be a waste of 85-165pts, depending on whether or not you take Chronus.
Las pred - he hasn't got a mono, so don't bother. When he does however.. SPAM LAS.
Automatically Appended Next Post: btw, might want to rename this thread; "Need help with my vanilla marines Vs Necrons - beginner"
More to the point and will draw more people.
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This message was edited 2 times. Last update was at 2010/06/08 21:24:20
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![[Post New]](/s/i/i.gif) 2010/06/08 21:29:37
Subject: I need help for my marines
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Crushing Clawed Fiend
chattoonaga tennesse
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Darkvoidof40k wrote:Scarabs will prove extremely bad for anything without powerfists and a 2+ save - i.e. Terminators! Anything else should be dead after 2-3 turns of combat (if charged) and maybe survive a turn or so more if they charge, atleast if he's running a 10 man unit, although it's been done with less. Flamers are essential - if you want to stand any chance against scarabs without weapons that will instant death them (powerfists, assault cannon) then you need to pile wounds up - and fast! Lets take the tac marines, for instance - they fire all pistols and flamer, then charge in. I'm not gonna do the average, but they should put most of the models (10 bases in this example) down to 2 or perhaps even 1 wound. I'm not too sure on you guys' knowledge of the rules, but I'm assuming it's not great seeing as how this will be your first game. Try and read the rules again to refresh your memory, and refer back during the game.
Also, Rhino no like scarabs.
Assault marines + chappy in my the list I wrote above will enjoy eating the example 10 strong scarab swarm for starters! Flame + pistol + charge - toast scarabs. But generally, avoid combat. The safest bet is to pile into them with the Terminators (after firing) or the above assault or tactical squad example, or better still, a combination of any or all of these!
Personally, I think you guys should play a 1 unit V 1 unit game first - or a couple of times. A Tactical squad Vs a Necron warrior squad (10 strong) would be a good match. A surface of 3 foot by 3 foot would be decent enough, but any "proper" game should atleast be on a 4'x 4' if you can. I myself have a 4'x 4' gaming table and the 6' x 4' battlemat.
IMO, definitely play a few squad level practice games to get the hang of things first - maybe just forget about points for the minute and just add a new squad on now and then, and after a couple of games play the actual 1000pt game? My advice anyway. I'll shuddup now, seeing as how you're probably bored of reading this.
Automatically Appended Next Post:
Lexx wrote:I wouldn't fear the gauss too much. And thats a pretty solid list Darkvoid listed.
Why thank you
Necrons are my most regular opponent, have been for 2-3 years now. Feel sorry for him, he's one of my best mates, but those poor poor 3rd ed rules just aren't doing him any favors - can't actually remember a game he's won - hence why I'm designing my own fandex - take a look if anyones interested, I appreciate all feedback. Now, back on topic.
Thunderfire cannon? Pred? NO WAY!
Thunderfire is a bitch to assemble, haven't tried it myself, but if its reputation and the standard Techmarine kit are anything to go by (which they really, really are) then you shouldn't bother yet. If ever. They'll only ever find their use against the scarabs (which if moving 18 to 24 inches, get a 2+ cover save [flamers!] it won't do sweet f all), Orks, Nids, Guard and other weak infantry.
Dakka Pred - no point; the necrons will just soak up the fire, and focus on the "real" threats. It'll be a waste of 85-165pts, depending on whether or not you take Chronus.
Las pred - he hasn't got a mono, so don't bother. When he does however.. SPAM LAS.
Its ok were going to have a match later in the summer since both of our armies are given to us by a family member.His is by his dad and mines from my brother who is a ex black templar player turned choas marine.So im still playing practice games with friends right now to get a hold of the rules.I just had a practice match with a deffcopta bieng proxyed as a landspeeder.
*edit*I changed the title.
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This message was edited 1 time. Last update was at 2010/06/08 21:33:51
Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2010/06/08 22:58:43
Subject: I need help for my marines
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Loyal Necron Lychguard
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TheRhino wrote:Only the ones you killed in the actuall close combat can roll to get up, and only if they're within 6" of another Warrior Squad (and if they died to power weapons, they have to be within 6" of the Orb, as well).
Correction, if a unit gets SA'd NONE of them get WBB, even the ones killed prior to the SA.
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![[Post New]](/s/i/i.gif) 2010/06/08 23:08:31
Subject: I need help vanilla marines vs necrons.first match real match.
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Renegade Inquisitor de Marche
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Aim for the normal warriors and kill 75% of his NECRON units then they phase out
necron is in a units entry so make sure you know what to aim for or hit
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/06/08 23:28:22
Subject: Re:I need help vanilla marines vs necrons.first match real match.
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Crushing Clawed Fiend
chattoonaga tennesse
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I know about the phase out rule.I will try to play the objective if we have objective since he will have to split his warroirs.if it is kill points I will either get the pints or make him phase out.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2010/06/08 23:30:28
Subject: I need help vanilla marines vs necrons.first match real match.
