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"HEY BOSS WE GOT A GROUP O' HUMIES COMIN' THROUGH!!!" yelled a gretchin lookout in a out of the way and hidden warband on planet Cyrus. The message was then passed from grot to grot until it finally reached Boss Gorzuks chamber; the message was met with a low growl of "get'em". That's is when the dark hall's shadows began to move and the forms of kommandos flooded out of the chamber.
HQ1: Warboss w/ PK, Attack Squig, Kombi Skorcha, Cybork
HQ2: Big Mek w/ KFF + PK - (in with Shootas)
Heavy 1: Looted Wagon W/ Boom Gun
Heavy 2: Looted Wagon W/ Boom Gun
Heavy 3: Looted Wagon W/ Boom Gun
Elite 1: 14 Kommandos w/ 2x Burna + Snikrot
Elite 2: 14 Kommandos w/ 2x Bigshoota + Nob w/ Power Klaw
Elite 3: 14 Kommandos w/ 2x Bigshoota + Nob w/ Power Klaw
Troop 1: 8 x Nobs in Trukk w/ Ram and Plank
Nob 1: Pain Doc
Nob 2: PK
Nob 3: PK + Kombi Skorcha
Nob 4: Big Choppa
Nob 5: Big Choppa + Kombi Skorcha
Nob 6: Big Choppa + WAAAGH Banner
Nob 7: Big Choppa + Boss Pole
Nob 8: Slugga Choppa
Troop 2: 11x Sluggas + Nob w/ PK and BP in Trukk w/ Ram and Plank
Troop 3: 11x Sluggas + Nob w/ PK and BP in Trukk w/ Ram and Plank
Troop 4: 20x Gretchin w/ 2 Runherds
Troop 5: 20x Gretchin w/ 2 Runherds
Troop 6: 11x Shootas w/ Big Shoota + Nob w/ PK and BPin Trukk w/ Ram and Plank
Fast 1: 1x Deffkopta w/ TL Rokkits and Buzzsaw
Fast 2: 1x Deffkopta w/ TL Rokkits and Buzzsaw
Fast 3: 1x Deffkopta w/ TL Rokkits and Buzzsaw
This is a for fun list that I am hoping to make semi-competitive and at the same time follow the idea of blood axes, lots of kommandos and sneakiness while also taking tactics from the human factions while trying to keep it orky.
Battle strategy - put Choppers and Kommandos in reserve to hit the opponents back line hard, hopefully taking out enemy tanks with choppers and nobs and letting Snikrot do a surgical strike on a group. Use the grots as a shield/point holders (yay 3+ cover save when put to ground) and the mass number of trukks to zip around the field while in formation as to keep all of the trukks within force field to increase survivability, planks are there to mess up the lives of other vehicles with nob attack and boss attack. Boom wagons are there to supply general fire support and follow along with the idea of stealing human tactica.
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