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![[Post New]](/s/i/i.gif) 2010/06/10 15:21:59
Subject: Questions concerning multi-combat resolution and magic balance.
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Fresh-Faced New User
Dallas, TX
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Hello all,
My friend and I have played several games now, with my WoC up against his Orcs. We're working our way through learning the rules, and we've come across a scenario that we aren't familiar with. I'm sure that it's in the rules, and we've just missed it.
If my unit of Warriors gets attacked by his Big Boys and War Boss, how do combats get resolved? We run the attacks individually, but do we wait until all attacks are resolved to do combat resolution? Or do we do combat resolution and check for panic attacks before moving onto the next combat?
On a separate note, do you all think that magic is over-powered below a certain point value? My friend and I play at around 1200 points each, and magic just seems to kick the crap out of us. Outside of magic missile attacks, it seems that one solid spell cast can make or break an army. Your thoughts?
Thanks for any help.
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![[Post New]](/s/i/i.gif) 2010/06/10 17:00:04
Subject: Questions concerning multi-combat resolution and magic balance.
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Longtime Dakkanaut
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All attacks, if multiple units are involved in a combat all units are allowed to resolve their parts as normal before doing combat resolution.
For Rank Bonus, you take the rank bonus of the largest unit to determine the bonus. Standards will only be counted once.
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![[Post New]](/s/i/i.gif) 2010/06/10 17:29:01
Subject: Questions concerning multi-combat resolution and magic balance.
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Decrepit Dakkanaut
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Combat resolutionj is once per combat - so ify ou have 5 units involved in a combat, you work out al 5 units attacks and do 1 combat resolution which counts for all units in the combat.
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![[Post New]](/s/i/i.gif) 2010/06/10 18:00:14
Subject: Questions concerning multi-combat resolution and magic balance.
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Deadly Tomb Guard
In ur gaem, killin ur doodz.
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It's all one big mass melee
Chargers attack first (Great weapons that charged go here)
Highest initiative attacks second
Lower initiative attacks third
lowest initiave attacks 4th
Great Weapons attack last. (follow initiative for GW's too)
Resolve it all in order of initiative.
Then add up all of your static combat res modifiers. Remember that only the largest unit +1 flanking and only the largest unit gets the +2 rear bonus. you only add ranks once, and you only count banners once, and the BSB once.
Add up wounds and CR for each SIDE, and then apply break tests for all losing units. So if one unit of chaos warriors beats a unit of Goblins, orks, and trolls by 3 after ALL of the combat is done, then the Goblins roll a LD -3, the Orks roll a ld -3 and the Trolls roll a LD -3.
If everyone breaks, the Chaos warriors pick one unit to pursue and roll 2d6 at the same time as each other unit fleeing. If one unit holds, the Warriors can't pursue, while everyone runs directly away from the warriors.
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8th ed Khemri in 8-4-0 Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
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![[Post New]](/s/i/i.gif) 2010/06/11 06:40:08
Subject: Questions concerning multi-combat resolution and magic balance.
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Longtime Dakkanaut
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squiddish wrote:On a separate note, do you all think that magic is over-powered below a certain point value? My friend and I play at around 1200 points each, and magic just seems to kick the crap out of us. Outside of magic missile attacks, it seems that one solid spell cast can make or break an army. Your thoughts?
It depends on how much you're using, and what kind. 3 level 2 wizards at 1200 points is going to come off as pretty hard, especially if you're using Tzeentch Sorcerors.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2010/06/23 22:13:53
Subject: Questions concerning multi-combat resolution and magic balance.
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Evasive Eshin Assassin
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I would have to agree about magic. In the current edition, magic is a much more destructive force than shooting (though, when the CC begins, nothing moves the game along faster). Apparently, that's being worked out.
And as for SCR, isn't there something about multiple banners and musicians, in that the army with the most of each involved gets to count 'em (+1 CR each), and the other side gets the shaft? This is not, IIRC, how it works with flanks, rears, and ranks, however. It's been too long.
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