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Renegade Inquisitor de Marche
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Just make sure you know how many more necrons too kill.
I used to play necrons on a regular basis and racked up defeats untill i switched tactics
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/06/08 23:38:19
Subject: Re:I need help vanilla marines vs necrons.first match real match.
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Crushing Clawed Fiend
chattoonaga tennesse
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Im looking at the list void typed out.Should I try to find a way to put jump packs on my assualt marines.
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Army:
Around 1500 Kabal of the Bleeding Sky
Craftworld eni : |
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![[Post New]](/s/i/i.gif) 2010/06/09 00:40:00
Subject: I need help vanilla marines vs necrons.first match real match.
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Dakka Veteran
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Close to melee combat with powerfists. The fist is important against the T5 units and scarabs, where it outperforms a power weapon. If you get there mostly intact even a tac squad will slowly grind down a Warrior unit until he finally fails his LD check, at which point that unit dies.
Gauss weapons require 9 shots for 1 damage result. Unless it is Destroyer fire on Rhinos and other AV 11. 18 for permanent damage, and even Rhinos require a combination of 3 5s or 6s. Gauss does not kill vehicles quickly or cheaply.
If a Monolith appears, you won't be able to hurt it without a Vindi or a Dread. Kill enough Necrons and he'll lose anyway, but the Monolith will likely pull units out of melee. Be prepared for this.
The Destroyers and Immortals are the bulk of his firepower. Kill them and he's left with boltguns.
Necrons had a hard time shooting Termis to death, but at the same time Termis can't sweep him.
READ THE NECRON FAQ FOR HOW WBB WORKS.
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This message was edited 1 time. Last update was at 2010/06/09 00:40:38
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![[Post New]](/s/i/i.gif) 2010/06/09 00:43:10
Subject: I need help vanilla marines vs necrons.first match real match.
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Napoleonics Obsesser
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Yeah,just use the regular codex if you play DA. The DA codex is chit.
The list posted by that guy (sorry bro) is really good against necrons. The assault troops will be great at taking care of necrons early
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/06/09 00:44:40
Subject: Re:I need help vanilla marines vs necrons.first match real match.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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its not needed, Assault marines with out the Packs are still good as they can get a Rhino or drop pod for free.
necrons fall apart in CC with anything that has a decent save as the only Power weapons in the necron list are on a lord or a unit that was a good idea, but was really lame in person(pariahs)
the fact that WBB is done after a combat is resolved hurts as well. even if there is a Rez orb nearby to help against power weapons, you still test moral before WBB and if you lost 2-3 to a power weapon and the odd failed Armor save then you are looking at a Ld test at Ld6-7.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/06/09 01:54:02
Subject: I need help vanilla marines vs necrons.first match real match.
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Brainy Zoanthrope
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Dude just make them phase out. I've never lost a game against necrons....and I'm at best a sub par 40k player. Don't shoot anything that's bigger than a destroyer (monolith, c'tan, etc.)
If you get the chance wipe the lord...if he runs them right, the lack of a lord will break his army. Good Luck Man
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![[Post New]](/s/i/i.gif) 2010/06/09 02:24:00
Subject: Re:I need help vanilla marines vs necrons.first match real match.
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Mekboy Hammerin' Somethin'
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1000 pts? One land raider (take the extra armour) with a Chaplain and 5 Assault terminators armed with lightning claws will destroy his entire army by themselves... I've done it
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![[Post New]](/s/i/i.gif) 2010/06/09 02:37:54
Subject: Re:I need help vanilla marines vs necrons.first match real match.
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Esteemed Veteran Space Marine
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Why spam las? A vindicator has a better chance to destroy a monolith, it is 10 + higher of 2d6, and it can wipe entire warrior squads off the board...
For your heavy support, take two vindicators at least!
Seeing as you probably don't own any, and are short on cash, save up some money for some, though remember:
1 tank = sub-par
2 tanks = good
3 tanks = the best
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![[Post New]](/s/i/i.gif) 2010/06/09 03:02:05
Subject: I need help vanilla marines vs necrons.first match real match.
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Napoleonics Obsesser
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^ yeah this too. Vindicators are good against everything. I mean that.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2010/06/09 16:29:16
Subject: I need help vanilla marines vs necrons.first match real match.
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Chaplain with Hate to Spare
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Yeah, but a mono will more than likely kill a vindi or two before any of them even get in range! I gave up using my vindi ages ago on Necrons.. assault is the way to go.
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![[Post New]](/s/i/i.gif) 2010/06/09 16:57:51
Subject: I need help vanilla marines vs necrons.first match real match.
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Junior Officer with Laspistol
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Darkvoidof40k wrote:Yeah, but a mono will more than likely kill a vindi or two before any of them even get in range! I gave up using my vindi ages ago on Necrons.. assault is the way to go. 
How? The monolith's weapons have the same exact range as the vindicator.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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