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![[Post New]](/s/i/i.gif) 2010/06/10 23:03:12
Subject: Dreadnought only force
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Regular Dakkanaut
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Idea popped in my head for a dreadnought only army list...count as would be easy but what would you all see as important parts of this "dead" army?
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![[Post New]](/s/i/i.gif) 2010/06/10 23:50:39
Subject: Dreadnought only force
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Fresh-Faced New User
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I like the idea; it’s like a Space marine Chapter version of the Iyanden Craftworld! I hope there will be a lot of discussion on this. Personally, the many Dreadnaught types available now’a’days gives you a pretty good structure. Venerable Dred command, Psyker Dreds, Furioso assault Dreds and Siege Dreds for heavies!
A few simple rules shouldn’t be hard to hammer down. I have my brain working on it now…
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Insert pithy quote here |
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![[Post New]](/s/i/i.gif) 2010/06/11 00:48:13
Subject: Dreadnought only force
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Regular Dakkanaut
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Removed by me.
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This message was edited 1 time. Last update was at 2010/06/11 02:26:02
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![[Post New]](/s/i/i.gif) 2010/06/11 05:50:43
Subject: Dreadnought only force
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Black Templar Recruit Undergoing Surgeries
Down Under
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Maybe they could come in small squadrons of 3 which all have to take the same equiptment.
This would increase the overall amount you could feild as troop choices. For example taking squadrons of 3 reg dreads. Although this may make them OP.
An army like this seems like it would be suceptible to alot of weaknesses such as melta spam or horde armies. Although the ability to take more of them would alleviate this.
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![[Post New]](/s/i/i.gif) 2010/06/11 11:16:29
Subject: Dreadnought only force
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Regular Dakkanaut
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Indeed and the troops fluff wise would be the newest people to be transferred to the dreads hence their reliance on numbers with weak equipment in comparison to the rest of the list! Send them out in a group like the IG's Leman Russes and Nids Fexs would make them tougher and limit the confusion over building them.
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![[Post New]](/s/i/i.gif) 2010/06/11 12:11:14
Subject: Dreadnought only force
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Longtime Dakkanaut
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I would cry if you made me take dreads in squads...Horrible Horrible Horrible idea IMO.
I would definatly take an all dread force though if I could take them as individual units that is.
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![[Post New]](/s/i/i.gif) 2010/06/11 13:25:15
Subject: Re:Dreadnought only force
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Wicked Warp Spider
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The difference between Iyanden and a Dreadnought force is that the Iyanden are infantry models and subject to a host of poisons, snipers, etc. A Dreadnought host, especially with drop pods, can easily gain immunity by being tied up in close combat since you can't effectively use grenades on an active Dread. Additionally, Iyanden are limited to 6 troops of 'guard (which cost a lot compared to performance and also require you to have an upgraded Warlock just to make them troop) and 3 'lords, after that it's just dog standard Eldar army.
So, no, the comparison is poor.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2010/06/11 13:40:51
Subject: Dreadnought only force
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Been Around the Block
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The only reason DC Dreads where allowed as troops is because they are crazy and none scoring, making them an actual slot liability in objective missions, so the cons even out the pros. so if you where to take dreads as troops in your idea army you would need to think of a way to make the dreads either weaker or have a rule that makes them not as efficient
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![[Post New]](/s/i/i.gif) 2010/06/11 13:46:42
Subject: Dreadnought only force
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Regular Dakkanaut
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Good points! Would lowering the armor values or perhaps even making the troops (rookie) dreads open-topped or somesuch lower their survivability closer to baseline tac troops?
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![[Post New]](/s/i/i.gif) 2010/06/11 13:52:17
Subject: Dreadnought only force
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Been Around the Block
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I would make them Susceptible to grenades personally, say they have not been in their dreads long enough to get the fluid movements down yet which makes them slow enough to tag a grenade on them on a 4 or a 5+ if you make them to "popable" them you would never be able to hold objectives with them. I would also make it so they have BS3 for not being used to the new dreadnought yet, making them as you said (dreadnought rookies)
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![[Post New]](/s/i/i.gif) 2010/06/11 14:06:38
Subject: Re:Dreadnought only force
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Wicked Warp Spider
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3rd edition IG tank army had a special rule called "lucky shot" which meant that weapons which ordinarily couldn't harm them still could on a roll of 6+/6+ or 6+/4+ (memory fails).
Allowing to use grenades on a normal opposed WS check is probably the best option, don't need a lot of fluff to explain it except "army need this to not be silly". Allowing them to hit on 5+ or 4+ is a bit... would a gretchin really be able to?
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2010/06/11 15:22:55
Subject: Re:Dreadnought only force
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Fresh-Faced New User
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Mahtamori wrote:The difference between Iyanden and a Dreadnought force is that the Iyanden are infantry models and subject to a host of poisons, snipers, etc. A Dreadnought host, especially with drop pods, can easily gain immunity by being tied up in close combat since you can't effectively use grenades on an active Dread. Additionally, Iyanden are limited to 6 troops of 'guard (which cost a lot compared to performance and also require you to have an upgraded Warlock just to make them troop) and 3 'lords, after that it's just dog standard Eldar army.
