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2 35pt Retribution of Scyrah lists. Feedback appreciated  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




Just getting into the game, like the heavy myrmidons did some research and came up with the following lists:

list 1

Ravyn, Eternal Light
In battlegroup with Phoenix
house Shyeel Battle Mages with a soulless escort
10 mage hunters w/ UA
1 Arcanist
1 Dawnguard Sycir
controlling a Hydra
Eiress Angel of Retribution

35 pts

list 1 is my thoughts on setting up an assassination run using the battle mages as a shield wall between the two jacks.

Adeptis Rahn
In battlegroup with Phoenix
Battle Mages w/ soulless escort
Battle mages w/ soulless escort
1 arcanist
1 Dawnguard Sycir
controlling a hydra
Eiress Angel of Retribution
2 House Magistars

35 pts

this list is designed more for objective games, to move models off of scoring position etc.
there is overlap between lists due to what models I have available, but if there is a specific recommendation I can look at picking up the model

Thoughts?

NaZ
   
Made in us
Doc Brown






NaZ wrote:Just getting into the game, like the heavy myrmidons did some research and came up with the following lists:

list 1

Ravyn, Eternal Light
In battlegroup with Phoenix
house Shyeel Battle Mages with a soulless escort
10 mage hunters w/ UA
1 Arcanist
1 Dawnguard Sycir
controlling a Hydra
Eiress Angel of Retribution

35 pts

list 1 is my thoughts on setting up an assassination run using the battle mages as a shield wall between the two jacks.


Why is the Hydra marshalled by a Scyir? As a follow-up, why is there a scyir in the first place? The Hydras entire gimmick is getting focus and storing it to power the gun, but in this list it can't. The most focus it could ever get is 1 point at a time from the arcanist which makes the jack frankly weak at both range and melee unless your opponent is being either courteous or slowed by throwing nuisance attacks at it. The Scyir in general is an odd model to include, but in a Ravyn list I just don't see it offering anything. He's basically just a Dawnguard Sentinel with a marginal stat improvement. Not exactly a solo you want to put 2 points into. In fact it seems you have a general issue with this list of not much for your caster to do. You really just have one ranged unit for her to support and while, granted it's one of the better units for her to support, it's not making the best use of her feat/spells. I'm not a fan of the battle mages in this list, without Rahn to get the most of their magic they end up being mediocre at best and the inclusion of a soulless is a little odd. The soulless escorts are frankly a waste in most cases. The main use is as a shield against offensive spell casting, but to be honest there simply aren't enough casters that are going to waste the effort on an infantry unit. The other selling point is that they have flank with their unit, but when you look at their stats, it's barely getting them up to the level of the rest of the unit. In general it just seems unfocused and not really getting the best use out of any units especially your caster.

Adeptis Rahn
In battlegroup with Phoenix
Battle Mages w/ soulless escort
Battle mages w/ soulless escort
1 arcanist
1 Dawnguard Sycir
controlling a hydra
Eiress Angel of Retribution
2 House Magistars

35 pts


Reference previous comments about marshalling the Hydra and the Scyir. This list in general seems a good bit more dedicated to using the casters abilities. The only issue I see is a lack of Chimeras. It's easily one of the most mobile arc nodes in the game and with Rahn's feat almost built for Spell Assassination it should be illegal to not have at least one in every Rahn list.

A few models you should check out- Mage Hunter Assassin (for either list), Ghost Snipers (for Ravyn), Chimera light jack (for Rahn), Manticore heavy jack (for either) and, more a matter of personal preference, Stormfalls (for Ravyn)

What role do you think eEiryss will have in the lists just out of curiosity?

 
   
Made in us
Dakka Veteran




wow thanks for some honest feedback.

so about the sycirs. My thought was to take the focus strain off of her so she could focus on powering up the phoenix and casting her spells.

with drive:reroll you are more likely to hit off of the chain attack. I doubt the archemist will ever actually allocate focus. The jack seems to run w/o any additional focus needed really. if I can charge w/ it and pull off the chain attack than it did what I wanted.

though I need to see in game how this works before I feel like I'm wasting time on it.

also i felt the sycir provided. just a little bit of close combat to ward off things that got too close. I thought his statline was good in this regard.

eEiryss had a couple of specific goals. Early game I didn't plan on advance deploying her if I saw a squad of snipers or something else to blast her, better to keep her with the main force and use her ranged attack to pick off solos and disrupt warjacks.

on the assassination run the goal would be to get her in range to attack the warcaster, dropping its shields. then using ravyn to launch multiple ranged attacks on the warcaster using quick work

now those thoughts are just theory for me, I haven't played yet. just picked an army and went with what looked good.

