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Made in us
Decrepit Dakkanaut






Eternal Plague

I have built up a considerable force of Necrons.

I am looking towards playing 1850 consistently, and want to know others input as to what would be an ideal number of warriors to field and in what numbers.

I plan to use Destroyers, Scarab Swarms, 1-3 Monoliths, Destroyer Lords, and/or the Deciever in combo with the Warriors, so what would be your suggestion?

   
Made in us
Dakka Veteran




As few as you can reliably take/contest objectives and not phase out. It depends on your personal skills, but with warriors the question is not 'how many do I want' but 'how few can I get away with.' Minimum size squads are common, to minimize the sweep losses.

What's with all the Necron threads lately? There haven't been this many since the launch.

This message was edited 1 time. Last update was at 2010/06/09 07:47:05


 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Alot of people must be unhitching their armies in anticipation of a codex and model overhaul. Notice how many people are putting Dark Eldar on the trade block.

Well, I figured 20 warriors in 2 units was what people were going for.

Guess the other 40 I have have to be converted to Immortals now.

   
Made in us
Hierarch




Pueblo, CO

WarOne wrote:Alot of people must be unhitching their armies in anticipation of a codex and model overhaul. Notice how many people are putting Dark Eldar on the trade block.

Well, I figured 20 warriors in 2 units was what people were going for.

Guess the other 40 I have have to be converted to Immortals now.


You might want to trhow another squad of 10 in there... 20 is really pushing the envelope....

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Loyal Necron Lychguard






Pretty much what everyone else has said. As few as possible and keep them out of the melting pot.

Personally, I don't usually take more than compulsory if possible. Seems to work out fine so far.

And at 1850 points, I wouldn't take more than 2 monoliths, but I suggest two.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Over 1500pts I always run 3x10 man squads. I like having that little bit of safety net for objectives in case I lose one. If I'm playing vs Tau or a list that I know is going to be very weak with assaults, I'll occasionally run 4x10, or 2x10 and 1x20, but generally speaking keep the squad sizes as small as possible and only run a few so you can maximize points on you more effective units.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Dakka Veteran




Don't ditch them all. God only knows what will happen when the codex gets here, whichever decade that happens.
   
Made in us
Space Marine Scout with Sniper Rifle



Ohio

When 66% of games you play will revolve around objectives, any less than 3 scoring units can make it very easy to remove your scoring capability (not to mention phase out). I think 3x10 is your best bet for efficiency, 4x10 for security (especially with monoliths to toss them all other the field)

In the grim darkness of the far future, there is only dirty water.
-SilverMK2 
   
Made in us
Dakka Veteran




You'll get shot/assault to death with 40. As Necrons you still have to actually kill the enemy and warriors won't do that. Necrons aren't like other armies, our troops choices are an active liability on the field.

This message was edited 1 time. Last update was at 2010/06/09 22:16:47


 
   
Made in us
Loyal Necron Lychguard






Ya, 40 warriors is a HUGE point sink.

This message was edited 1 time. Last update was at 2010/06/09 22:19:01


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

In 90% of the cases, it's too much, but against a few setups it works rather nicely

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in ca
Wicked Canoptek Wraith




Vancouver, BC

Never ever take more than 20 Warriors. Their only purpose is to capture objectives and occasionally shake vehicles.

http://gamers-gone-wild.blogspot.com/

riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other


lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb
 
   
Made in au
Longtime Dakkanaut






The local 'Cron player and I had a talk a while back that basically came down to, yeah that game too - I just had to keep the warriors hidden so you didn't win so bad...

I'm not quite on the side of 20 is pleanty this means :p
...21 or 22...maybe

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Sounds like most people favor 20 instead of moar.

I guess 30 Scarab model bases with disruption fields is filler for the other points.

   
Made in us
Dakka Veteran




30 might not be out of the question if you have vast problems with objectives and/or phase out. But I wouldn't do it under 1750, and preferably not until 2k. Ideally not at all.
   
Made in us
Decrepit Dakkanaut






Eternal Plague

The Grog wrote:30 might not be out of the question if you have vast problems with objectives and/or phase out. But I wouldn't do it under 1750, and preferably not until 2k. Ideally not at all.


I have been toying around with adding some Flayed Ones to a Necron list, as they share the same point cost as Warriors, I4, A2 and also contribute to the Necron rule. They just don't do very well versus other assualt oriented CCers. However, they are a wall to be ran over.

   
Made in us
Loyal Necron Lychguard






Agasint anything better than a tac squad, flayed ones are crap.
   
Made in au
Devestating Grey Knight Dreadknight





I have no idea which units count to phase out, but its my belief that its warriors, immortals and flayed ones. if thats the case, than anything short of an objective game ull be fine. If, on the other hand, its just warriors, then field millions, Necrons biggest weakness is phase out, if a fast moving high points melee squad (such as vanguard veterans) get to them then they will DEFINATELY loose the combat and more probably that not get sweeped. if all your warriors get assassinated and you phase out then, obviously ur screwed.
   
Made in us
Loyal Necron Lychguard






Everything but pariahs, scarabs, monolith, tomb spyder and c'tan count to phase out.
   
Made in us
Dakka Veteran




More warriors just makes more units in more places to get swept, and you will have a lot of difficult preventing the enemy from assaulting you and contesting objectives with lots of warriors due to their lack of mobility and firepower. You don't need high point melee units to manage it. Just reliably beat the warriors by 2-3 and they will fail eventually and die instantly, even if WBB is recycling most of the casualties.

Flayed Ones are assault marines without all of the things that make assault marines useful. You either need an unwary opponent (putting units within 12" of an outflank edge), a Portal move (wasting an ordinance shot), or a unit that moves into their charge range (likely something that can kick their asses). Remember, on the charge Flayed Ones deal 30/15/7.5/2.5 wounds to MEQ. A Tac sqaud will deal 10/5/2.5/.83 wounds back. A powerfist in that Tac will deal 1.58 wounds back. A crushing victory, eh? There is the LD check, but that's unreliable in the extreme.

This message was edited 1 time. Last update was at 2010/06/13 20:24:22


 
   
 
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