So, no, the comparison is poor.
Actually my comparison was strictly background based. I never meant to imply any similarity in rules, force structure or power level. Simply put, a chapter that has suffered so many casualties that it can now only deploy its marines interred in Dreadnaught form, reminds me of the Iyanden Craftworld.
So, yes, the comparison is apt!
Automatically Appended Next Post:
I think Dreds in squadrons of 1-3, with a limited weapons load out would work for a troops choice. I don’t like the idea of a lowered AV. This is a very specialized “fluff” driven army so I wouldn’t be too worried about making it perfectly balanced. Any opponent you face will have to give consent and can get themselves well prepared.
I think a rule that reflects the desperate nature of the chapter trying to conserve its remaining forces might be more appropriate, so something akin to the Necron phase out might work. Showing the chapter teleporting the dreds out if things start going all pear shaped.
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This message was edited 2 times. Last update was at 2010/06/11 15:35:23
Insert pithy quote here |
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![[Post New]](/s/i/i.gif) 2010/06/11 19:07:49
Subject: Dreadnought only force
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Human Auxiliary to the Empire
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how about doing a sort of mini dread lke the wraithlord and the wraith guard that sort of thing so you could use them as troops!
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![[Post New]](/s/i/i.gif) 2010/06/11 21:01:51
Subject: Dreadnought only force
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Been Around the Block
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Hivemind1234 wrote:how about doing a sort of mini dread lke the wraithlord and the wraith guard that sort of thing so you could use them as troops!
 use sentinels troops you mean?
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![[Post New]](/s/i/i.gif) 2010/06/11 21:19:27
Subject: Dreadnought only force
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Bounding Black Templar Assault Marine
Rhode Island
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Bah just get some orks, run two big meks, 2 deff dreads as troop, and 9 killa kans as your heavy, there ya go  Enjoy
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W/D/L/ A(a= Annihilated beyond doubt)
Orks =44/2/9/2 15k+ pts (assembled/broken)
Black Templar= 4/1/2/1 3k 2k pts (assembled)
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![[Post New]](/s/i/i.gif) 2010/06/11 22:01:37
Subject: Dreadnought only force
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Regular Dakkanaut
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I could see some modified out sentinel kits making good fast attack choices. For machines the sents do have the leg length and bend to have distance based movement, while the dreads resemble more of the gator/croc waddle with a power sudden burst leg build.
I like the lower BS and the idea of lowering the to hit by grenades/CC when moving by one for the troops which in my lists tends to be the biggest section.
Automatically Appended Next Post: Perhaps for the troop dreads having the special rule:
Easing the Transition--
Becoming detached from flesh and bone is traumatizing to normal humans and marine alike, to combat this newly interred marines are linked into support network similar to their normal tactical link ups when they were in a formation as flesh and blood. Now however the link also shares their fear and confusion and due to the hive nature of the link pits three highly trained minds against their former flesh shortcomings. In play this requires an squad to all be similarly equipped but gives them the ability to choose one of the dreads the other supports giving him a reroll on during his shooting phase. But all dreads must be capable of seeing and within range for this effect to work. If not taking advantage of this rule they may fire at separate targets.
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This message was edited 1 time. Last update was at 2010/06/11 22:08:55
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![[Post New]](/s/i/i.gif) 2010/06/12 04:13:30
Subject: Dreadnought only force
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Yellin' Yoof
Jacksonvile, Florida
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If you want an idea for an all-dreadnought army, you can take a look at this thread I made a while back for inspiration.
Granted, you'll be paying points out to butt to be fair, but it'd still be grand.
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This message was edited 2 times. Last update was at 2010/06/12 04:14:57
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![[Post New]](/s/i/i.gif) 2010/06/12 04:59:41
Subject: Re:Dreadnought only force
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Fighter Pilot
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Deleted because I am slowed
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This message was edited 1 time. Last update was at 2010/06/12 05:06:40
"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2010/06/12 16:54:18
Subject: Dreadnought only force
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Regular Dakkanaut
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I can see what you did there, pretty close to the idea I see. I think though a more dex feel could lower those costs significantly haha as to real life money cost lowering...hmm ebay some AoBR dreads and then bitz them up?
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![[Post New]](/s/i/i.gif) 2010/06/13 11:24:45
Subject: Dreadnought only force
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Blood-Raging Khorne Berserker
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I remember a guy converting a dreadnought army based around a 'Seven Samurai' theme. Was looking pretty epic. I'll see if I can find it.
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![[Post New]](/s/i/i.gif) 2010/06/13 11:36:18
Subject: Dreadnought only force
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Longtime Dakkanaut
The ruins of the Palace of Thorns
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As part of the London Nova Crux campaign, a couple of us have spoken about having a special Wraithlords vs Dreadnoughts Apoc game. I have 12 Wraithlords and 3 Dreads myself, and others have good quantities of each too, so it is a definite possibility.
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