I do agree rahn's list has more synergy

on the myrmidons. I'm magnetizing the 2nd and 3rd if I get one. I like the idea of fielding a pair of manticores or phoenix with rahn in a tier list.

I have a chimera, and stormfalls coming with the rest of it. stuff I had ordered to take it to 50pts

though with the phoenix already being an arc node, is it needed to have another? in a tier list I would take him for sure if I were fielding a pair of manticores

thanks for such detailed feedback!

NaZ

This message was edited 3 times. Last update was at 2010/06/09 17:39:11


 
   
Made in us
Doc Brown






NaZ wrote:wow thanks for some honest feedback.

so about the sycirs. My thought was to take the focus strain off of her so she could focus on powering up the phoenix and casting her spells.

with drive:reroll you are more likely to hit off of the chain attack. I doubt the archemist will ever actually allocate focus. The jack seems to run w/o any additional focus needed really. if I can charge w/ it and pull off the chain attack than it did what I wanted.

though I need to see in game how this works before I feel like I'm wasting time on it.

also i felt the sycir provided. just a little bit of close combat to ward off things that got too close. I thought his statline was good in this regard.


There are better melee deterrents in the army than a Scyir. Opponents get stupid levels of cautious when Mage Hunter Assassins are in your lines because despite the models hit or miss nature, a single good damage rolls can cripple or destroy most models. In addition they also have stealth making them harder to pick off at a distance and a much higher threat range allowing them to provide a counter melee to a broader area. Also they do occaisionally drop casters.

In general, Marshalling saves your caster a point of focus at the expense of a jack being effective. Your getting a free point of focus per turn, but removing your casters ability to give the jack focus, so it limits your options. As a general rule, Ravyn doesn't operate multiple jacks well and marshalling isn't a good band-aid especially considering how expensive the Ret heavies are. The Hydra doesn't run without focus, quite the opposite, it really needs focus otherwise it's just a worse manticore for an extra point. The Manticore has better base melee stats, can combo strike, has the same ranged stats. Without the ability to use it's focus battery, the Hydra doesn't even come close to the Manticore.

Also one thing I repeatedly point out to people about grab and smash is that it's a nice bonus, but if you need the power attack, just buy it with focus because having to hit 3 times is just flat-out unreliable. Also the manticore does throw power attacks alot better because of the force generator. Most opponents can't beat a roll against STR 13.

If you're not using the Hydra for the gun, it needs to be a Manticore.

eEiryss had a couple of specific goals. Early game I didn't plan on advance deploying her if I saw a squad of snipers or something else to blast her, better to keep her with the main force and use her ranged attack to pick off solos and disrupt warjacks.

on the assassination run the goal would be to get her in range to attack the warcaster, dropping its shields. then using ravyn to launch multiple ranged attacks on the warcaster using quick work

now those thoughts are just theory for me, I haven't played yet. just picked an army and went with what looked good.


Eiryss usually doesn't have much to fear from ranged threats thanks to stealth and that combined with a good speed and pathfinder means you can generally play fast and loose with the model with few problems. eEiryss is nice fr dropping focus and spells, but you still need kill units. She doesn't help the MHSF at all since they already ignore everything she removes, so if that's your primary caster kill it's kind of a waste. Ravyn won't be doing ranged assassinations. With only ROF1 and some narrow criteria for getting extra shots from Quick Work, she rarely gets more than 2 shots off a turn. Melee assassinations are a good bit more viable especially if you're keeping vortex up and with Eiryss dropping focus and buffs most casters won't last long against that many auto-boosted damage rolls.

I do agree rahn's list has more synergy

on the myrmidons. I'm magnetizing the 2nd and 3rd if I get one. I like the idea of fielding a pair of manticores or phoenix with rahn in a tier list.

I have a chimera, and stormfalls coming with the rest of it. stuff I had ordered to take it to 50pts

though with the phoenix already being an arc node, is it needed to have another? in a tier list I would take him for sure if I were fielding a pair of manticores


If you have a spell-assassination caster, two arc nodes is a bare minimum, some run three. Redundancy is essential especially when it's your best method of going in for the kill. On top of that, the Phoenix just doesn't do it as well. Apparition keeps the Chimera from getting locked in combat and expands its movement.

 
   
 
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